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Posted: 2003-05-08 01:09am
by Gandalf
Crayz9000 wrote:Gandalf wrote:I'm on it, on another note, how do I generate money?
Go to Research, it's under Money Production.
However, it helps to have at least 50 labs first, so that you can research at least 2 sciences per turn.
(I can't believe I'm giving advice to a member of another clan

)
Thanks good sir.
Posted: 2003-05-08 08:13am
by Pendragon
Damn, I cant log in, it's always full...
Posted: 2003-05-08 04:41pm
by Crayz9000
Pendragon wrote:Damn, I cant log in, it's always full...
That's because everyone in Sweden is trying to log in at the same time.
Just keep refreshing the login page until the count drops below 1000, then try and log in. You can usually get on that way. But you need to refresh the login page every 30 seconds or so...
Or else get online early in the morning (your time, around 6 AM) or after 12 midnight.
Posted: 2003-05-08 06:29pm
by Exonerate
Or just keep submitting. The number of players playing updates every few minutes, so while it may say something like 1077, it actually has less people playing and will allow you to logon.
Posted: 2003-05-08 06:47pm
by Pendragon
I got in, finally!
Thanks for the money fellas!
Posted: 2003-05-11 05:55pm
by Exonerate
I made an Autologin script, but it's still under development... Strictly speaking, its working, but you'll have to click some button immediately, or it will keep submitting the information, and you won't be able to play.
Maybe Pu-235 could help me? I think I recall hearing him saying he was trying to develop one... I know how to eliminate the part about having to stop the script once you're logged in, but for some odd reason, it's not working...
Posted: 2003-05-11 05:56pm
by Exonerate
Woot, ph34|2 me, for I am the master of run-on sentences.
Posted: 2003-05-11 06:16pm
by Brother-Captain Gaius
Just get a Gold User account

Posted: 2003-05-12 07:20pm
by Exonerate
For SDN, war will be declared 3:30 PM PST tomorrow... Please be ready.
Posted: 2003-05-12 08:34pm
by Nova Andromeda
--I will be as ready as possible. At least I have a strong anti-missile defense....

Posted: 2003-05-13 04:13am
by Gandalf
Off to war we go...
Oh god I'm gonna die.
Posted: 2003-05-13 06:56pm
by Exonerate
Don't worry, be happy
War has been declared. Please report in, weapons free, engage your targets.
Posted: 2003-05-13 11:20pm
by Nova Andromeda
--The
carnage! Even I am taking people out despite being heavily weight on research....
P.S. -- I guess it is time to save some turns for a shiny new sat....

Posted: 2003-05-14 12:18am
by Nova Andromeda
--I would like a volunteer from Black Mesa to be my test rat. The experiment is this:
1. Share info. on each other's military, buildings, research, etc.
2. Attack the test rat or have the test rat attack me.
3. Determine how battles are resolved.
4. Share all info. with test rat.
Posted: 2003-05-14 01:30am
by Crayz9000
That's kind of unnecessary. Basically, Nukezone works on a damage point system; the person with the most units usually wins, unless the defender has a lot of defense buildings.
Spies can tell you most of what you need to know about an enemy's unit concentrations, but you need the Aurora to tell what kind of buildings they have. And they still haven't put the code for that in yet...
Anyway, if you win a battle, you get a certain amount of money (determined by the defender's security level and amount of cash unspent) and some land, usually >100 square meters. You are also told what your losses, as well as the defender's losses. If you lose, you are only told how much damage you did, but your losses are always higher than the enemy's if you lose.
Posted: 2003-05-14 07:42pm
by Exonerate
SDN, please read clan message... Please halt attacks once they take off their sexist clan info. However, until they do so, you're free to attack

allrightie.
Posted: 2003-05-14 09:57pm
by Marcao
that works for me. I can only attack one person anyway and probably not for much longer.

Posted: 2003-05-14 10:30pm
by Straha
Wow, it's been a loooong time since I played this, I still remember comign down sick at the top of the clan, two days later I came back and my nation was destroyed.
So how are you guys doing, and anyone care to fill me in on wether you killed the guys who beat me?
Well....
Posted: 2003-05-14 10:44pm
by Marcao
I am a member of the SD.net clan and I am sorry to say I have no idea who it was that killed you.
However, I can give you a brief synopsis of the legion. We have 15 players with an average networth of 700K or so per player. We have five provinces above 1 million networth with the rest coming in somewhere between 900K to 112K. We have only 1,151 clan points sadly, but we have been unlucky with declaring wars. Generally, we declare war against Clan X and Clan Z which happens to be bigger than us develops and interest. In the current war against the luskan crew, we have dished out a lot more than we have taken. Sadly, our adversaries got jumped by another clan and they had the lack of foresight to declare back. They are currently getting their asses handed to them. We are still at war with them, waiting for them to drop a sexist (no women) slogan thingie on their Clan declaration area.
that is all that comes to mind right now.
Posted: 2003-05-14 11:36pm
by KhyronTheBackstabber
You left out the part where we had a bullseye painted on our chest, and everyone and their grandma was taking a shot at us.
Posted: 2003-05-14 11:49pm
by Nova Andromeda
Crayz9000 wrote:That's kind of unnecessary. Basically, Nukezone works on a damage point system; the person with the most units usually wins, unless the defender has a lot of defense buildings.
Spies can tell you most of what you need to know about an enemy's unit concentrations, but you need the Aurora to tell what kind of buildings they have. And they still haven't put the code for that in yet...
Anyway, if you win a battle, you get a certain amount of money (determined by the defender's security level and amount of cash unspent) and some land, usually >100 square meters. You are also told what your losses, as well as the defender's losses. If you lose, you are only told how much damage you did, but your losses are always higher than the enemy's if you lose.
--The information you just gave me is pretty much useless. It isn't a straight points system since I can attack and take no losses despite the enemy having significant defenses. The opposite it true. In addition, attack damage is not a 1:1 function of the attack value for the units. It is very unclear what the breakeven point is for two equally matched opponents. A serious study needs to be done to figure this out. We can then optimize our strategy to account for battle resolution system. It is this sort of analysis that wins wars and make you the best player.
Posted: 2003-05-15 02:07am
by Crayz9000
Hmm... sorry about that. I forgot to mention that the defense buildings must apply to a certain kind of unit, and there are distinct boundaries between unit types. My remarks about damage points still apply, however, just not in the way you apparently interpreted them.
I was basically just paraphrasing the stuff from the
unofficial NukeZone manual.
Posted: 2003-05-15 08:20am
by Pu-239
Temjin wrote:Gandalf wrote:I'm in the clan now, can anyone tell me how you actually play this?
My prov name is Imladris.
The manual should be able to tell you everything you need to know.
http://nz.terminate.nu/nz-info6.html- more details on gaming engine. Round six, but some applies to R7.
Crayz9000 wrote:It will... if it shows up in the global events
Gandalf, I'd suggesting getting an
assload of snipers...
I think snipers suck. I just spend all my money, since snipers are expensive and the first missile that comes your way will kill all of them.
I also suggest reading the sector seven guide
Posted: 2003-05-15 12:15pm
by Crayz9000
Pu-239 wrote:Crayz9000 wrote:Gandalf, I'd suggesting getting an assload of snipers...
I think snipers suck. I just spend all my money, since snipers are expensive and the first missile that comes your way will kill all of them.
You need to get cheaper infantry as a buffer. I'd suggest maybe a couple hundred flamethrowers, just never attack with them.
Posted: 2003-05-15 05:35pm
by Pu-239
Autologin script- Moz only
Code: Select all
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>[NukeZone] - Nuke The Enemy Before The Enemy Nukes You!</title>
<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
<link rel="stylesheet" href="style.css">
<style type="text/css">
<!--
body {background:#000000;height:100em; margin:0px}
-->
</style>
</head>
<body>
<iframe name="cheat" style="width:100%; height:100%; margin:0px" src="http://www.nukezone.nu">
</iframe>
<script type="text/javascript">
<!--
function reload(){
top.cheat.location.reload(true);
objs();
}
function objs(){
if(top.cheat.document.getElementsByTagName('b')[0].firstChild.nodeValue < 1000){
top.cheat.document.getElementsByTagName('input')[2].click();
}else{
var tmp = setTimeout('reload()',1000);
}
}
function begin(){
netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead UniversalBrowserWrite");
objs();
}
setTimeout('begin()',1000);
//-->
</script>
</body>
</html>
Not well tested- also asks for permission to read the iframe w/ nukezone inside it. Say yes.
Numbers are times. Adjust as necessary. Going to add randomizer so people do not get suspicious.