Page 7 of 32

Posted: 2003-10-15 12:32am
by Gerard_Paloma
Alyrium Denryle wrote:THose movies come highly recomended b me... Scanners, Scanners 2, and IIRC Scanner Cop

I have not seen these films since I was 12... I want to find them I havent seen them for 5 years
eBay, baby, eBay.

Posted: 2003-10-15 12:38am
by Alyrium Denryle
:)

Yes... the glory of ebay...

Posted: 2003-10-15 12:42am
by Alyrium Denryle
But yes... watch either of those movies(or the rest of the series) and yyou shall know the full meaning of the words Mind Rape.

Re: Here is my try. ^_^

Posted: 2003-10-15 12:54pm
by Arthur_Tuxedo
Hotfoot wrote:
Yes, they stack. One enhances the actual quality of the sound/vision, while the other analyzes for anomalies.
Okay, just making sure. By the way, what's the total limit on the SS Eyes as far as options go? Right now it seems like it's unlimited, so long as you keep paying $1,000 past the first three. Is that the case?
I suppose 5 should be the limit. I'll write that in next time I'm on a machine that has Word.

Re: Here is my try. ^_^

Posted: 2003-10-15 12:59pm
by Hotfoot
Arthur_Tuxedo wrote:
Hotfoot wrote:
Yes, they stack. One enhances the actual quality of the sound/vision, while the other analyzes for anomalies.
Okay, just making sure. By the way, what's the total limit on the SS Eyes as far as options go? Right now it seems like it's unlimited, so long as you keep paying $1,000 past the first three. Is that the case?
I suppose 5 should be the limit. I'll write that in next time I'm on a machine that has Word.
Well, that frees up three thousand then...*shrugs*

Posted: 2003-10-15 07:32pm
by The Dark
Arthur_Tuxedo wrote:Oh, also could we get a revised headcount? I know Alyrium, Hotfoot, Gerard, and Marcao are still interested, but others haven't said anything in a while or submitted up to date character sheets. Just kind of raise your hand if you still want in.
I'm still in, it's just Midterm week here (and Hebrew is a darn hard language to learn). I'm heading out of state tomorrow, but I'll be back in a week, so I can have a revised sheet in by the 25th (assuming the $#% network doesn't crash on me...)

Posted: 2003-10-16 10:24am
by Arthur_Tuxedo
The Dark wrote:
Arthur_Tuxedo wrote:Oh, also could we get a revised headcount? I know Alyrium, Hotfoot, Gerard, and Marcao are still interested, but others haven't said anything in a while or submitted up to date character sheets. Just kind of raise your hand if you still want in.
I'm still in, it's just Midterm week here (and Hebrew is a darn hard language to learn). I'm heading out of state tomorrow, but I'll be back in a week, so I can have a revised sheet in by the 25th (assuming the $#% network doesn't crash on me...)
OK, so that's Alyrium, Hotfoot, Gerard, Marcao, CorSec, and The Dark. Anyone else?

Posted: 2003-10-16 04:20pm
by Hotfoot
Arthur_Tuxedo wrote:OK, so that's Alyrium, Hotfoot, Gerard, Marcao, CorSec, and The Dark. Anyone else?
Well, hopefully I didn't scare anyone off. It could be darn useful to have an engineer in the group. :oops:

Posted: 2003-10-16 04:31pm
by Arthur_Tuxedo
Hotfoot wrote:
Arthur_Tuxedo wrote:OK, so that's Alyrium, Hotfoot, Gerard, Marcao, CorSec, and The Dark. Anyone else?
Well, hopefully I didn't scare anyone off. It could be darn useful to have an engineer in the group. :oops:
I doubt you scared anyone off. Maybe I did, but they probably just lost interest. I can hardly count the number of times I've wandered into a forum or IRC game and lost interest after a few days.

Posted: 2003-10-16 05:44pm
by Arthur_Tuxedo
Made an update, or at least got most of the way through making an update before being tossed off the computer that had Word on it. In any case, it's still worth taking a look. Everything that's new is in blue as always. Ignore any inconsistencies in the modern weapon tables, was going to update those next.

I am still interested ^_^

Posted: 2003-10-16 05:44pm
by Marcao
All I need is a bit of time to finalize the character and work on his background. :D

Re: I am still interested ^_^

Posted: 2003-10-16 05:51pm
by Arthur_Tuxedo
Marcao wrote:All I need is a bit of time to finalize the character and work on his background. :D
I already had you counted in, but thanks for the reassurance ;).

Posted: 2003-10-16 06:30pm
by Hotfoot
Arthur_Tuxedo wrote:Made an update, or at least got most of the way through making an update before being tossed off the computer that had Word on it. In any case, it's still worth taking a look. Everything that's new is in blue as always. Ignore any inconsistencies in the modern weapon tables, was going to update those next.
Might I suggest you put a link to the B&B site in your sig? ;)

Posted: 2003-10-16 07:18pm
by Arthur_Tuxedo
Hotfoot wrote:
Arthur_Tuxedo wrote:Made an update, or at least got most of the way through making an update before being tossed off the computer that had Word on it. In any case, it's still worth taking a look. Everything that's new is in blue as always. Ignore any inconsistencies in the modern weapon tables, was going to update those next.
Might I suggest you put a link to the B&B site in your sig? ;)
That's a good idea.

Posted: 2003-10-16 07:21pm
by Arthur_Tuxedo
Made the update more complete. I still didn't have time to get around to everything I wanted to do (like add in Sabot rounds in the ammo tables) but I fixed the modern weapons table, finished the entry for the Telepathic power Mind wipe, and added the power Telepathic enslavement. Next time I'll add Telepathic possesion and Mind rape (just for you Aly ;)). I also added rules for hollowpoint and softpoint rounds (a rather glaring oversight). Enjoy!

Ernesto Vega Mk2 ^_^

Posted: 2003-10-16 08:22pm
by Marcao
This is pretty much the final version for Ernesto. The only changes I made was adding two new weapons for Senor Vega (the PSG-1 and the G36C, the latter being mostly made on "gut" feelings.) As well as changing his pistol skill from 2 to 3 and his hand to hand skill from 3 to 2.

--------------------------------------------

Name: Ernesto Vega
Player: Alan Vicioso
Height: 6’1”
Weight: 225
Age: 31
Features: goatee, shades
Clothing: dark
Concept: Hispanic Merc
Conformity: -5
Morality: -10

Combat
Body: 5 (9)
Coordination: 10 (12)
Willpower: 5

Non-Combat
Awareness: 8
Charisma: 3
Talent: 7
Aptitude: 4

Psi (only if Trait taken):

Languages: Spanish (fluent), English (fluent, accent)

Profession: Threat Removal Agent

Tier 1 Skills: (2 * n XP per point)
Psi (only if Trait taken):
Telepathy -

No relevant Stat:
Ranged – 5
Education - 2

Tier 2 Skills: (n XP per point)
Coordination:
Handgun – 3
Rifle – 5
Heavy – 3
Long range – 5
Hand to hand – 2
Throwing – 4
Pilot (automobile) – 2
Pilot (specificy) –

Charisma:
Leadership – 0
Persuasion – 2
Empathy – 2

Awareness:
Alertness – 5
Spot – 4

Talent
Security – 4
Stealth – 5
Sleight of hand – 0

Aptitude:
Hacking –
Medic –
Engineering –
Law –

Tier 3 Skills: (1/2 * n XP per point)
Talent:
Mechanic (specify) –

Aptitude:
Music –
Field of study (specify) –

HP(Multiplier x Body): 18
FP(Multiplier x Body): 36
AP: 1
Impact Resistance(1 x Body + Armor): 14
Lethal Resistance(Armor): 5
Special Resistances:
Damage: 5
MV: 2

Available XP: 0
Earned XP: 0
Starting XP: 150

Money: $90
Inventory:


Weapon ----- Dam ---- Rng ------ ROF-------Recoil------- AT
MP7---------- 1d8 ----- 10 ------- 15 -------- 1(2)--------- AP
Grenade ---- 6d6 ----- 10 ------ X -------- w --------
RB .454 ----- 4d6 ----- 30 ------ 2 -------- 5 ---------
M82A1 ------ 8d6 ----- 70 ------ 2 -------- 4 --------- Heavy
WP Grenade- 12d6 ----10 ------ X -------- w ---------
PSG-1 ------- 4d6 ----- 50 ----- 2 -------- 3 --------- +1 AT, AP
G36C -------- 2d6 ----- 35 ----- 6 -------- 1(2) ------ +1 AT
Notes:


Armor Res Stealth MV AT Alertness
X-Light 5 -2
Notes:


Traits Magnitude Effect
Cyborg 3 $150,000 for cybernetics


Weaknesses Magnitude Effect
Favor 1 Owe a big favor
Enemy 1 Character has enemy that wishes to cause harm
Fumbling 1 -2 to persuasion, empathy, leadership when dealing with women.

Cybernetic upgrades:

Pain Filters ($2000) [+2 to willpower/combat only restricted]
Audio Processor mk2 ($2000) [+8 to alertness]
Super Solider Processor mk1 ($10,000) [+2 to coordination]
Smartgun Processor ($10,000) [eliminates aiming penalty for snapshots]
Psychic Inhibitor mk1 ($2000) [willpower +2 for resisting telepathy]
Circulatory Regulator ($1000)
Cybermuscles mk2 $($50,000) [+4 to for strength purposes]
Internal Armor mk2 ($50,000) [+4 for body]
Super Soldier Eyes ($10,000)
-Night Vision
-Dimmer
-Zoom
Super Soldier Ears ($5,000) [+8 to alertness, 200 feet hearing range, sub-sonic and super sonic hearing range]
Replacement Heart ($500)
Replacement Lungs ($500) [hold your breath for 30 mins]
Nasal Filter ($500) [immunity to airbourne bacteria and germs]
Replacment Immune System ($500) [immune to all natural sickness]
Lie Detector ($2,000) [+8 to empathy against lie attempts]
Metal Ribcage ($2,000)
Advanced Voice Box ($2,000) [+1 persuasion]

-----------------------------------------------------------------------

Ernesto Vega was born in the outskirts of Villa Clara in Cuba. He was born in October 3rd, the fourth child and third boy of the family. His mother distinctly remembered that he was crying angrily with both hands balled into fists as he came into the world. His parents were farmers, dividing their land between cash crops such as tobacco and fruit trees and other consumables. Ernesto's early childhood was bare but satisfactory, and while his family did not have much they had each other. By the age of seven, Ernesto was helping his father on the field planting and toiling the land. Life began to become exceedingly difficult when Corporate eyes began to covet the land around Villa Clara. In the eyes of the Corporations, the land could be purchased and used far more efficiently than the local peasant farmers. However, the Corporations met stiff resistance from the local land owners. Rather than lose months if not years through negotiations, the Corporations financed their assets within Cuba to push aside the families around Villa Clara in anyway they could. Some families were removed from their land through legal technicalities, others were bought out under the threat of the gun. The remaining families understood that they could not resist these efforts individually, and formed a loose coalition to fight back against those that threatened their homes and land.

At the age of eleven, Ernesto and various other children of his age began to life in a state of war. The struggle for liberty as it became to be known in the surrounding area lasted four years, and achieved little more than delay the inevitable and cause casualties on both sides. In the 16th of May, months before his sixteenth birthdate the corporation backed fighters and a few corporate AV-9's attacked the headquarters of the farmer guerilla forces. How they managed to ascertain the location of the HQ was not known, but the attack severed the head of the resistance. Within two weeks, the conflict was over and the survivors were scattered to the wind. The last few series of attacks left Ernesto's father dead, and all his siblings either maimed or killed. Ernesto's mother survived the cessation of hostilties and took him to her brother's house in Cienfuegos. By his sixteenth birthdate Ernesto began to do odd jobs around the area in order to support himself. He discovered that the best tools he had to offer where his guns, an AK-47 given to him during the conflict against the corporations and an american beretta he had taken from a dead corporate stooge.

Ernesto spent the next years working as mercenary, hiring himself and his tools in whatever conflicts he could find. His view towards education was ambivalent, and allthough he could read he realized that there would always be conflict, and thus there would always be employment for those that were capable of surviving it. By the age of twenty one, he had earned himself a reputation as tough "hombre" who was tough as nails and a decent shot. He exploited this reputation as much as he could, and followed only a single rule. He would not work for the company that led to the death of his father and siblings. Other than that however, almost everything else was negotiable. Time passed and Ernesto sharpened his working skills, while spending whatever free time he had expanding his education. By the time he was twenty five years old his education was comparable to a GED. His experience in dealing with his trade however, was substantial and he found that he was in demand. This led towards an event that would force him to leave the island he had called home.

The cause for Ernesto's decision to leave Cuba revolved around an offer he could not refuse. He was approached by his usual "agent" and offered a task that was very appealing. The money was right, the risk was acceptable but he could not do it alone. He was asked to work with another professional, a russian by all accounts who was known to be a devil for cleverness in the shadows of Cuba. Ernesto did not overly like the idea of working with an outsider, but he liked what he heard and the price was too good to pass. Mikhail as the russian came to be known turned out to be a solid associate, but there was something...odd about their task. The more he thought about it, the more he felt that something was not quite right with the arrengement. He spent a bit of time inquiring about the source of the job through some unusual sources and came to understand that the party behind the job was the company he had sworn not to work with. Furthermore, the mark happened to be a cuban army spook and apparently a vocal critic of the corporate agenda within the island. After informing Mikhail of the information he had found out, both agreed that they were being setup. The only way that Ernesto could see a way out, was by leaving the country and managed to pull a few favors for that end. Ernesto and Mikhail broke off then and took of in their own paths, allthough they have worked with each other since then from time to time.

Ernesto's outlook towards life and other people as a whole has been influenced by his life. A childhood as a farmer and then two decades as a free-agent has shaped his persona. In his eyes, people come and people go. People live and people die. A simple man at heart, Ernesto breaks people down into two simple categories. The first is that of the inner circle, and is generally composed of family members, friends and people he owes debts too. The second catergory is that of outsider. Inner circle members are worthy of his respect, attention and by in large are people that Ernesto will kill for or defend with everything he has. Outsiders are by and large disposable and are people that Ernesto would not place himself at risk in order to defend or assist. By and large, Ernesto is not social by nature and feels uncomfortable around women. The reason for this may be tied down to his luck in love, during which women he has grown attached to have ended up missing or dead. Ernesto is at his best when given a task to complete and allowed to complete it in anyway he chooses. Once a catholic, Ernesto no longer believes in a higher power. His religion forgotten in the jungles and towns of Cuba. He asks for little of life, food to eat, a place to sleep and the chance to work his trade are his primary requirements in life.

fix the double post

Posted: 2003-10-16 08:22pm
by Marcao
feh.

Posted: 2003-10-17 03:59pm
by Arthur_Tuxedo
Wow Marcao. I'm bowled over by the quality and thought that went into your background. I realize this is a character you've played before, but wow. Have you sent it to Heath yet to put up on the site?

Posted: 2003-10-17 04:06pm
by Hotfoot
Arthur_Tuxedo wrote:Wow Marcao. I'm bowled over by the quality and thought that went into your background. I realize this is a character you've played before, but wow. Have you sent it to Heath yet to put up on the site?
Um...yeah. That's right, this place hasn't yet felt the full fury of Marcao.

I suspect he'll break the formatting at least once during the game. ;)

thanks guys ^_^

Posted: 2003-10-17 05:09pm
by Marcao
Thanks for the kind words Arthur, and no I have not emailed it to Heath yet. I am about to do so now. ^_^

Hush Hotfoot. We shall see. ^_~

Posted: 2003-10-17 05:31pm
by Arthur_Tuxedo
Updated the CP rules. We're getting to the point where we can start this Sunday if everyone wants to do that. We'll work anyone who hasn't submitted yet into the story when they do so. I prefer that method to trying to tie a bunch of completely different people together all at once anyway. New stuff is in blue as always. New section on different types of ammo, fixes in the weapon and caliber tables, four new Telepathic powers (the Telepathy system is basically done now) including Mind rape, and some other more minor stuff.

Posted: 2003-10-17 09:20pm
by Alyrium Denryle
Arthur_Tuxedo wrote:Updated the CP rules. We're getting to the point where we can start this Sunday if everyone wants to do that. We'll work anyone who hasn't submitted yet into the story when they do so. I prefer that method to trying to tie a bunch of completely different people together all at once anyway. New stuff is in blue as always. New section on different types of ammo, fixes in the weapon and caliber tables, four new Telepathic powers (the Telepathy system is basically done now) including Mind rape, and some other more minor stuff.
YAY MIND RAPE!!!!*hugs*

By the way... I have been searchng for the term CMoS but cant find it.... What exactly does it stand for (something) Margin of Success

Woot update!

Posted: 2003-10-17 09:28pm
by Marcao
*goes to read over the new files* ^_^

Posted: 2003-10-18 04:54am
by CorSec
Alyrium Denryle wrote:By the way... I have been searchng for the term CMoS but cant find it.... What exactly does it stand for (something) Margin of Success
Cumulative Margin of Success

Posted: 2003-10-18 02:10pm
by Alyrium Denryle
ah, thank you.

So i must concentrate on cracking their mind for a while :twisted: