Page 7 of 8

Posted: 2002-11-16 11:21am
by NecronLord
http://www.angelfire.com/scifi2/iimperi ... /bombs.jpg

Spacebombs. Thats enough previews now, the rest are going to shep.

Posted: 2002-11-16 11:46am
by Raptor 597
Cool indeed, this game'll be fun. :twisted:

Posted: 2002-11-16 01:04pm
by NecronLord

Posted: 2002-11-16 11:31pm
by The Dark
NecronLord wrote:http://www.angelfire.com/scifi2/iimperi ... /bombs.jpg

Spacebombs. Thats enough previews now, the rest are going to shep.
It may just be me, but those look more like the Heavy Rockets than the Space Bombs, unless they changed them in XWA (which I've never seen).

Need Help IDing these MOn Cal varients:

Posted: 2002-11-17 07:10pm
by MKSheppard
Image

Image

Image

Posted: 2002-11-17 07:22pm
by Illuminatus Primus
Sea Skimmer wrote:
phongn wrote:
Sea Skimmer wrote:Did I? We'll I do go on the idea that 29 batterys is a misprint and it should be 92. But that should be more like 20. However Mediator seems to be a big destroyer, so I'm rating it around a bit above the ISD II, perhapes it should b esomehwat more.
Well, the NRDF considers the Mediator a battlecruiser, so I'm assuming that it'd be at least as prestegious as Home One, if not moreso. The latter dedicated a great deal of space to its carrier facilities and C4ISR systems, the Mediator may be a more balanced ship.
The New Republic also calls ships only 1000 meters long battlecruisers. The NJO is full of them. Theres seems to be some unknown KDY call floating around.
Star Wars Tech. Commentaries wrote:starship: Mediator, described as a Mon Calamari battlecruiser. This means that it is almost certainly larger, more heavily armed and armoured than the two types of cruisers at the Battle of Endor, and possibly approaching the size of Home One (depending on whether it's considered a battlesruiser, battleship or commandship in Mon Calamari terms). The use of the term "battlecruiser" is consistent throughout Vector Prime.
Yeah, but I'd think by now the Mon Cal definitions of ship classes would've caught up some with the KDY definitions; don't forget KDY is now a NR contractor too now.

The Mod has.......Expanded.

Posted: 2002-11-18 02:36am
by MKSheppard
Expect to see THIS in the mod:

Image

Re: The Mod has.......Expanded.

Posted: 2002-11-18 02:37am
by NecronLord
MKSheppard wrote:Expect to see THIS in the mod:

Image
wierd

Re: The Mod has.......Expanded.

Posted: 2002-11-18 02:39am
by MKSheppard
NecronLord wrote:
MKSheppard wrote:Expect to see THIS in the mod:

Image
wierd
You call the MIDWAY Class MegaCarrier "weird"?

Smite the Heretic for blaspheming Wing Commander!

Re: The Mod has.......Expanded.

Posted: 2002-11-18 02:45am
by NecronLord
MKSheppard wrote:
NecronLord wrote:
MKSheppard wrote:Expect to see THIS in the mod:

Image
wierd
You call the MIDWAY Class MegaCarrier "weird"?

Smite the Heretic for blaspheming Wing Commander!
You're wierd too. :twisted:

PS. thought I recognised it.

Posted: 2002-11-18 02:55am
by The Dark
I don't remember if I asked this before, but I'll ask again:

Will it be possible to write in our own ships if we have the pic files and the necessary stats? Or will it be more along the lines of a "black box" game, where the ships that are in are in and those that are out are out?

Posted: 2002-11-18 05:27am
by NecronLord
As I understand it you will be able to.

Posted: 2002-11-18 05:58am
by His Divine Shadow
Sea Skimmer wrote:ISD I: 10000 pts
ISD II: 12000 pts
I'd say an ISDII is more powerfull than that, 14-15000 I'd say

Posted: 2002-11-18 06:45am
by Vympel
Midway is sad. Gimme the Vesuvius anyday. For a 'megacarrier' the Midway's armament is pathetic.

Posted: 2002-11-18 12:40pm
by MKSheppard
The Dark wrote:I don't remember if I asked this before, but I'll ask again:

Will it be possible to write in our own ships if we have the pic files and the necessary stats? Or will it be more along the lines of a "black box" game, where the ships that are in are in and those that are out are out?
The more I think of it, the more I want this to be a classic pen and paper
board game using computers as a play aid, because that way, the game
"engine" will be 100% open to players like you who can put in their own stuff...

Posted: 2002-11-18 02:53pm
by NecronLord
Yes. I thought that was your intention all along?

Re: Need Help IDing these MOn Cal varients:

Posted: 2002-11-18 10:46pm
by phongn
Unknown winged cruiser. It is not the Liberty-type. 1.5km long
XWA claims that it is the MC80A cruiser. 1.4km long. It is markedly different than the wingless ship from the movies that is generally called the MC80.
XWA claims that it is the MC40A light cruiser. 500m long.

Posted: 2002-11-18 11:02pm
by Sea Skimmer
MKSheppard wrote:
The Dark wrote:I don't remember if I asked this before, but I'll ask again:

Will it be possible to write in our own ships if we have the pic files and the necessary stats? Or will it be more along the lines of a "black box" game, where the ships that are in are in and those that are out are out?
The more I think of it, the more I want this to be a classic pen and paper
board game using computers as a play aid, because that way, the game
"engine" will be 100% open to players like you who can put in their own stuff...
Drat, I'll never be able to find someone willing to do it pen and paper with the program a mere calculator.

Posted: 2002-11-18 11:39pm
by The Dark
MKSheppard wrote:
The Dark wrote:I don't remember if I asked this before, but I'll ask again:

Will it be possible to write in our own ships if we have the pic files and the necessary stats? Or will it be more along the lines of a "black box" game, where the ships that are in are in and those that are out are out?
The more I think of it, the more I want this to be a classic pen and paper
board game using computers as a play aid, because that way, the game
"engine" will be 100% open to players like you who can put in their own stuff...
I would ask if there's an AI, but from what I understand those are notoriously difficult to program properly. Just do whatever you feel is right, and I'm sure people will like it, and most likely give suggestions and tinker with it on their own :D.

Posted: 2002-11-18 11:46pm
by MKSheppard
Sea Skimmer wrote: Drat, I'll never be able to find someone willing to do it pen and paper with the program a mere calculator.
What about me? I'm developing it for a pen-n-paper game engine
that allows you to play anyone over the internet in a setting that
resembles the pen n paper environment

Posted: 2002-11-18 11:52pm
by Sea Skimmer
MKSheppard wrote:
Sea Skimmer wrote: Drat, I'll never be able to find someone willing to do it pen and paper with the program a mere calculator.
What about me? I'm developing it for a pen-n-paper game engine
that allows you to play anyone over the internet in a setting that
resembles the pen n paper environment
I ment someone to play with. Now I'm not quite sure where your going with this game. Will your finnal design require me to move small objects around my table with a ruler and tape mesure or will it be possibul to play completly electronically?

Posted: 2002-11-19 12:00am
by weemadando
The intention is to have an electronic interface using the VASSAL engine, but with all tokens, rules etc able to be downloaded for pure pen and paper use.

Got a ST boardgame....

Posted: 2002-11-22 06:38pm
by MKSheppard
Image

Got this for $10 bux today.....

Posted: 2002-11-22 06:55pm
by Hotfoot
For those who might be interested, possible game engines capable of a good Star Wars mod...

The War Engine

Tactical only. Turn-based, should be able to handle ground assaults and space combat. Might have to simplify weapons a bit though.

Space Empires IV Gold

Already Star Wars graphics in use, could easily be modded to Star Wars specs. Not quite as much detail in combat as the previous engine, but this has the benefit of allowing for commanding hundreds, if not thousands of ships, and feeling as though you are actually commanding a real empire.

A Clone Wars Scenario would be quite interesting, and do-able.

Posted: 2003-04-12 08:01am
by MKSheppard
Resurrected from the dead and work has resumed....thanks to Yosemite
bear for moving this thread