World of Warcraft: Wrath of the Lich King

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Re: World of Warcraft: Wrath of the Lich King

Post by Civil War Man »

But...a goblin town in the Emerald Dream would be hilarious.

Or I'll even go one better. Nesingwary quests in the Emerald Dream. DEHTA will suddenly gain a whole lot of legitimacy. Maybe even become its own faction.
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Re: World of Warcraft: Wrath of the Lich King

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Dude, come on. DEHTA?

Two words.

Moonkin faction
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Re: World of Warcraft: Wrath of the Lich King

Post by Ghost Rider »

Kuja wrote:Dude, come on. DEHTA?

Two words.

Moonkin faction
That would make one of my friends very happy. He plays a druid and goes out of his way to be a boomkin since Vanilla days, let alone now.

As a side note, it does my cold heart good when after a few dungeon runs the level 79 Arms warrior bitches out my tanking on my 76(at the time) alt and challenges me to a few duels. Afterwards I pat him on the head for him not to worry about getting raped by a protect warrior :P . Dumb DPS never fails to make me laugh.
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Re: World of Warcraft: Wrath of the Lich King

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LordOskuro wrote:Poor Baron Rivendare... Killed by a Warrior and a Priest. Ok, so we're 68 and 71, and the priest is wearing the undead cleansing set from the invasion, but well.
well when I did him with my DK, I didn't even hit him after the first wave of Adds, I just let my Army of Dead loose on him and laughed as he tried to kill the ghouls while they made him their lunch.
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Re: World of Warcraft: Wrath of the Lich King

Post by Minischoles »

Grr heroics are already beginning to annoy me with the stupidity of some people.

I mean by level 80 you'd expect a person to know their class, to know what loot they should be rolling on or needing on, you know generally knowing your class after 80 levels of playing it. And yet time and again I see the same thing of people rolling on loot that is utterly useless for them. The latest example that sent me into a bit of a rage was doing Heroic Oculus (very fun dungeon btw, getting to fly about on dragons and take on a member of the blue dragon flight) and we down the last boss, and these drop Cuffs of Winged Levitation and as a resto druid, they are pretty much top of my wishlist currently. And what happens? the elemental shaman in the group rolls need on them.

A freaking elemental shaman, a class with absolutely 0 use for spirit of any kind, and yet he rolled on them for his DPS gear. Things like that really lead me to question how people can get to 80 and still not know their goddamned class.
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Re: World of Warcraft: Wrath of the Lich King

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The problem is they put spirit on EVERYTHING. Seriously, there's spirit on the mage tier 7 gear. How about we put some spellpower on the warrior tier gear while we're at it? I have more spirit now than ever before, and I get zero use out of it, it might as well be strength for all it helps me. As a mage I would probably roll on those cuffs, because they are cloth, and better than my current, and even if the spirit makes it better for you, the sheer amount of spirit gear makes it irrelevant, because I can't avoid it, so I just ignore it when considering if it is an upgrade.
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Re: World of Warcraft: Wrath of the Lich King

Post by Ghost Rider »

Darmalus wrote:The problem is they put spirit on EVERYTHING. Seriously, there's spirit on the mage tier 7 gear. How about we put some spellpower on the warrior tier gear while we're at it? I have more spirit now than ever before, and I get zero use out of it, it might as well be strength for all it helps me. As a mage I would probably roll on those cuffs, because they are cloth, and better than my current, and even if the spirit makes it better for you, the sheer amount of spirit gear makes it irrelevant, because I can't avoid it, so I just ignore it when considering if it is an upgrade.
Given that Blizz took out Potion chugging, and changed Spirit mechanics for every magic class, you're being a retard. Sure currently there's no reason, because it is that much easier, and Frostfire Build rarely requires that much mana. They did this specifically because of the change of potions, with the idea that latter shit will likely need more mana then something that is more tuned the Karazhan.
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Re: World of Warcraft: Wrath of the Lich King

Post by Darmalus »

Ghost Rider wrote:
Darmalus wrote:The problem is they put spirit on EVERYTHING. Seriously, there's spirit on the mage tier 7 gear. How about we put some spellpower on the warrior tier gear while we're at it? I have more spirit now than ever before, and I get zero use out of it, it might as well be strength for all it helps me. As a mage I would probably roll on those cuffs, because they are cloth, and better than my current, and even if the spirit makes it better for you, the sheer amount of spirit gear makes it irrelevant, because I can't avoid it, so I just ignore it when considering if it is an upgrade.
Given that Blizz took out Potion chugging, and changed Spirit mechanics for every magic class, you're being a retard. Sure currently there's no reason, because it is that much easier, and Frostfire Build rarely requires that much mana. They did this specifically because of the change of potions, with the idea that latter shit will likely need more mana then something that is more tuned the Karazhan.
The problem is, as I understand it, the DPS lost from using mage armor rather than molten armor is so large the mana regen wont be useful unless the fight is absurdly long. The last time I used mage armor was when everyone except the tank, healer, me and a hunter all got killed in one bad shadow bust on Prince in Karazhan, and that was before the cost of spells was reduced to current levels. I just kept casting pyroblast because I had regened the mana by the time it cast to cast another.

Spirit may get useful in the future, assuming the buffs to arcane go through. It's the only mage build that uses spirit, but it's PvE DPS is pathetic at the moment.
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Re: World of Warcraft: Wrath of the Lich King

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Minischoles wrote:A freaking elemental shaman, a class with absolutely 0 use for spirit of any kind, and yet he rolled on them for his DPS gear. Things like that really lead me to question how people can get to 80 and still not know their goddamned class.
He's not rolling for the spirit, he's rolling for the intellect, stamina, spellpower, and maybe the haste, too. It's not "useless", even if it isn't ideal.

He was, however, extremely rude not to ask prior to needing it, especially if there was someone from a class more suited to it.
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Re: World of Warcraft: Wrath of the Lich King

Post by Crown »

Darmalus wrote: The problem is, as I understand it, the DPS lost from using mage armor rather than molten armor is so large the mana regen wont be useful unless the fight is absurdly long. The last time I used mage armor was when everyone except the tank, healer, me and a hunter all got killed in one bad shadow bust on Prince in Karazhan, and that was before the cost of spells was reduced to current levels. I just kept casting pyroblast because I had regened the mana by the time it cast to cast another.

Spirit may get useful in the future, assuming the buffs to arcane go through. It's the only mage build that uses spirit, but it's PvE DPS is pathetic at the moment.
You've got to think like Blizz; they're expecting you guys to have mana issues (all casters actually) so they're expecting Priests of either spec to spec into 20 points into Disc for Meditation, and the same for Mages to spec 17 points into Arcane for their passive 30% mana-regen talent. Like all Warlocks are expected to have at least 16 points in Destruction for Ruin or bye-bye scaling.
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Re: World of Warcraft: Wrath of the Lich King

Post by Minischoles »

Darmalus wrote:
Ghost Rider wrote:
Darmalus wrote:The problem is they put spirit on EVERYTHING. Seriously, there's spirit on the mage tier 7 gear. How about we put some spellpower on the warrior tier gear while we're at it? I have more spirit now than ever before, and I get zero use out of it, it might as well be strength for all it helps me. As a mage I would probably roll on those cuffs, because they are cloth, and better than my current, and even if the spirit makes it better for you, the sheer amount of spirit gear makes it irrelevant, because I can't avoid it, so I just ignore it when considering if it is an upgrade.
Given that Blizz took out Potion chugging, and changed Spirit mechanics for every magic class, you're being a retard. Sure currently there's no reason, because it is that much easier, and Frostfire Build rarely requires that much mana. They did this specifically because of the change of potions, with the idea that latter shit will likely need more mana then something that is more tuned the Karazhan.
The problem is, as I understand it, the DPS lost from using mage armor rather than molten armor is so large the mana regen wont be useful unless the fight is absurdly long. The last time I used mage armor was when everyone except the tank, healer, me and a hunter all got killed in one bad shadow bust on Prince in Karazhan, and that was before the cost of spells was reduced to current levels. I just kept casting pyroblast because I had regened the mana by the time it cast to cast another.

Spirit may get useful in the future, assuming the buffs to arcane go through. It's the only mage build that uses spirit, but it's PvE DPS is pathetic at the moment.
Actually at a certain point in Naxx (at least prior to the incoming changes), you would be giving up the crit Molten Armor gives you for the extra mana regen, simply because its more of a DPS increase to be able to keep going longer. Luckily Blizzard has actually changed that, since Evocation is getting its cooldown changed, and that changes one of the major problems you'll actually be encountering even in the first few bosses of Naxx (where you're likely to be OOM by about 10%, and 40 odd seconds left on evocation CD, with the change a quick evocate and you can continue nuking). Spirit is mildly useful even now, its not something you should aim for, but it helps with Mage Armor especially if you glyph it.

The problem is, for a druid spirit is still massively massively king. Right now fully raid buffed, my druid is sitting at 1500mp5 with all the spirit i have, and my innervate can fill my 19k mana pool with a good few seconds left even while i'm spamming. I'm topping healing meters purely because I have the regen to keep healing hugely, and keep healing for far longer than anyone but Paladins can keep up with currently. That spirit is incredibly useful for a druid, but due to the changes it is for a warlock as well. It actually hurts to see items with 70+ spirit going to a warlock, when for me thats so good.
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Re: World of Warcraft: Wrath of the Lich King

Post by Oskuro »

Not sure about the high-end, but even on my warrior I might find spirit useful for PVE, to reduce the downtime between fights. Right now I have 0 spirit from gear, and it takes AEONS for my health to regenerate between fights (barring the use of food or bandages, of course).

For a caster, faster mana regeneration while using wands, or waiting for the melee party members to smash things isn't half bad either.
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Re: World of Warcraft: Wrath of the Lich King

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LordOskuro wrote:Not sure about the high-end, but even on my warrior I might find spirit useful for PVE, to reduce the downtime between fights. Right now I have 0 spirit from gear, and it takes AEONS for my health to regenerate between fights (barring the use of food or bandages, of course).

For a caster, faster mana regeneration while using wands, or waiting for the melee party members to smash things isn't half bad either.
LMAO...seriously you really don't think that? The level of health regeneration of Spirit is absurdly low, requiring nearly twice what mana classes need. There's a very real reason there's no Stamina, Strength, Spirit gear. Yes, health regen sucks for warriors, which to be honest is why I see Protect as the new level spec for all levels. Fury takes far too much damage given the need to be in Beserker stance, and Arms can be far too bursty. That and gear plays an immense part in Warrior DPS, more so then any other class...so unless you are keeping yourself on the cutting edge you immediately see degradation.

In Wrath, a warrior gets Frenzied Regeneration which for any spec is awesome, given how easy it is to access a berserk condition. You likely do not have this, and it is something vastly overdue given what Druids have for this very thing.
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Re: World of Warcraft: Wrath of the Lich King

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Minischoles wrote:A freaking elemental shaman, a class with absolutely 0 use for spirit of any kind, and yet he rolled on them for his DPS gear. Things like that really lead me to question how people can get to 80 and still not know their goddamned class.
That's the best you've got? That's honestly the best story you've got? That's nothing.

Sit down in that chair, son. I've got a story for you. *lights a pipe*

My paladin is 80 now, prot-spec and I tank a couple heroics a day, but back when this takes place, I was still 78 and ret, but I still tanked quite often because I knew how to do it and I was diligent with picking up tanking gear as I went. (Never without a real tank's permission to roll, mind you.)

So one day, I was asked to come tank a Gundrak run by a hunter guildie of mine. I said sure, since I had a couple quests for it. He invited me to group with a pair of deathknights. As I recall, one was 77 and the other 76. I'll withhold names to protect the stupid, but for the purposes of thise story I'll call them, oh, Tweedledum and Tweedledee. So me, my hunter friend, and the Tweedles snag a priest - also from my guild - to come heal. She's shadow, (still is) but she's a pretty good healer. Also, on the way to the stone, I warn folks that I'm ret-tanking, not actually prot.

So, the run begins with Tweedledum leaping down the first ramp and aggroing a snake patrol. Oh, Jesus. Then, instead of running to the tank like anyone with an ounce of competence, he goes baying back up the ramp with the snakes chasing him. As a result, our priest loses LoS and both he and I die. Great start.

We dust ourselves off and start pulling, going a bit slow but steady. We kill snake boss, move into the golem room, kill him with a bit of trouble (damn that surge) and then continue on into the cave with the four-troll pulls. Now, normally, I don't bother with cc, but since I'm ret and my healer is shadow, I decide to err on the side of caution. I mark a skull, an x, and the classic hunter-trap square. Simple, right? Well, the moment I pull, one of the Tweedles (never did find out which) throws down a death and decay.

Yeah, a death and decay. One of their highest-threat spells.

Naturally, aggro goes wild and three people die. I warn them not to do that again. We continue down the hall at glacial pace, and just as I start wondering why the hell we're going so slowly, Tweedledum spouts: "wtf hunter why u killin square get on skull"

Sigh.

My hunter and I kindly explain how trap works and one of the Tweedles (I forget which) replies "lol ur a tank why u bother w/trap u just tank evrything". To be frank, I should have kicked them out at that point, but they hadn't really harmed anything aside from being morons, so I let it slide.

Then we get to the arena with the two dire trolls. We pull them and a pestilence squirts up over the balcony and pulls the remaining three observer trolls. Our two intrepid Tweedles panic and start runnign around everywhere, blood boiling and death gripping, frustrating my attempts to assert control and my hunter's attempt to trap. I forget how many people die this time.

We kill the remaining boss and run back to the bridge leading to the final few pulls. On the way, our hunter has to go afk for a second, so we wait. As we do, I see Tweedledum go into blood presence, then frost presence. He stays in frost.

You know, the tanking stance for deathknights.

Now, this is something I'd been suspecting of him for awhile now, because his aggro was all out of porportion to the damage he'd been doing. We did the bridge pull and, natually, he pulled aggro again. So I told him to get out of Frost. His reply? "no i live longr this way"

Kick.

Tweedledum: "wtf fuck you asshole"

Tweedledee: "wtf why u kick him"

Kick.

Natually, they go for the classic World of Warcraft Patented Dick Move: pulling the next bunch of mobs to wipe the group. Only they can't even get THAT right as I put divine intervention on our healer and the hunter feigns, which means that they're the only ones who end up paying a repair bill. Morons.

They follow this up with repeated nasty whispers to all three of us, incuding such gems as "haha u nub dont pay peple to lvl ur character" "hunter nub ur dps sucks" "I kept that group alive 3 times lol" until we sighed and put up ignores. We then pulled an enhancement shaman from guild and proceeded to four-man the last two rhino riders and the final boss.

Oh, and by the way: one of the two Tweedles (I forget which, again) failed to out-dps our hunter's pet wolf. The oher one was strugging to stay above said wolf. At the time of the group kicks, I had done 300,000 more damage than either of them in my tanking gear.

*empties the ash out of his pipe*

Now THAT, son, is a nublet story.
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Re: World of Warcraft: Wrath of the Lich King

Post by Civil War Man »

At the risk of sounding biased, I am going to go out on a limb and guess that both Death Knights had previously played a facerolling class before rolling Death Knights. In order to detemine their previous main, we can immediately strike off any healing or tanking specs, because they would consider themselves too leet for that. I'm not saying that there aren't bad tanks or healers, but their personalities smacks of DPS facerollers who consider themselves too good to tank or heal.

So, I feel I can safely assume that they were not priests, paladins (holy - healing, protection - tanking, ret - required practice to even be able to pretend to dps prior to Wrath), and probably not warriors (at least, not protection). Shaman is unlikely, considering how few actually play one, and definitely not Restoration spec. Probably not Druid, and definitely not Restoration if they were.

Given their lack of understanding into the mechanics of trapping, and their apparently lack of knowledge in the realm of melee DPS, my first instinct says that one or both of them were Hunters. The breed of Hunter that gives a bad name to Hunters. The type of Hunter that doesn't turn off Growl, rolls need on strength gear, and thinks they are a melee class because they can dual wield. Maybe even ones that leave their pets on Aggressive. That type of Hunter has no concept of traps, even though they are the class that uses them.

My second instinct that that one or both of them may have formerly been Rogues. But if they were, they would have to be the type of Rogue that doesn't give a shit about aggro because they have Vanish, because any other type of Rogue would have known how to DPS.

Mage or Warlock, being pure DPS classes, have to be mentioned. I wouldn't be surprised if they don't have the patience to play Mage or Warlock, though, due to how fragile those two classes are. If it had to be one of those two, my guess would be Warlocks that don't turn off Torment for their Voidwalker.
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Re: World of Warcraft: Wrath of the Lich King

Post by Lord Revan »

Civil War Man wrote:At the risk of sounding biased, I am going to go out on a limb and guess that both Death Knights had previously played a facerolling class before rolling Death Knights. In order to detemine their previous main, we can immediately strike off any healing or tanking specs, because they would consider themselves too leet for that. I'm not saying that there aren't bad tanks or healers, but their personalities smacks of DPS facerollers who consider themselves too good to tank or heal.

So, I feel I can safely assume that they were not priests, paladins (holy - healing, protection - tanking, ret - required practice to even be able to pretend to dps prior to Wrath), and probably not warriors (at least, not protection). Shaman is unlikely, considering how few actually play one, and definitely not Restoration spec. Probably not Druid, and definitely not Restoration if they were.

Given their lack of understanding into the mechanics of trapping, and their apparently lack of knowledge in the realm of melee DPS, my first instinct says that one or both of them were Hunters. The breed of Hunter that gives a bad name to Hunters. The type of Hunter that doesn't turn off Growl, rolls need on strength gear, and thinks they are a melee class because they can dual wield. Maybe even ones that leave their pets on Aggressive. That type of Hunter has no concept of traps, even though they are the class that uses them.

My second instinct that that one or both of them may have formerly been Rogues. But if they were, they would have to be the type of Rogue that doesn't give a shit about aggro because they have Vanish, because any other type of Rogue would have known how to DPS.

Mage or Warlock, being pure DPS classes, have to be mentioned. I wouldn't be surprised if they don't have the patience to play Mage or Warlock, though, due to how fragile those two classes are. If it had to be one of those two, my guess would be Warlocks that don't turn off Torment for their Voidwalker.
while I suspect they indeed former Beast mastery hunters (the other 2 specs need at least some skill to be used in some resemblence of effiency) and if lock I'd say they'd be Demo with Fel guard (again due to the pets doing most of the work for you).

Hunters seem to have (at least on my realm) alot of idiots and few good players, though PvP DPS specs for warrior and pally aren't sadly far behind, as I love the mechanics on the BGs but since 99% of the alliance side PvPers on my battlegroup wouldn't be able to breath if it wasn't automatic PvPings isn't just enjoyble at all.
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Re: World of Warcraft: Wrath of the Lich King

Post by Maxentius »

Lord Revan wrote: while I suspect they indeed former Beast mastery hunters (the other 2 specs need at least some skill to be used in some resemblence of effiency) and if lock I'd say they'd be Demo with Fel guard (again due to the pets doing most of the work for you).

Hunters seem to have (at least on my realm) alot of idiots and few good players, though PvP DPS specs for warrior and pally aren't sadly far behind, as I love the mechanics on the BGs but since 99% of the alliance side PvPers on my battlegroup wouldn't be able to breath if it wasn't automatic PvPings isn't just enjoyble at all.
I've a little pet theory on why the majority of Hunters are, in fact, Huntards (to use the common epithet). It's got to do, mostly, with the intrinsic nature of the class. Hunters are probably the only class in the game, that for the entirety of WoW's existence, from 1.0 to 3.3, have been able to get by without needing other people. I remember back in say, 1.9, when someone would post in GChat, "Hey, someone just solo'd Teremus" or something, you'd instantly see five responses scroll past in less than a minute, all of them but one word: "Hunter."

The fact that Hunters are vaunted as a quick-leveling, easy-to-place class with formidable, possibly excessive soloing ability means that most Hunters are simply able to get by without ever running an instance, and if they do run an instance, it's probably a lowbie dungeon where the Fuckup Margin is quite forgiving, such as Deadmines or SFK. By missing out on most instances, or at least facerolling their way through with a halfway decent group, the burgeoning Hunter misses out on learning the fundamental group mechanics that stop an instance run from immediately devolving into a complete clusterfuck. The fact that Feign Death is a complete "oh shit reset" button probably doesn't help at all. It means Hunters by and large never need to deal with the consequences of their shit.

To be honest, I think it's got a lot to do with the pet, as I've noticed a lot of suspiciously similar behavior coming from Demo. Warlocks post 2.0. Granted, Warlocks can be a lot harder to level to the point where you get the Felguard, but when I was leveling my Warlock, I was pretty much able to draintank my way to victory, often pulling more than four mobs of equal level at once (or two elites) and coming out on top.

Honestly, aside from this general theory, I can't really think up just why 90% of the Hunter population appear to be complete fucking morons. I really can't. Death Knights seem to be coming in a close second, but I imagine once the FOTM craze passes and people start going back to their mains, we'll start seeing less Death Knights. At least, I hope so.
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Re: World of Warcraft: Wrath of the Lich King

Post by Oskuro »

^Seconded.

It's been known for a long time that hunters are the game's Easy Mode. And I mean it, levelling my hunter is insultingly simple compared to the other classes.

When the RP-PVP realms first opened, I had the rare privilege of seeing the devastation left in the wake of a levelling horde (Teldrassil was littered with boar corpses), and the unsettling visage of typing "/who 60" the next day, and seeing a Hunter-exclusive list.

<Warning: RP rant incoming>

As for the DKs in RP realms, it's hard to get some decent roleplaying on the spanish servers, and when we manage to set up a guild RP meeting, the whole session is about the DKs whining about how the Horde hates them and they'll never gain full acceptance, or about how horrible it was to serve Arthas and how traumatized they are.

I'M FED UP WITH THIS FUCKING EMO CRAP! Why do the guys that roll a DK to be an absolute badass always default into "nobody understands me" attitude when RPing? Is being a whiner-baby supposed to be cool?! You're a freaking master of undeath, that sucks souls for sustenance and casually sends out deadly diseases to those around you. Who cares if people don't like you? Kill them and raise them as ghouls, dammit!
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Re: World of Warcraft: Wrath of the Lich King

Post by Maxentius »

LordOskuro wrote: <Warning: RP rant incoming>

As for the DKs in RP realms, it's hard to get some decent roleplaying on the spanish servers, and when we manage to set up a guild RP meeting, the whole session is about the DKs whining about how the Horde hates them and they'll never gain full acceptance, or about how horrible it was to serve Arthas and how traumatized they are.

I'M FED UP WITH THIS FUCKING EMO CRAP! Why do the guys that roll a DK to be an absolute badass always default into "nobody understands me" attitude when RPing? Is being a whiner-baby supposed to be cool?! You're a freaking master of undeath, that sucks souls for sustenance and casually sends out deadly diseases to those around you. Who cares if people don't like you? Kill them and raise them as ghouls, dammit!
Man, I play on Moon Guard, which is pretty much considered the Last Bastion of RP (cue dramatic trumpeting) on US servers, and it looks like half of the server upped and rerolled. I can't run through the Stormwind Cathedral to pick up some extra SoKs before Malygos without tripping over ten Death Knights squaring off against two lonely-looking lowbie Paladins who desperately want to know just why these smacktards are loitering in a Holy sanctuary.
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Re: World of Warcraft: Wrath of the Lich King

Post by Civil War Man »

EasyMode Hunters is particularly why that was my first instinct for the idiot Death Knights in Kuja's story. Since that breed of Hunter rarely has to suffer any consequences for stupid mistakes, and don't bother to learn essentials of Hunter grouping dynamics like trapping.

As for emo Death Knights on RP servers, I can sympathize. It's way too easy to do emo dark character. And while, as I mentioned before, I don't play on an RP server, I like to come up with backstories for my characters. For my Death Knight, he starts out as a pretty cliche fallen paladin, killed by the Scourge, resurrected by the Lich King, etc, etc. He tries to project the image of the benevolent aspects of an Angel of Death. He's an equal opportunity killer without being a monster about it, and does nothing to prolong the death of even the worst creatures he kills. Even rides a white gryphon (eventually scrounged up the money for the fast version) to try to emphasize that particular cliche. But even though he does all that, he still has no qualms about killing, and no problem with accepting money for it. Only remotely emo thing I allowed in his story is that, after regaining his free will, he was given the opportunity to be reunited with his family, but chose to abandon them because he did not want to tarnish their last memories of him. It basically went: gained free will, spent all of 5 minutes in Stormwind to talk to Wrynn, immediately ran through the Dark Portal, and did not return to Stormwind until level 68, at which point he spent all of 2 minutes there in order to get a haircut and catch the next boat to Northrend.
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Re: World of Warcraft: Wrath of the Lich King

Post by Crown »

Civil War Man wrote:If it had to be one of those two, my guess would be Warlocks that don't turn off Torment for their Voidwalker.
I think the fact that you're in a group with a Warlock that's using a Voidwalker would have been your first clue regardless if he's got Torment on autocast or not.
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Re: World of Warcraft: Wrath of the Lich King

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Civil War Man wrote:As for emo Death Knights on RP servers, I can sympathize. It's way too easy to do emo dark character. And while, as I mentioned before, I don't play on an RP server, I like to come up with backstories for my characters. For my Death Knight, he starts out as a pretty cliche fallen paladin, killed by the Scourge, resurrected by the Lich King, etc, etc. He tries to project the image of the benevolent aspects of an Angel of Death. He's an equal opportunity killer without being a monster about it, and does nothing to prolong the death of even the worst creatures he kills. Even rides a white gryphon (eventually scrounged up the money for the fast version) to try to emphasize that particular cliche. But even though he does all that, he still has no qualms about killing, and no problem with accepting money for it. Only remotely emo thing I allowed in his story is that, after regaining his free will, he was given the opportunity to be reunited with his family, but chose to abandon them because he did not want to tarnish their last memories of him. It basically went: gained free will, spent all of 5 minutes in Stormwind to talk to Wrynn, immediately ran through the Dark Portal, and did not return to Stormwind until level 68, at which point he spent all of 2 minutes there in order to get a haircut and catch the next boat to Northrend.
Nice story. When the next patch comes out, 3.0.8, and I can make my Death Knight on any server, I will join my friend on Silver Hand as my first dip into a RP server. My planned characterization is that he has decided if he is going to unlive forever, he is going to do it neck deep in MONEY! Very goblin-like in his attitude. Should be fun, I'll get to come up with absurd money-making schemes and stay in character. Why do I quest? Because I am paid too, thats why! I need to make up for losses after the last hair-brained scheme fizzled and I was left with 10 crates of gnome earwax I couldn't sell. :lol:
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Re: World of Warcraft: Wrath of the Lich King

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Crown wrote:
Civil War Man wrote:If it had to be one of those two, my guess would be Warlocks that don't turn off Torment for their Voidwalker.
I think the fact that you're in a group with a Warlock that's using a Voidwalker would have been your first clue regardless if he's got Torment on autocast or not.
I think the fact that you could correct me on this would have been your first clue that I obviously don't group with a Warlock, since I mentioned Voidwalker because that's what I see all the solo Warlocks running with (when they aren't Felguards). :P

My guild's small, and so we are short certain classes outside of alts. None of us have a Warlock main. We're pretty much fresh out of Rogues (our resident Combat Rogue has been running Death Knight so he can be a tank). One of our tanks (paladin) has been respeccing Holy for most instances because our Resto shaman is still in the low 70s, our druid is feral, and our priests aren't on often (Hell, one of them has been playing longer than me, but isn't 70 yet since she's too busy to play).
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Re: World of Warcraft: Wrath of the Lich King

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Civil War Man wrote:

My guild's small, and so we are short certain classes outside of alts. None of us have a Warlock main. We're pretty much fresh out of Rogues (our resident Combat Rogue has been running Death Knight so he can be a tank). One of our tanks (paladin) has been respeccing Holy for most instances because our Resto shaman is still in the low 70s, our druid is feral, and our priests aren't on often (Hell, one of them has been playing longer than me, but isn't 70 yet since she's too busy to play).
I feel your pain, here. Despite the fact my guild is currently leading Moon Guard's progression we have somehow managed to get this far with all of one Holy Priest. We don't even have another Holy Priest in the guild. It's kind of concerning, honestly, but I can pretty much blame the fact that Moon Guard has a relatively small pool of raid-capable players. Nor would I doubt the fact that most Holy Priests have suddenly rerolled Death Knight.

We've only got one Paladin tank, to boot, and no viable bear tank at this moment.
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Re: World of Warcraft: Wrath of the Lich King

Post by Civil War Man »

Maxentius wrote:We've only got one Paladin tank, to boot, and no viable bear tank at this moment.
That does remind me that we have one other Feral Druid. One is a cat spec that goes bear if the main tank dies or something similarly panic-inducing happens. The other is bear spec, but like the aforementioned priest doesn't have a lot of time to play.

Also for lack of classes, we only have one high level hunter, and it's an alt of one of our tanks.

This is what makes me happy about Blizzard retooling the raiding mentality. Due to my small guild, we can pretty reliably run 5-man, and we can do 10-man raids when the stars align. These are all people I know personally, and while I may wish I could do RP or raid more, they really come first, since there's no doubt that WoW would not hold enough interest for me if they didn't play. Luckily a couple other people did join (one a couple months before Wrath, one immediately after. The former levelled like I could only wish I could, even if I did beat him to 80. The other is catching up quick due to faster old world levelling), so more accessible raiding means that I will get a chance to both raid and run with friends.

On another note, anyone else totally stoked that they're removing racial restrictions on mounts? Cows on chickens! Draenei on robotic chickens! It's a new and brighter world!
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