tharkûn wrote: Time Travel IS a Cop-Out, Just like saying the Federation will be saved by Q, Just like saying that the Feds could load eveyone in a huge ship and fly away, Just like saying well it's all just Fiction, Time-Travel IS a Cop-out, Its a method of avoiding the Fight altogther
Just like saying that Imps never have to fight feddies on a battle of their own choosing, just like saying the galaxy gun can kill any big threat against the empire.
Terrible comparison. The Empire would never have to fight a battle against the Federation on Federation terms because of their astonishing speed advantage. It would allow any ship that was in trouble to escape, and it would allow reinforcements from the Empire to move much more quickly than those of the Federation.
tharkûn wrote:And frankly avoiding a fight is normally considered a GOOD THING, if you win with minimal loss of life and low chance of failure ... who WOULDN'T do it?
It is not considered a good thing in war when you are on the defensive, or when you are on the offensive and are trying to destroy your enemy's ability to fight. The point is that the Empire can attack whenever and however it likes. The Federation can only match by moving their fleets to defend a few planets or important locations. They cannot hope to win a war of maneuvering with the Empire. Was the Iraqi inability to engage in a decisive battle with Coalition forces a "good thing" in the Gulf War? Only if you're in the Coalition. Morally it is generally considered better than war, but if the other side pushes too far then sometimes war is inevitable and correct.
Also, why doesn't the Federation ever use this ability for something like SAVING THE COLONY. Clearly they don't give a damn about people's lives in the future. Also note how Daniels was more concerned with the monument than the people.
tharkûn wrote:Its no different than *NUCLEAR BOMBS*. Go to any military strategist and say could the US defeat the USSR at the height of the cold war, and see *exactly* how long it takes for nuclear weapons to crop up. What do nukes do? They avoid the fight. When both sides suffer multimillion casualties, huge losses in infrastructure, and ever rising death tolls the fight is MOOT. Its grossly negligent to ignore things WMD's because they "avoid the fight".
Incorrect, nuclear weapons are a valid part of "the fight." They are not a method of avoiding it, but a by-product of the fight.
tharkûn wrote:don't care about any of the other uses for time travel, anywhere from doing battles over agian to the greatest Intel assest in existance to accidnelty cauing a parodox and destroying everything, Its not relevent, Its a cop out, If you wish to discuss this in any way BESIDES a veries debate, I'd be happy to split it off into the Other Sci-Fi forum
Wah-wah-wah
Demonstrate that the 29th century, NON-EXISTENT UFP has the ability to use time travel to combat the Empire. Wah-wah-wah, you can't do it, so you are whining that we called it a cop-out (which it is), without actually showing that it would be successful.
tharkûn wrote:First off if nothing else you can use short range time travel as a strategic weapon. Send explosives into the future on the predicted flight path of an ISD to explode *inside* the sheilds. Or is that still "avoiding the battle"?
Or we could go with other fun tricks ... like deploying minefeilds into the future at several different times. Even if the Imps manage to clear said minefeild ... another will come forward in time.
Demonstrate that they have this ability. You use this tactic of thinking of something they could do if they had a very advanced method of time travel, but then you can never provide any evidence, whatsoever, that they can actually pull this off.
tharkûn wrote:Or you can make the ultimate supply depot. Send the supplies into the future so you can pick them up when you will need them ... but they cannot be raided in the meantime.
This is getting old. Why haven't they done this, already, if they can? Where is the evidence that this is remotely within their ability to perform.
tharkûn wrote:All of this is using time travel for DIRECT CONFLICT and avoids *all* the issues with spawning a new universe and casuality loops.
Oh, good. The non-existent Federation is engaging the Empire in a battle it cannot hope to win.
tharkûn wrote:There is nothing about the weaking of the Imperals I have a problem with but the fact is that the Issue is so unclear(Is it Multiple Time-Lines or just one which can be altered under-certian circumstances?)
Really? Exactly how unclear is it? The advanced feddies have evidenced the ability to travel into the past and effect change. We can black-box the whole methodology question and just look at what it *does*. In this case how time travel occurs is immaterial, only what is accomplished matters. So the real question is does time travel always spawn a new universe or is it possible for it to have effect within the same timeline.
It's actually pretty clear that the majority of time-travel incidents in ST have multiple universes.
tharkûn wrote:If the former then yes it would be avoiding the fight. If the latter then IT'S A VIABLE STRATEGIC WEAPON. Some advocate the idea that time travel always spins off a new universe, however this means that you have the Defiant creating a new universe whilst sitting on its ass; a change in universe perspective for now apparant reason; and still have no way of explaining the "Cause and Effect Scenario". Now maybe I'm missing something but the hypothesis that the "original" timeline actually changes unless some form of sheild exists seems to fit all the data.
So? The non-existent Federation has a weapon that does it absolutely no good. Even with this weapon they have no chance against the Empire.
tharkûn wrote:IE Inculding Time-Travel as a weapon is like saying what if we disabled all the Targeting computers, placed them on manual and got the crews on both sides.. reaaaaaaaaaaallly drunk, its just not possible to have a debate with that many unknows
Really and how many unknowns are there? The maximum velocity of every ship in question? Yes that's unknown. The firepower of every ship in question? Again unknown. The availibility and potential use of biological weapons? Again unknown. Sure one can derive bounds based on assumptions, but inherently these things are unknown.
There are lots of unknowns, but the burden of proof is on you to demonstrate that the Federation can compete with the Empire on any of these points.
tharkûn wrote:Or compare the situation to say astrophysics. The nature of the universe (closed or open) is unknown, the global curvature of space is unknown (we have *some* clue about the local curvature and can make intelligent guesses about global curvature given the standard assumptions), the number of dimensions is unknown. Get over it; you can deal with unkowns easily ... blackbox the mechanism and look at the observed effects.
I really cannot follow what you are trying to say, here. We know that the universe is closed. We know about local curvatures of the universe, and from those we can extrapolate the curvature of all of space from that. So? We cannot extrapolate any advanced weapons that the future "Federation" will have, because their technological improvement appears so limited from TOS to DS9 and Voyager.
tharkûn wrote:In a nutshell, that's why the 29th century Feddies can't use time travel to stop the Empire. Palpatine and Vader can both sense Feddie assassins trying to kill them (and I pity the poor man who actually tries to assassinate either one in person.) Go further back and you don't just have two Sith to deal with, you also have several thousand Jedi capable of sensing your intent to cause harm or who foresee damage caused by sabotage. Force powers are pretty common in the Star Wars galaxy... from what I remember you'd easily have to go back 10,000 years or more to find a time before the Jedi Knights existed.
Good let them sense. Just take the following steps:
1. Find a time when they were in the open and availible for transport.
2. Time travel in over their heads and transport.
3. Scrub the buffers with them still inside.
Time travel over with a ship how? You assume that they can easily go back thousands of years, and then you create another tactic based on this assumption. Prove that ST has the capability of doing this.
Good bye Palpy.[/quote]
Bye.
tharkûn wrote:Alternatively just wait until he's somewhere with no sheilding and launch a multimegatonne torp at his position. Jedi powers vs multimegatonne blast ... hmm tough choice.
Jedi have already survived such blasts (ref. I, Jedi). In any case, you are inventing another tactic without any evidence of its viability.
tharkûn wrote:Also, look at this possible chain of events: the 29th century Federation learns of the Empire's intent to invade and sends assassins back to kill Palpatine. The assassins fail and Palpatine learns of the Federation's existance, and the wormhole connecting the two galaxies. To the Empire, the Federation's attempt on the Emperor's life will seem like a cowardly and unprovoked act of terror. What does the Empire do? You guessed it: invade the 24th century Federation, who have no idea where this "Galactic Empire" came from and why they're so intent on flattening the Federation like a pancake. A few ragtag refugees flee the devastation, in 500 years becoming the 29th century Feds, who go back to stop the Empire from forming... (repeat chain of events ad nauseum.)
Only if your assassins are rank stupid. When travelling in your own past you have to worry about not screwing up the events that lead to your society. When dicking with the SW galaxy this does not apply because the two galaxies don't interact in the past.
While nuking a small planet might, just might have some bad consequences for the timeline (i.e. the Federation ceases to exist) ... nuking a small world (i.e. Naboo) would not effect Feddy history at all.
Okie dokey. So nuking the planet (note the assumed viability and capability of this) would not disrupt anything, even though Naboo is the capital of the sector? Are you saying that the OR or the Empire totally ignores planets under its jurisdiction? Provide an example of this. They seem to respond quite quickly to problems on their planets, sometimes even sending an entire Sector Fleet to deal with issues on a particular world.
[rest of message snipped, because I really don't care about anything else that was said.]