RogueIce wrote:
Speaking of Mods, since I didn't see anyone else volunteering, any objections to me and Shady being Mods, with Coyote being overall High Mod/Tiebreaker Mod?
This works for me, Of course if there are other candidates(If that's what Thanas means by bean counter), then we need a vote.
RogueIce wrote:
You're going to have a lot of people gunning for you when it gets out, Imperial and Republic alike (Seperatists too, since they've probably figured out Sidious screwed them back in the day). I don't think Sith are very popular right now.
I knew that the moment I decided to go Sith. It's not a problem. It will make the game more interesting.
And of course, the fact that That I'm a Sith, doesn't mean we can't do business.
Master_Baerne wrote:I should've seen that coming...
The dark side clouds everything. Impossible to see the future is.
I'm sorry, I couldn't help it.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 07:08pm
by Master_Baerne
Here's today's question: How is it that Shady managed to get 3 Allegiances, 33 ISDs, 10 Venators, and an assortment of other ships? I'm feeling a bit undergunned.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 07:13pm
by DarthShady
Master_Baerne wrote:Here's today's question: How is it that Shady managed to get 3 Allegiances, 33 ISDs, 10 Venators, and an assortment of other ships? I'm feeling a bit undergunned.
2000 Points can afford that. Unless I royally fucked up my math, which I seriously doubt, but it could have happened.
I'll go check.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 07:18pm
by Master_Baerne
I'm not trying to be insulting or anything, I'm just curious.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 07:28pm
by Thanas
DarthShady wrote:
RogueIce wrote:
Speaking of Mods, since I didn't see anyone else volunteering, any objections to me and Shady being Mods, with Coyote being overall High Mod/Tiebreaker Mod?
This works for me, Of course if there are other candidates(If that's what Thanas means by bean counter), then we need a vote.
I am not sure I am qualified to be a mod, but I would love to keep track of who bought what. So maybe sort of me being the recordkeeper.
Anyway, what do you all say to my model of points allotment?
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 07:30pm
by DarthShady
Master_Baerne wrote:I'm not trying to be insulting or anything, I'm just curious.
I know.
And that list doesn't even include all my ships. It's just the fleets, the rest of my ships(not much) will compose planetary defense groups.
Here's the full list with points(I have 2000 Points in worlds):
Unless I'm failing basic math, this looks ok to me.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 07:41pm
by Siege
You've no fighters listed. I believe that's what makes all the difference.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 07:48pm
by DarthShady
SiegeTank wrote:You've no fighters listed. I believe that's what makes all the difference.
I thought fighters come with the ships(are included in their price), unless they're advanced shit; like TIE Defenders and stuff.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 07:48pm
by Thanas
Yeah, me too.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 07:54pm
by Siege
Really? Well, all the better I guess. I'll have to revise my OOB then, though...
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 09:30pm
by Coyote
Hey, back form a very tiring Army Reserve weekend. I'll try to get to some of the questions I saw on the last couple pages.
Worlds, stations, and Starships come with a basic load of fighters and/or bombers. The only time you need to 'pay' for fighters is if you want Experimental-class stuff, or just extra wings or Squadrons above and beyond your basic load.
The Acclamator has a warship class variation, remember the Rand Ecliptic. That vessel is also represented in the Empire at War space battles. In the game I think it is just called "Class-II Cruiser", while Rand Ecliptic was referred to as a 'Frigate', but they are the same vessel. I've been calling it the Ecliptic-class cruiser, but we can use that as a poor-man's Star Destroyer.
Point for building fleets are what your world points represent-- basically, a certain level of industrial capacity and support. You build your ships and then maintain them, and if you yop out your points you can build more ships if one of two things happen: you gain another planet (and it's industrial points); or, you lose ships in battle and 'free up' point to rebuild.
At SB.com, we also allowed people to put ships in "mothballs", basically, held in reserve at 1/2 point cost. It took a couple months in game to re-activate them, at which they cost full points. That way you can replenish battle losses quickly.
Co-mods are always cool, especially since (as we've seen) I sometimes have outside obligations that pull me away. At SB.com, we also had an informal "ship design committee" of players well-versed in SW canon that approved new ship ideas. We can try general consensus here but if it doesn't work out we can have a ship committee.
As for rules, let's try to keep this as simple as possible. I think right now the only thing we're really sticking to is points and costs. We'll try to avoid making up more stuff unless we have to, for role-playing, metagaming, or other reasons that just cannot be resolved in discussion.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 10:23pm
by Mr Bean
Ok I've updated my OOB, got a few very good modification and used my last 100 points to grab a very useful world.
Speaking of my OOB, I am not content for basic fighter-loadouts. I could have bought another 20 MK II SD's for the cost I spent on TIE Advanced and TIE Defenders, and I counted both as the same price despite the fact Advanced remain a zero cost unit.
This of course lets me shift my "Free" TIE fighters and TIE Bombers over to be part of the Night Caller Corvette fleet, or stationed as Home-Guard units.
Also no one objecting to me grabbing the 501st Remnant or is that to story close? I only intend to use them as trainers at present. Oh and of course as a symbol.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 10:39pm
by Karmic Knight
Mr Bean wrote:Also no one objecting to me grabbing the 501st Remnant or is that to story close? I only intend to use them as trainers at present. Oh and of course as a symbol.
I would think the 501st would count as an 'elite unit,' and you should at least declare a few points in exchange for the prestige that it adds, otherwise I would be fine with it.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 10:47pm
by Mr Bean
Karmic Knight wrote:
I would think the 501st would count as an 'elite unit,' and you should at least declare a few points in exchange for the prestige that it adds, otherwise I would be fine with it.
Darktrooper costs 10 points per hundred. The 501st being elite is useful but they are not uber super exoskeleton walking tanks that are a Darktrooper. Oh and only elites became Dark-Troopers so that's two for two there.
So I pegged them at 20 points for close to a thousand, Roughly two Venator SD worth.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 11:05pm
by Master_Baerne
Shady - It's the light ships which were causing my confusion. I've got twice as many cruiser as you, which eats up a lot of points. May have to change that...
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 11:28pm
by Karmic Knight
Mr Bean wrote:So I pegged them at 20 points for close to a thousand, Roughly two Venator SD worth.
I was thinking 1-2 points per hundred, so 20 per ~1000 is a about right.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-17 11:56pm
by Master_Baerne
DarthShady wrote:
Master_Baerne wrote:I should've seen that coming...
The dark side clouds everything. Impossible to see the future is.
I'm sorry, I couldn't help it.
Shady, when I left you, I was but the learner, now I am the master.
This will be a day long remembered. It has seen the end of Shady, and will soon see the end of the Rebellion.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-18 12:17am
by Fingolfin_Noldor
Man... I was thinking that Shady and I could form one of those "Adeptus Mechanicus Allied with the God Emperor" that sort of thingy.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-18 12:19am
by Mr Bean
Fingolfin_Noldor wrote:Man... I was thinking that Shady and I could form one of those "Adeptus Mechanicus Allied with the God Emperor" that sort of thingy.
Why do you think I grabbed the Myrkr system?
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-18 12:32am
by Fingolfin_Noldor
Mr Bean wrote:
Fingolfin_Noldor wrote:Man... I was thinking that Shady and I could form one of those "Adeptus Mechanicus Allied with the God Emperor" that sort of thingy.
Why do you think I grabbed the Myrkr system?
*makes note to virus bomb the system*
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-18 12:39am
by Master_Baerne
Unfortunately for you, your bomb will not survive contact with the shield. Why was it raised just in time, you ask?
I felt a disturbance in the Force.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-18 12:44am
by Fingolfin_Noldor
Master_Baerne wrote:Unfortunately for you, your bomb will not survive contact with the shield. Why was it raised just in time, you ask?
I felt a disturbance in the Force.
Then it's time to do it through the stealth way. *smuggles it in*.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-18 01:43am
by Mr Bean
Speaking of Shields how about Planetary shields? Per the Thrawn trilogy and most other works by 1ABY tons of important worlds had planetary shield networks and by Thrawns time, every planet of worth had full planetary shield networks and even unimportant worlds could afford theater shields over major cities.
To note I purpose to avoid game-start BDZ's that all home-worlds and major worlds get free planetary shield networks which requires some time(Close to an hour) from multiple Capital ships to batter a hole through the shields to destroy local shield facilities and thus open a section of the planet up to push bombers through to engage other shield generators and open the planet u for attack.
Average worlds and minor worlds to get Theater shields free, Average over all major cities, while Minor is Capital only. Needless to say, theater shields simply can be flown under and destroyed by fighters or assaulted by land-based forces.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-18 04:02am
by Thanas
Mr Bean wrote:Also no one objecting to me grabbing the 501st Remnant or is that to story close? I only intend to use them as trainers at present. Oh and of course as a symbol.
I don't object, but two of my characters are former officers of the 501st. Should be nice for diplomacy.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-18 05:02am
by Thanas
Coyote wrote:Point for building fleets are what your world points represent-- basically, a certain level of industrial capacity and support. You build your ships and then maintain them, and if you yop out your points you can build more ships if one of two things happen: you gain another planet (and it's industrial points); or, you lose ships in battle and 'free up' point to rebuild.
I don't think the points for ship manufacture are really helpful - because what about points spent on infrastructure like shipyards?
Here is what I suggest:
Thanas' Rules for SNDWARS economy
Basic economy:
- A yearly point budget (Example: Bob has 2000 points per annum to spend). He may not save more than 400 for harsh times in total. Once he has saved those points, he may not add any more in subsequent rounds.
- At the start of the game, the players get to invest the total point value in existing assets. They are then given another total point value for their first Fiscal Year.
Spoiler
Player Bob has worlds totalling 2000 points. At the start of the game, he spends those on his worlds buying shipyards etc. as well as an existing fleet.
After doing so, he then has 2000 points to spare for the first fiscal year.
Trade deals:
- A player can make one general trade pact with another player. He can then use the trade deal in order to raise one world up to another level:
a) colony to minor world: 2 trade pacts
b) minor world to average world: 4 trade pacts
c) average world to major world: 8 trade pacts
This is of course a one-time use and not dependant on the existence of a trade pact.
You may not "spend" a trade pact, cancel it and then renew the trade agreement in order to get another use out of it.
Players may also raise a planet via a combination of trade pacts. The player can compensate for up to 4 missing trade pacts by spending 500 points for each missing trade pact. However, the player cannot raise up a world without any trade pact at all and is limited to spending a grand total of 2000 point in lieu of a trade pact.
General trade pacts also add 25 points per year to your economy. This effect is cumulative and dependant on the existence of a trade pact - if it gets cancelled, you are out of luck.
- If a player sells equipment worth points to another (e.g. Bob sells Brad two corvettes for 5 points total) those points are added to his and subtracted from Brad's account.
- Trade deals with NPCs are worthless and do not affect game economy. They are there for flash and show.
Ship construction: - Ships cost points to built as well as a certain number of time in order to be completed. Spoiler
: Bob has 24 points and a 1000m shipyard. He now decides to built corvettes. Taking a cost of 2 points, he can build 12 corvettes in total. Bob decides to built 150m long CR-90 corvettes, meaning he can built six of them in his 1000m shipyard at the same time. They also take 2 months to built, meaning he can construct a grand total of 12 corvettes in four months.
- Ships cost 1/3rd of their total point value to maintain. Spoiler
If Bob has a fleet totalling 600 points, he has to spend 200 points a year in just maintaining it. Thus, if Bob has a total of 2000 points, he has only 1800 points per year left to spend.
- ships may be mothballed, during which they cost 1/6th to maintain. Note however that de-mothballing will cost half the price of a new ship as well as 1 month for corvettes, 2 months for cruisers and three months for Star Destroyers and above. You may not start the game with a mothballed fleet.Spoiler
Bob has mothballed 2 Star Destroyers (complete point value 24 points), 4 Cruisers (complete point value 20 points) and 8 Corvettes (complete point value 16 points).
Total point value: 60 points
Normal upkeep: 20 points.
Mothballed upkeep: 10 points.
Cost to demothball them: 30 points.
Demothballing time: 1 month for the corvettes, 2 months for the cruisers, 3 months for the SDs.
Infrastructure
- infrastructure costs points to construct, but not to maintain.
- Planetary defences that are not part of the standard defence package cost 1/6th to maintain.
Planetary improvement
Players may also raise a planet via a combination of trade pacts. The player can compensate for up to 4 missing trade pacts by spending 500 points for each missing trade pact. However, the player cannot raise up a world without any trade pact at all and is limited to spending a grand total of 2000 point in lieu of a trade pact. Furthermore, the following wait times have to be observed:
1 year for a colony
2 years for a minor world
4 years for an average world
8 years for a major world
No planet can be raised up to Homeworld status.
Rounding:
- Points that are not full amounts (example: 1.4 points) are still taken into account when totaling the amount of points one is able to spend. However, should there still be a number that is not complete (e.g. Bob has 185.2 points left to spend), these are then rounded up/down.