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Re: World of Warships

Posted: 2016-12-22 06:45am
by Lonestar
I spent way too much

Got a bunch of camos, maybe 3k gold total, 180 days premium, and an Ichi.

Re: World of Warships

Posted: 2016-12-22 07:08am
by Thanas
Lonestar wrote: Are you fucking kidding me? Aren't some of these missions things like "kill 20 Soviet ships"?

Yeah you might want to look at the NA website. NA missions are always retardedly easy, whereas European missions are always retardedly hard.


https://worldofwarships.com/en/news/com ... sfaveship/


There is not a single mission task on there I could not complete within three days of normal gaming.

Re: World of Warships

Posted: 2016-12-22 09:00am
by Lonestar
Yeesh, as I was then

Re: World of Warships

Posted: 2016-12-22 10:57am
by Thanas

Re: World of Warships

Posted: 2016-12-22 01:34pm
by Lonestar
Oh Jesus

Image

Re: World of Warships

Posted: 2016-12-22 02:16pm
by Thanas
Nice, four easy broadside targets.

100k damage inc in the next four minutes?

Re: World of Warships

Posted: 2016-12-22 02:35pm
by Thanas
Lonestar wrote:Oh Jesus
Joking aside, from the screenshot I can tell you don't have the right options enabled. Go to your settings and under control turn "Collision avoidance system" off and enable "alternative battle mode".

Also, on your minimap (hold ctrl, click on the wheel above the minimap) you should enable "last position markers" as well as numerical values shown.

also use the + and - key on your numpad to enlarge the minimap. It should be about double the size so you can actually see what is coming for you or not.

Always use premium consumables for repair and heal - you can change those from doubloons to credits in port via dropdown menu (there is a slightly hidden one next to the doubloon value which you can use to switch cost to credits).

Lastly, how did you spec your New Mexico and New Mexico captain?

Re: World of Warships

Posted: 2016-12-22 02:45pm
by Lonestar
Thanas wrote:Nice, four easy broadside targets.

100k damage inc in the next four minutes?

No, I got my ass kicked.

Re: World of Warships

Posted: 2016-12-22 02:51pm
by Lonestar
Thanas wrote:
Lastly, how did you spec your New Mexico and New Mexico captain?
Like this

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Re: World of Warships

Posted: 2016-12-22 04:24pm
by Venator
Lonestar wrote:
Venator wrote:
At least on NA, all they are is XP grind. https://worldofwarships.com/en/news/com ... sfaveship/

It's time consuming if you don't get unicum XP each game, but not much worse than the ARP Takao grind.

I probably won't bother, though I'm trying to get the Takao grind done so it might happen anyway.

I don't know what unicum is
Skywalker_T-65 wrote:Top-level player.

Don't know where the term originated.


I believe it's a bastardization of unicorn - as in, players of extremely high skill who are as rare as unicorns.

I think it's lost a lot of meaning due to length of time the games have been out, since I see blue players every game at Tier 6+ in WoT nowadays, and purple every couple games.

Re: World of Warships

Posted: 2016-12-22 04:33pm
by Thanas
Lonestar wrote:
Thanas wrote:
Lastly, how did you spec your New Mexico and New Mexico captain?
Like this

Image
K, the ship equipment is fine.

The captain skills however are mostly useless.

Why? Fire prevention and expert loader are useless. The former because it is a total reduction of fire chance (you have a base chance of getting hit with fire * amount of HE shells hitting - fire resistance = total chance of getting set on fire. FP is only applied to total chance, not per shell, thus useless), expert loader because you always want to fire what you got in your barrels anyway Note it only affects reload once you have fully reloaded.

This is the skillpoints you always want to race (and save up for) on US Battleships:

http://shipcomrade.com/skillcalc/001001 ... 1000000000

From there you can skill into either:

a) The Air Fortress build:
This makes CVs cry. This is how you get Clear Sky awards with NC or Monty. Quite posssibly the worst build for any CV to fight up against and the build I chose when divisioning with CVs. With your last three points either get vigilance, high alert or Fire prevention and expert loader.

This is my favorite build for US BBs as it buffs their greatest strength, the AA. And there are plenty of CVs around on EU.


b) Survivability build
A good choice if you have problems surviving. Cons: Really needs 18 points to be used. Pros: You can damage cont and heal sooo much....my favorite build on the NC for ranked.

c) Concealment build
Only recommended on Iowa and Montana. Pros: Ridiculously fast concealment allows you to sneak up to cruisers undetected and blast them from 11km. Cons: You will eat a lot of torps, so take vigilance. Also you will needd a fast ship to pull this off. Thus, take Iowa or Monty.

Re: World of Warships

Posted: 2016-12-22 04:35pm
by Thanas
How the EU got fucked for Christmas:

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Re: World of Warships

Posted: 2016-12-23 01:33am
by Agent Fisher
Lonestar wrote:I spent way too much

Got a bunch of camos, maybe 3k gold total, 180 days premium, and an Ichi.
I spent $55, got a bunch of camos, 3.5K in dubloons, 180 days premium, and the Emden with a ten point Kraut Captain, who immediately got reassigned to my German DD line. Oh and five Golden Dragon signal flags that give 333% Commander XP.

I might spent a bit more on those santa boxes next paycheck, see what else I can snag.

Re: World of Warships

Posted: 2016-12-23 01:51am
by Agent Fisher
Agent Fisher wrote:
Lonestar wrote:I spent way too much

Got a bunch of camos, maybe 3k gold total, 180 days premium, and an Ichi.
I spent $55, got a bunch of camos, 3.5K in dubloons, 180 days premium, and the Emden with a ten point Kraut Captain, who immediately got reassigned to my German DD line. Oh and five Golden Dragon signal flags that give 333% Commander XP.

I might spent a bit more on those santa boxes next paycheck, see what else I can snag.
Ghetto edit: Not five, fifty golden dragon signals.

Re: World of Warships

Posted: 2016-12-23 03:30pm
by Sea Skimmer
Thanas wrote:How the EU got fucked for Christmas:
Well yeah, but basically your market is entirely paying for the game. I don't mind having given them money but I just logged on again to see what was what with the predreadnought cruiser and it's at about 13,000 people still. Maybe a uptick over what it would have been this time of day a few months ago, but it's also December 23rd. It really does not help that America is Aircraft Carrier-AA centric as a power and nobody wants to play carriers here, and I can't see why anyone would.

Re: World of Warships

Posted: 2016-12-24 04:43am
by Thanas
I'm definitely going to play CV on the US server once I finish grinding up my alt account.

Because US seems to be fighter centric and I love going up against fighter carriers. Easy wins.

Re: World of Warships

Posted: 2016-12-24 04:52am
by Thanas


...or why I decided not to spent money on Wargaming this christmas.

Re: World of Warships

Posted: 2016-12-26 01:36pm
by Venator
So, this just happened:

Image

Image

I usually treat the Yorck as a supporting artillery cruiser with excellent AP characteristics and range. I ended up hopelessly isolated squaring off against an Atlanta, a Konig and a New Mexico.

The Atlanta was easy, but jinking like an Inital D montage and flushing torps from both sides to finish both BBs, was less so. Credit to a friendly DD for drawing secondary fire and making the BBs turn away from their torps and into mine.

Re: World of Warships

Posted: 2016-12-26 08:00pm
by Lonestar
It looks like I'llbe able to grind out the second-to-last set of ARP ships(I assume two more CAs) but not whatever the last set is in time. Oh well.

I got a Kutuzov in one of the santa containers, as well as the Polish DD. I like the Kutuzov but it takes a lot of effort to not try to play it essentially as a mini-BB.

My scoring sucks, according to my profile I'm averaging about 19k damage per round, I'm trying to turn it around with better aiming, keeping the bow pointed towards the enemy, escaping when I get too damaged, etc. But I really don't know what I can do to improve that.

Re: World of Warships

Posted: 2016-12-26 08:40pm
by Agent Fisher
So, I spent a bit more. Texas, warspite,Arizona, Atlanta, Marblehead.

Re: World of Warships

Posted: 2016-12-26 08:45pm
by Agent Fisher
Oh and the ichy

Re: World of Warships

Posted: 2016-12-26 08:53pm
by Lonestar
I wish the Warspite was better than what it is, it has astonishingly short range for the ship that had the longest confirmed combat hit

Re: World of Warships

Posted: 2016-12-26 11:42pm
by Venator
Lonestar wrote:I wish the Warspite was better than what it is, it has astonishingly short range for the ship that had the longest confirmed combat hit
Popular theory is that she represents the pre-refit configuration of the Warspite; the standard Queen Elizabeth class (whenever the hell she finally arrives) will have a range upgrade to probably be best-for-tier.

Re: World of Warships

Posted: 2016-12-26 11:49pm
by Lonestar
But she has a post-refit superstructure though...

Re: World of Warships

Posted: 2016-12-27 06:52am
by Thanas
Venator wrote:
Lonestar wrote:I wish the Warspite was better than what it is, it has astonishingly short range for the ship that had the longest confirmed combat hit
Popular theory is that she represents the pre-refit configuration of the Warspite; the standard Queen Elizabeth class (whenever the hell she finally arrives) will have a range upgrade to probably be best-for-tier.

Nah, she clearly is post refit. The reason for the short range was that when she was first introduced, she had the biggest and most powerful guns of her tier, coupled with the most OP heal and damage control countdowns of all BBs. So they balanced her by giving her short range.

Then they released new long-range cruisers and BBs and thus she suffers heavily from powercreep.