Page 7 of 9

Posted: 2007-04-10 04:01am
by Rightous Fist Of Heaven
Xon wrote:
Rightous Fist Of Heaven wrote:Anyway, the Second Scrin mission was insane. Took me some 3 hours to finish, not to mention whole doublewide buttload of saves/loads. Its not impossible, just really friggin hard.
This is the one where you have a mastermind and need to flatten a GDI base?

I did most of that mission with just the Mastermind and using thier own unit's against them, taking out 1/3 of the base was hard with just the mastermind + 1 mindcontrolled unit.

And I didnt lose my Mastermind either.

Yeah, that one. By the time I got the reinforcements, I really wanted to keep the Mastermind alive and just slagged the GDI base with the Devastators and Planetary Assault Carriers.

Posted: 2007-04-10 04:20pm
by Nephtys
Lord Pounder wrote:Just got into it today. So far i'm unimpressed. The first 4 GDI missions seem to lead you by the nose. If they're gonna make an extrnded tutorial you should have the option of skipping them. Plus whats with all the actors from cult sci-fi. I think they're trying too hard.
Trying too hard? Don't you know what CNC3is about? :)

Of course the first 4 missions lead you a bit. But after act 2, you're pretty much left alone.

Posted: 2007-04-10 05:25pm
by Darth Wong
Lord Pounder wrote:Plus whats with all the actors from cult sci-fi. I think they're trying too hard.
The sci-fi actor cameos are awesome. You're just a party pooper. The minute the first GDI movie starts, I know that everyone fights. No one quits. Or he'll come over and shoot me himself.

Posted: 2007-04-10 08:40pm
by Nephtys
Darth Wong wrote:
Lord Pounder wrote:Plus whats with all the actors from cult sci-fi. I think they're trying too hard.
The sci-fi actor cameos are awesome. You're just a party pooper. The minute the first GDI movie starts, I know that everyone fights. No one quits. Or he'll come over and shoot me himself.
Unless you're a Cylon. In which case, God... and by association, Kane... has a plan. However, that plan is nothing compared to getting off the Island, which is administered by a 'good friend' of yours named Lando.

Posted: 2007-04-10 09:36pm
by Darth Raptor
OMFG I have GOT to get this game!

And... and a computer that can run it. T.T

Posted: 2007-04-10 10:27pm
by Shinova
Darth Raptor wrote:OMFG I have GOT to get this game!

And... and a computer that can run it. T.T
It's basically a souped up version of the CnC Generals engine, so if you have anything that can run Doom 3 or FEAR well to excellently, CnC3 should be no problem.

Posted: 2007-04-10 11:29pm
by Vympel
I had no interest in infantry in the Nod campaign (besides rocket troopers)- but damn if I couldn't use some sort of medical unit for GDI. I want elite infantry, dammit.

One bizarre part of the actors- the casting choice of the dude from Lost as one of the Nod ... guys. In the Australian campaign, he says he grew up "near here".

Nice accent then, mate :)

The Ctrl Alt Del comic about the actors of CnC3 said it best. I believe it's already been posted. Sheer awesome.

Posted: 2007-04-11 03:51am
by Andrew_Fireborn
Vympel wrote:I had no interest in infantry in the Nod campaign (besides rocket troopers)- but damn if I couldn't use some sort of medical unit for GDI. I want elite infantry, dammit.
While I do miss the medic and MRV of TS... GDI does still have the ability to heal their Infantry.

They don't mention it in game until the second GDI mission against the Scrin, but "garrisoning" a unit in the Armory heals them. (They leave when they're fully healed.)

Doesn't help their in field survival rate... but it does help a little. Hopefully when they drop the "news" about an expansion, some of the more iconic units from TS will be included.

Posted: 2007-04-11 04:26am
by Vympel
I think units CnC3 shouldn't have ignored are as follows:

- Subterranean Nod units generally:

I mean, come on. They were a huge feature of CnC2. What, all of a sudden Nod just abandoned the entire subterannean transport doctrine? Why? At least the Intel Reports for GDI explain (in a retarded way) why their walker units were abandoned.

- Cyborg Commando

This unit was awesome. Why would you leave it out? To replace him with just some chick with a laser pistol, no less?

- Banshee

The Vertigo Bomber is cool, while the Venom is a replacement for the Harpy ... but dammit, I want a Banshee replacement!

One thing CnC needs to get rid of is the stupid GDI "grenadier" units. I'm sorry, it's just dumb. It didn't make any sense in CnC1, it still doesn't make sense now (remember how in CnC2 they were throwing fucking discs?)

Posted: 2007-04-11 05:29am
by Darth Raptor
I do like how the GDI phased out the Titans, Wolverines and Mammoth Mk. IIs citing cost, maintenance and reliability concerns.

:lol:

Posted: 2007-04-11 05:34am
by Ford Prefect
Darth Raptor wrote:I do like how the GDI phased out the Titans, Wolverines and Mammoth Mk. IIs citing cost, maintenance and reliability concerns.

:lol:
I especially liked how some cried that phasing the Mammoth Mk. II was part of a liberalist agenga on the part of GDI. I don't even see how that could possibly come about, what with bringing the Mammoth Mk. III in immediately. :D

Posted: 2007-04-11 05:56am
by Darth Raptor
Ford Prefect wrote:I especially liked how some cried that phasing the Mammoth Mk. II was part of a liberalist agenga on the part of GDI. I don't even see how that could possibly come about, what with bringing the Mammoth Mk. III in immediately. :D
It's because it looks more like the old Russian and Chinese assault tanks! Either that or Colonel Parker has had way too much Tiberium exposure. I don't think he was ever all that smart/sane to begin with though.

Posted: 2007-04-11 07:11am
by Velthuijsen
Rightous Fist Of Heaven wrote:Interesting to see all these ideas about how to deploy the Zone Troopers. Personally I've always just sent them in several large units with Mammoth support and they have done their job admirably, apart from a single case where I had some 20 squads of Zone's attacking a Nod base after I waxed most of it with the Ion Cannon. Briefly, I forgot the importance of "dont bunch up" and my Zone Troopers were in a more or less big furball. Well, the Nod AI then decides to drop a fucking minefield on top of their heads and after a brief but painful moment of death, I have 7 badly maimed Zone Trooper squads left. Suffice to say, I was slightly pissed.
My favorite against the computer zonetroopers is a militia squad with confessor (well several squads to account for casualties). Then run like hell after the zonetroopers start to kill each other. The computer taught me to respect those hallucinogenic grenades.
Lord Pounder wrote:Just got into it today. So far i'm unimpressed. The first 4 GDI missions seem to lead you by the nose. If they're gonna make an extrnded tutorial you should have the option of skipping them. Plus whats with all the actors from cult sci-fi. I think they're trying too hard.
The game starts out fairly slow. GDI act 1 is really an extended tutorial. Act 2 starts to pick up. Act 3 begins to make things interesting and only by GDI act 4 the shit starts to hit the fan.

All those actors means that the game has reached something not a lot of games ever do. A status of its own that is strong enough to get known actors to agree to be casted.
Ford Prefect wrote:I especially liked how some cried that phasing the Mammoth Mk. II was part of a liberalist agenga on the part of GDI. I don't even see how that could possibly come about, what with bringing the Mammoth Mk. III in immediately. :D
The problem being that it removed production from US soil to Iceland.

Posted: 2007-04-11 07:25am
by Vympel
I imagine the game's FMV sections are sold to the actors exactly as they are- cheesy, over-the-top, sci-fi. A low stress bit of work which is going to be short, fun, and good money. Why would you turn that down?

Posted: 2007-04-11 07:27am
by Lonestar
Velthuijsen wrote: The problem being that it removed production from US soil to Iceland.

Actually, it was because the mk2 was so expensive, so instead of putting it into extended production they introduced the mk3, which went back to the original philosophy, so to speak.

Posted: 2007-04-11 08:02am
by Darth Raptor
Velthuijsen wrote:The problem being that it removed production from US soil to Iceland.
Aren't the 20th Century political boundaries completely irrelevant by now? I've yet to see a globe depicting where the various Zones are, but I thought the United States (and all UN affiliates, for that matter) only persisted as distinct nation-states on paper.

Posted: 2007-04-11 08:11am
by Teleros
Pretty much if you read the Intel section - GDI is basically a global superstate and national boundaries are pretty meaningless.

As for gloves showing red / yellow / blue zones, well the in-game movies have them... not sure about online resources though.

Posted: 2007-04-11 09:02am
by Velthuijsen
Darth Raptor wrote:Aren't the 20th Century political boundaries completely irrelevant by now? I've yet to see a globe depicting where the various Zones are, but I thought the United States (and all UN affiliates, for that matter) only persisted as distinct nation-states on paper.
They are that for political reasons. But those are for politicians not for someone who grew up in a geographical region (like the ones that produced the Mk II). I doubt the guy would have complained about GDI going soft if the plants making the Mk II would have produced the MK III as well.

Posted: 2007-04-11 09:46am
by Netko
States have been clearly stated to still exist, although with limited authority compared to GDI. It can be clearly seen in game in the GDI Eastern Europe campaign (which I'm loving the location and usage of BTW) where there are clearly marked Slovenia, Croatia, Bosnia and Albania compared to an continuous United States.

Anyhow, I'm loving the game and the SciFi over-the-topness by the casting and acting choices. That Tricia Helfer intro to NOD sounds like something right out Six of S1/S2 Galactica. Hating that I have no time to play it (in a week I only got to the Eastern Europe campaign FFS).

Posted: 2007-04-11 10:54am
by Nephtys
Ford Prefect wrote:
Darth Raptor wrote:I do like how the GDI phased out the Titans, Wolverines and Mammoth Mk. IIs citing cost, maintenance and reliability concerns.

:lol:
I especially liked how some cried that phasing the Mammoth Mk. II was part of a liberalist agenga on the part of GDI. I don't even see how that could possibly come about, what with bringing the Mammoth Mk. III in immediately. :D
I personally liked how the original Commando from CNC1, and Renegade has since retired to become a conservative pundit. That's pretty funny right there.


To Vymplel:
The reason the Cyborgs aren't around is because CABAL hijacked them all, so nod switched tracks. With more ion storm activity (which remember, disables all hover-vehicles totally), the MRLS was put out.

Nod's Sub-T units were too vulnerable to EMP, with those EMP stations apparently in proliferation.

And apparently these new Grenadiers are sillier than the disc throwers. They throw Grenades... which then fly with rockets automatically into windows! Since you know, there isn't a launcher or something for that which would be easier to use.

Posted: 2007-04-11 11:47am
by Vympel
Nephtys wrote: I personally liked how the original Commando from CNC1, and Renegade has since retired to become a conservative pundit. That's pretty funny right there.
Really? I have CnC: Renegade but I never played it very much. Is that who they're referring to in the Mammoth Mk II intel report?
The reason the Cyborgs aren't around is because CABAL hijacked them all, so nod switched tracks.
Oh what- boo. I never played Firestorm so I didn't know the specifics about the CABAL plotline (similar to Yuri's Revenge, really ...). Is that in an Intel Report, or did this happen in Firestorm?
Nod's Sub-T units were too vulnerable to EMP, with those EMP stations apparently in proliferation.
Intel Report that I missed? I can't understand why a subterranean unit would be more vulnerable than any other.
And apparently these new Grenadiers are sillier than the disc throwers. They throw Grenades... which then fly with rockets automatically into windows! Since you know, there isn't a launcher or something for that which would be easier to use.
Yeah, I remember reading that on IGN. Retarded.

Posted: 2007-04-11 11:48am
by Lonestar
Velthuijsen wrote: They are that for political reasons. But those are for politicians not for someone who grew up in a geographical region (like the ones that produced the Mk II). I doubt the guy would have complained about GDI going soft if the plants making the Mk II would have produced the MK III as well.
GDI still seems to be a "G8" club, though. At best Red and Yellow zones in 1st World countries are in areas that are not as economically or politically important anyway. Notice that the "recovered" Blue zones are in Western Europe(Germany).

Posted: 2007-04-11 11:51am
by Teleros
Is that in an Intel Report, or did this happen in Firestorm?
Happened in Firestorm. CABAL's army consisted mainly of lotsa cyborgs.
I can't understand why a subterranean unit would be more vulnerable than any other.
Probably something to do with being a long way underground with no power :P . Even if you can get out of the vehicle will there be enough air for your squad? And if there is, by the time you slog back to your end of the tunnel or are rescued, the battle is likely to be over.

Posted: 2007-04-11 02:34pm
by Nephtys
Vympel wrote:
Nephtys wrote: I personally liked how the original Commando from CNC1, and Renegade has since retired to become a conservative pundit. That's pretty funny right there.
Really? I have CnC: Renegade but I never played it very much. Is that who they're referring to in the Mammoth Mk II intel report?
The reason the Cyborgs aren't around is because CABAL hijacked them all, so nod switched tracks.
Oh what- boo. I never played Firestorm so I didn't know the specifics about the CABAL plotline (similar to Yuri's Revenge, really ...). Is that in an Intel Report, or did this happen in Firestorm?
Nod's Sub-T units were too vulnerable to EMP, with those EMP stations apparently in proliferation.
Intel Report that I missed? I can't understand why a subterranean unit would be more vulnerable than any other.
And apparently these new Grenadiers are sillier than the disc throwers. They throw Grenades... which then fly with rockets automatically into windows! Since you know, there isn't a launcher or something for that which would be easier to use.
Yeah, I remember reading that on IGN. Retarded.
CABAL's plotline was somewhat interesting if you look at how some of it could apply to CNC3 indirectly. Basically...

Nod's CABAL computer told Nod agents to assassinate Tratos the Mutant, so that he was the only one left who could translate the Tacitus. CABAL was then captured by GDI, and they tried to get the computer to translate the Tacitus. This was a ploy to capture the Tacitus, and CABAL hijacked basically all of Nod's cyborg forces with equipment that Nod didn't even know existed.

Yaddah, yaddah. CABAL gets into a fight, unveils a unit which was the prototype for the Avatar mech, and is crushed by a combined assault from GDI and Nod.

It's revealed then in a far off hidden bunker (one that was blown up in the GDI intel report years later), CABAL was regenerating Kane's body from the gaping stab-wound that McNeil inflicted in TS, and it's hinted that CABAL was a Scrin computer here and in the end of Renegade, that Kane was really mentally in control of it through Firestorm.


Sub-T units were extra-vulnerable to EMP because they were slow as hell, and could not do any sort of evasion when the EMP blast is coming in. In TS, the primary defense against a sub-T attack is to EMP the ping, since those things are too slow to avoid the blast. Once hit, they emergency-surfaced and were very easy targets.

At least Land forces had some means of defense such as evasion since most of Nod's vehicles were fast, while the advanced nod infantry could still fight.

Posted: 2007-04-11 02:43pm
by Shroom Man 777
I'm having a hard time with that Egypt mission, actually. The first one in Act 2. Man, I suck :P