Re: Pre-industrial Fantasy STGOD OOC/Rules Thread:
Posted: 2015-12-12 04:18pm
A Traveler’s Guide to the Various Varieties of Undead Dwelling upon the Tarn Plateau
Ghouls: Ghouls tend to form into small nomadic tribes that wander the throughout the wastes of Tarn. By ancient custom, ghouls will never act as the initial aggressor in any conflict; however, given their carnivorous nature, they frequently attempt to startle or frighten an unwary traveler into attacking them. If one can remain calm and avoid attacking on site, ghoul tribes can be bargained with to aid travelers. A ghoul that breaks their customs is branded a Ghast, a feral ghoul, and are exiled from the tribe. Most ghasts do indeed go feral, usually within months, and lone ghasts wandering the wastes are a semi-regular nuisance.
Vampires: There are fourteen vampiric barons in Tarn, and each baron has a brood of between five to fifteen lesser vampires beneath them. Most of the vampire barons lay claim to at least one successful mine in their territory; the five that don’t still have several large, labyrinthine cavern systems within their territory. These caverns and mines are home to Morlocks, degenerate human tribes that have been breed over millennia to serve as a source of blood for the vampire broods. Morlocks breed slowly, however, so the vampire barons guard their morlock herds jealously. The vampiric barons can generally be counted on to act civilly; but for every brood of civilized vampires, there is likely ten flocks of feral vampires roaming the wastes. Between one hundred to one hundred fifty feral flocks prowl the wastelands at night, and they are among the most dangerous threats to any living traveler.
Deathknights: A rare form of undead, they come about whenever a holy warrior falls from grace at the moment of their death. The specific religion does not matter; the spiritual gap left behind draws necromantic energy in, animating the fallen warrior as a Deathknight. No more than a dozen death knights currently dwell within Tarn, and all have established fortresses upon the edges of the Tarnish plateau. The Deathknight lords generally go by the title of General, rather than Baron, and they command the bulk of Tarn’s standing military forces.
Liches: Given the fact that Tarn is ruled by a Triumvirate of liches, it should come as no surprise that there are more Lich Barons then any others. Twenty Archliches, as they have taken to calling themselves in the last half a millennia, claim territories throughout the wastes. Each archlich baron will generally have several lesser liches dwelling within their domains. Many spellcasters aspiring towards lichdom frequently find themselves living and studying in Sanctuary; thus, the number of liches in Tarn is likely to increase in the foreseeable future. Fortunately, most tend to be wrapped up in studying this or that arcane field – obsessive compulsive attention to a current topic of research is a common trait among liches. Thus, if you have no connection to a given lich’s current research, traveling through their territory is generally a painless process. If, however, you do have a connection…
Ghouls: Ghouls tend to form into small nomadic tribes that wander the throughout the wastes of Tarn. By ancient custom, ghouls will never act as the initial aggressor in any conflict; however, given their carnivorous nature, they frequently attempt to startle or frighten an unwary traveler into attacking them. If one can remain calm and avoid attacking on site, ghoul tribes can be bargained with to aid travelers. A ghoul that breaks their customs is branded a Ghast, a feral ghoul, and are exiled from the tribe. Most ghasts do indeed go feral, usually within months, and lone ghasts wandering the wastes are a semi-regular nuisance.
Vampires: There are fourteen vampiric barons in Tarn, and each baron has a brood of between five to fifteen lesser vampires beneath them. Most of the vampire barons lay claim to at least one successful mine in their territory; the five that don’t still have several large, labyrinthine cavern systems within their territory. These caverns and mines are home to Morlocks, degenerate human tribes that have been breed over millennia to serve as a source of blood for the vampire broods. Morlocks breed slowly, however, so the vampire barons guard their morlock herds jealously. The vampiric barons can generally be counted on to act civilly; but for every brood of civilized vampires, there is likely ten flocks of feral vampires roaming the wastes. Between one hundred to one hundred fifty feral flocks prowl the wastelands at night, and they are among the most dangerous threats to any living traveler.
Deathknights: A rare form of undead, they come about whenever a holy warrior falls from grace at the moment of their death. The specific religion does not matter; the spiritual gap left behind draws necromantic energy in, animating the fallen warrior as a Deathknight. No more than a dozen death knights currently dwell within Tarn, and all have established fortresses upon the edges of the Tarnish plateau. The Deathknight lords generally go by the title of General, rather than Baron, and they command the bulk of Tarn’s standing military forces.
Liches: Given the fact that Tarn is ruled by a Triumvirate of liches, it should come as no surprise that there are more Lich Barons then any others. Twenty Archliches, as they have taken to calling themselves in the last half a millennia, claim territories throughout the wastes. Each archlich baron will generally have several lesser liches dwelling within their domains. Many spellcasters aspiring towards lichdom frequently find themselves living and studying in Sanctuary; thus, the number of liches in Tarn is likely to increase in the foreseeable future. Fortunately, most tend to be wrapped up in studying this or that arcane field – obsessive compulsive attention to a current topic of research is a common trait among liches. Thus, if you have no connection to a given lich’s current research, traveling through their territory is generally a painless process. If, however, you do have a connection…