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Moderator: Thanas
Pfft, I have a tailor alt along with an enchant main. I made mine of ultra dumb folks who would sell Soul essence for cheap, make loads of Soulcloth whatever, and then wash rinse repeat. I kept around 700+ in a bank alt a bunch friends of mine made for ourselves, because guilds are filled with assholes, and for the apocaplypse or something.Crown wrote:
Fair enough, but for those of us who don't have a Guild bank, see above.
Oooh. Speaking as someone running an enchant/tailoring shaman (YES I know the tailoring doesn't work with it, but shut up, enchanting works with any class. And I like being able to make clothes, not just armor), got any tips for someone who's still journeyman?Ghost Rider wrote:Pfft, I have a tailor alt along with an enchant main. I made mine of ultra dumb folks who would sell Soul essence for cheap, make loads of Soulcloth whatever, and then wash rinse repeat. I kept around 700+ in a bank alt a bunch friends of mine made for ourselves, because guilds are filled with assholes, and for the apocaplypse or something.Crown wrote:
Fair enough, but for those of us who don't have a Guild bank, see above.
Voids were pretty easy compared to vanilla's epic enchant crap....well until you farmed MC for your frigging Tier 2 pants. Motherfuckers.
Depends on how high of level you have as a main.Molyneux wrote:Oooh. Speaking as someone running an enchant/tailoring shaman (YES I know the tailoring doesn't work with it, but shut up, enchanting works with any class. And I like being able to make clothes, not just armor), got any tips for someone who's still journeyman?Ghost Rider wrote:Pfft, I have a tailor alt along with an enchant main. I made mine of ultra dumb folks who would sell Soul essence for cheap, make loads of Soulcloth whatever, and then wash rinse repeat. I kept around 700+ in a bank alt a bunch friends of mine made for ourselves, because guilds are filled with assholes, and for the apocaplypse or something.Crown wrote:
Fair enough, but for those of us who don't have a Guild bank, see above.
Voids were pretty easy compared to vanilla's epic enchant crap....well until you farmed MC for your frigging Tier 2 pants. Motherfuckers.
Sadly, everywhere. Though if you're a Pally? You're better off then anyone else if you have the Crusader Aura. Though for old world herbs pick places with vegation rather then rock. Blizz kinda follows the thought that swamps have more herbs then barren desert.Lord Revan wrote:btw what would best places to farm herbs for inscription (I'm at 237 atm(with inscription that is))?
The only nerf I have an issue with is the hotfixed in Avenging Wrath/Divine Shield/Divine Protection one. I'm all for not letting us bubble+wings at the same time, but the 2 minute forbearance AW now causes means that as a tank its useless a lot of the time, since using it means giving up my shield wall. If I pop it as I normally do at the start of the fight for more threat, I lose my panic button. They need to be made so they can't be popped at once, but this change hurts Prot and Holy more than ret at the moment.Gil Hamilton wrote:From the point of view of someone who doesn't play a Retadin at all, but just loves how alot of the Alliance teams in BGs nowadays are up to 50% ret pallies in S2 gear jumping on the bandwagon, all of whom can gib me by staring too hard, I'm pretty OK with Ret getting nerfed frontwards and backwards.
I can sympathize with that. I wonder why they didn't just make the forebearance effect last 20 seconds rather than the full 2mins? That's a bum wrap, all considering, since I know alot of Holy Paladins who use Bubble+Wings too now in Shit Hits the Fan situations, but Blizzard is known for taking too much when only a little needs taken and Retadins were being ridiculous with it.Sharp-kun wrote:The only nerf I have an issue with is the hotfixed in Avenging Wrath/Divine Shield/Divine Protection one. I'm all for not letting us bubble+wings at the same time, but the 2 minute forbearance AW now causes means that as a tank its useless a lot of the time, since using it means giving up my shield wall. If I pop it as I normally do at the start of the fight for more threat, I lose my panic button. They need to be made so they can't be popped at once, but this change hurts Prot and Holy more than ret at the moment.
1. Casting Divine Shield, Divine Protection or Hand of Protection (on yourself) immediately cancels Avenging Wrath. And vice versa.Sharp-kun wrote:The only nerf I have an issue with is the hotfixed in Avenging Wrath/Divine Shield/Divine Protection one. I'm all for not letting us bubble+wings at the same time, but the 2 minute forbearance AW now causes means that as a tank its useless a lot of the time, since using it means giving up my shield wall. If I pop it as I normally do at the start of the fight for more threat, I lose my panic button. They need to be made so they can't be popped at once, but this change hurts Prot and Holy more than ret at the moment.
Name 3 that, if not nerfed (or if buffed), will then not be used by Retadins. That's the problem: not enough variation in spells. I'd love to see a powerful, SP-based (mostly) seal for Holy paladins that required a 1H & shield to use, but perhaps which also caused little threat (maybe Righteous Fury wouldn't affect it).Civil War Man wrote:Retribution does too much burst, so they start hotfixing spell coefficient nerfs to seals, judgements, and spells. Including to spells that Retribution paladins aren't even using.
1. Art of War is to be changed to no longer grant a crit bonus but merely a flat +% damage bonus.Civil War Man wrote:Seriously. Take a look at that. Look at the number of talents that increase crit chance, crit damage, or overall damage. As long as the talent tree is full of that, retribution will always be about burst.
my pally is miner/BS sadly it's my nelf warrior that's inscription/herbalistGhost Rider wrote:Sadly, everywhere. Though if you're a Pally? You're better off then anyone else if you have the Crusader Aura. Though for old world herbs pick places with vegation rather then rock. Blizz kinda follows the thought that swamps have more herbs then barren desert.Lord Revan wrote:btw what would best places to farm herbs for inscription (I'm at 237 atm(with inscription that is))?
well holy pallies do use also spell power (used to be +heal) off-hands if they're better then what ever shield you got at that moment (I used Saga of Terrok of ages) and even 2h weapons (though there isn't that many 2h weapons with high spell power that aren't staves), but I'd love a seal that was holy only or even such that holy pallies benefited the most out of it (maybe something needing high SP and/or Int(both which a decent holy pally should have plenty but prot or retri not so much))Teleros wrote:Name 3 that, if not nerfed (or if buffed), will then not be used by Retadins. That's the problem: not enough variation in spells. I'd love to see a powerful, SP-based (mostly) seal for Holy paladins that required a 1H & shield to use, but perhaps which also caused little threat (maybe Righteous Fury wouldn't affect it).Civil War Man wrote:Retribution does too much burst, so they start hotfixing spell coefficient nerfs to seals, judgements, and spells. Including to spells that Retribution paladins aren't even using.
Just had a look at the armoury, and I've got 600 SP as Retribution, whilst one of the healadins has 1227 SP (more +healing). Prot & Ret +intellect meanwhile should be down to practically 0 (only +all stats will grant it I expect), although I'd imagine a new seal would scale better with SP.Lord Revan wrote:but I'd love a seal that was holy only or even such that holy pallies benefited the most out of it (maybe something needing high SP and/or Int(both which a decent holy pally should have plenty but prot or retri not so much))
Welcome to being a feral druid at the start of TBC. Finally druids who had been relegated to the healing role or awkward tri-specs in vanilla could be tanks and do insane DPS (i was getting 3.5k mauls back at level 65), and the whine machine got into motion.Civil War Man wrote:The only problem I'm having with Retribution nerfs is how Blizzard is handling them. At this point their actions come across as "Let's just throw nerfs at them right now and hope something sticks. No time to test, no time to wait until the patch. We have to do this right now." And so a lot of the stuff looks like it's being given little to no thought.
For example, Ghostcrawler recently said that one of the reasons they nerfed the Judgement of the Wise mana return was because Retribution was putting up absurd healing numbers along with their DPS. To which the common response is, "Um...you do know that Judgement of Light healing is being attributed to the person casting it, right? We're not going full DPS while handing out Holy Lights like candy. We cast Judgement of Light, and then go back to beating in faces while other people heal themselves while attacking the boss."
They put Avenging Wrath back on Forbearance (and in fact that situation is now worse than pre-patch since the bubble/wings situation is now the same but with Forbearance lasting twice as long). When the idea was first pitched, there were immediately comments of "You know, if you want to separate them, you could do a linked cooldown. Or have one overwrite the other. Or make it so you can't attack at all while bubbled." And within a few hours, they hotfix it so it causes Forbearance.
Retribution does too much burst, so they start hotfixing spell coefficient nerfs to seals, judgements, and spells. Including to spells that Retribution paladins aren't even using. Ignoring the fact that if they wanted to nerf Ret burst and only Ret burst, they wouldn't have had to go any further than the Ret talent tree. For example?
Heart of the Crusader - Judgements increase critical strike chance against judged opponent by 3%
Conviction - Critical strike chance increased by 5%
Seal of Command - Chance of dealing holy damage. Deals more when judged, with a 100% crit chance against stunned or incapacitated enemies
Sanctified Seals - Critical strike chance increased by 3%
Crusade - All damage increased by 3% (6% versus humanoid, undead, demon, and elemental)
Sanctified Retribution - Ret aura increases damage done by 2%
Vengeance - Stackable buff, procs on critical strikes, increases damage done by 9% with a full stack
Art of War - Judgement, Crusader Strike, and Divine Storm do 20% more damage when they crit
Fanaticism - Critical strike chance of Judgements increased by 25%
Sanctified Wrath - Critical strike chance of Hammer of Wrath increased by 50%
Seriously. Take a look at that. Look at the number of talents that increase crit chance, crit damage, or overall damage. As long as the talent tree is full of that, retribution will always be about burst.
There were a couple I left out of the above list. Righteous Vengance (Judgement and Divine Storm deal 25% more damage when they crit) and part of Sanctified Wrath (50% of all damage bypasses damage reduction while affected by Avenging Wrath). The first is moot, because Blizzard has been clear that they are changing it with the expansion to instead to an effect like Deep Wounds (when the stated abilities crit, they deal the extra damage, but as a DoT), which is not burst damage.
The second (the part about AW bypassing damage reduction) is another reason why the nerfs are coming across as haphazard, poorly thought out, and in some cases downright insulting. It's because they already took that part out. When they implemented the most recent hotfix that made Avenging Wrath cause Forbearance again (which they announced only a few hours before implementing), they also took out the part of Sanctified Wrath that made it bypass damage reduction. I have no problem with them doing that. The problem I have, though, is that they never bothered to mention it to the players. At the same time, they also cut the PvP duration of Judgement of Justice from 20 seconds to 10 seconds. Again, without telling any of the players.
So, that's why paladins are getting pissed off. Retribution gets released overpowered, and so in response the class undergoes a series of nerfs that cause issues without addressing the actual problem (i.e. burst damage), with some of the nerfs hurting Protection and Holy, neither of which are overpowered, as much or more than Retribution. These nerfs are implemented through a series of hotfixes done in rapid succession, sometimes without even notifying the players, with all the appearance of attempting to balance Paladins at level 70, two weeks before the level cap gets raised to 80. Meanwhile other high-burst specs, such as Arcane Mages and Arms Warriors, are notified that their DPS may be too high, but Blizzard is going to wait until people start hitting level 80, because they don't want to risk over-nerfing them.
TL;DR version: It seems that Blizzard still doesn't have a good grasp on what a Paladin's role should be. This whole parade of nerfs just shows little thought, less testing, and a lot of knee-jerk reaction.
For entertainment value, I recommend looking up "Does Blizzard Really Hate Paladins?" It's a series of videos detailing the history of the Paladin class from the vanilla beta to a few weeks before 3.0.2. Something I learned: Paladin was really powerful in the vanilla beta until PvP complaints caused Blizzard to nerf them into heal/buffbots.Minischoles wrote:So rest assured paladins, you're not the first class to feel the harsh nerfbat of Blizzard that breaks you as a class, you survive, but enjoy being gimped for a good long while before Blizzard finally decides you need to be fixed.
Thing is, while Holy Paladins do need a lot of help (being the lowest DPS healing spec in the game and all), nerfing seals to bring Retribution under control just hurts the whole class. And as long as those high burst talents are still there, Retribution will still be high burst, short of neutering all paladin DPS. Giving Holy a new seal puts a bandaid on the problem, and still only marginally helps them. Hell, a lot of Healing Paladins were speccing Retribution immediately after the patch because Retribution had some better healing tools and allowed them to actually quest solo when they wanted to.Teleros wrote:Name 3 that, if not nerfed (or if buffed), will then not be used by Retadins. That's the problem: not enough variation in spells. I'd love to see a powerful, SP-based (mostly) seal for Holy paladins that required a 1H & shield to use, but perhaps which also caused little threat (maybe Righteous Fury wouldn't affect it).
1. +% damage bonus to a high-burst spec makes it still a high-burst spec. It doesn't fix the problem, it just makes the burst slightly smaller.1. Art of War is to be changed to no longer grant a crit bonus but merely a flat +% damage bonus.
2. Fanaticism is hardly ever used in a PvP spec: too many useful things in Prot etc to take instead.
3. Hammer of Wrath will only work on an enemy below 20% health (currently 35%), so Sanctified Wrath doesn't mean much.
No shit.Ghostcrawler wrote:Make sure locks have enough survivability in PvP (since we nerfed a lot of it).
Warlocks got raped because the QQing bitches couldn't grasp the warlock has nearly no burst and only ONE form of CC. Having the ability to drain mana and life is useful when you aren't priority number one, and especially not when it's Arena BS dueling and the other class either goes "CLOTH FODDER!!!" or "Ignore it, kill the healer.". Even at season 3, I laughed when I saw a lock/Druid team up. It was "Oh he'll DoT me, so cyclone the retard, I kill pet, and he'll be useless unless he pulls another pet for Sweeping strike love while the druid runs around like an idiot.". Season 4 was even worse because now matches meant something, it was "Laugh at Warlock, kill his pet, kill his healer...point and laugh as he tries.". In mass PvP, it worked a little better because of Seed of Corruption, but the instant one spots them, they are fodder again.Gil Hamilton wrote:I think the 'locks got the hard end of the nerf hammer because of the fact that not only did they scale better in TBC than anyone predicted, but also because their method of PvPing is just so inherently aggravating. Fear-locking people so they run around unable to do anything while the warlock and anyone else can wail on you just pisses a person off. There are other classes out there that were as power, but NONE so annoying to fight against. It gets pretty terrible when you can beat a warlock down to 5% health and he ends up killing you by the usual "Death Coil - DoT DoT DoT - Fear - Shadow Bolt Shadow Bolt" jazz. That's why Warlocks got mashed.
And I kind of feel bad, cause on Boomkin I kind of eat Warlocks for lunch now. Quickly if my cooldowns are up, since Starfall and Treants just tenderize Warlocks. Melee carves their ass too.
They were also given the Master Demonolgist resistance that the Felpup provided a Warlock (which has been REMOVED from Warlocks by the way) and a 50% reduction to Magical CC as a baseline ability from level 71 so Warlocks wouldn't be that hard a counter to Mages anymore. What did we get to help us against Rogues ....Ghost Rider wrote:And really only one class ever feared them and that was because of fucking pet, not even the class...and now they are given burst that makes Paladins look sad, but the QQ morons go "PALLY NEED MOAR NERF!!!".