Page 7 of 12
Posted: 2006-07-14 03:01pm
by 2000AD
Remember that in a campaign you don't need to buy an admiral, you start with a green one and he gets experience.
Posted: 2006-07-14 03:07pm
by StarshipTitanic
Thirdfain wrote:Nope, apparantly, it's not too much to just put out there. Thanks for the heads up about the Admiral, though...
You're welcome. I guess I have a healthy case of paranoia.
Posted: 2006-07-14 03:22pm
by Thirdfain
What about Chaos Lords and Marks of Chaos? Do I need to gain those with experience as well? Or can I start with?
I'm not familiar with Campaign rules.
Posted: 2006-07-14 03:25pm
by InnocentBystander
A quick question on re-rolls. Do we start with any, and can they be used for anything, or just special action rolls?
Posted: 2006-07-14 06:36pm
by Arujei
I would really enjoy playing some BFG. It's been many months since alien and heretic fleets felt my Imperial broadsides! But seeing as how the campaign's been pretty well set up, I'll just watch, and root for the forces of (debatable) good!
Posted: 2006-07-14 06:57pm
by StarshipTitanic
Ok, I won't be paranoid. Behold, my fleet.
Admiral Thesaurian commanding. Incidentally, he provided a useful ship-naming book.
Battleships
Titanic
1x Emperor-class battleship with Shark boat upgrade 350 pts.
Grand Cruisers
Reliable
Reputable
2x
Governor-class grand cruisers 2x250 = 500 pts.
Cruisers
Stalwart
Staunch
2x Dominator-class cruisers 2x190 = 380 pts.
Potent
Powerful
2x Tyrant-class cruisers with range upgrade 2x195 = 390 pts.
Escorts
Squadron
Sword-A
-3 frigates
Squadron
Sword-B
-3 frigates
6x Sword-class frigates 6x35 = 210 pts.
Squadron
Firestorm-A
-2 frigates
Squadron
Firestorm-B
-2 frigates
4x Firestorm-class frigates 4x40 = 160 pts.
Transports
Our six free transports.
350 + 500 + 380 + 390 + 210 + 160 = 1990 pts.
NOTICE: I added the +5 Shark upgrade to my Emperor-class, changed my battlecruisers to Governor grand cruisers, my Gothics to Tyrants with the +10 range upgrade, and removed my armed freighters.
Posted: 2006-07-14 08:56pm
by Feil
Arujei wrote:I would really enjoy playing some BFG. It's been many months since alien and heretic fleets felt my Imperial broadsides! But seeing as how the campaign's been pretty well set up, I'll just watch, and root for the forces of (debatable) good!
So throw your lot in. Half of us don't even have fleets set up yet, and I'm sure the addition of an experienced player couldn't hurt.
EDIT:
StarshipTitanic, you should add squadrons of Shark Assault Boats to your Emperor-class for an extra 5 points, seeing as you have 15 points free. I'm sure a bit of versitality couldn't hurt...
Posted: 2006-07-14 09:00pm
by Arujei
Alright, I'll try and come up with a fleet list tonight. See how many torpedoes I can unleash in a turn...
Posted: 2006-07-14 10:12pm
by LapsedPacifist
Do we have an Ork player yet?
LP
Posted: 2006-07-14 10:41pm
by The Yosemite Bear
I wonder do we have a "Grand Fleet of the Space Commies" yet?
Posted: 2006-07-14 10:42pm
by StarshipTitanic
Feil wrote:
EDIT:
StarshipTitanic, you should add squadrons of Shark Assault Boats to your Emperor-class for an extra 5 points, seeing as you have 15 points free. I'm sure a bit of versitality couldn't hurt...
Thanks! Didn't think of that.
Posted: 2006-07-14 11:11pm
by Arujei
Mmmm, I can feel the ordnance launching already. And yes, I do enjoy all the latin that I put into the names. However, if you do know latin, please tell me if the names make sense, as I'm not sure some of them do.
Lord Admiral Cornelius
Battleships
Draco Invictus
1x Emperor-class Battleship 345 pts
Battlecruisers
Dominus Fortis
Novus Ordo
2x Overlord-class Battlecruisers - 2*235 = 470 pts
Cruisers
Requiem
Gladius Veritas
2x Lunar-class Cruisers – 2*180 = 360 pts
Vox Vocis
1x Dominator-class Cruiser 190 pts
Ad Astra
1x Gothic-class Cruiser 180 pts
Virtus
Gravitas
2x Defiant-class Light Cruisers – 2*130 = 260 pts
Escorts
Contego Squadron
5x Falchion-class Escorts – 5*35 = 175 pts
345+470+360+190+180+260+175 = 1980 pts
Posted: 2006-07-14 11:29pm
by Imperial Overlord
Thirdfain wrote:What about Chaos Lords and Marks of Chaos? Do I need to gain those with experience as well? Or can I start with?
I'm not familiar with Campaign rules.
Admirals gain renown after each battle and that gives them Ld increases/rerolls/Marks of Chaos. Pages 152-153 of the BFG rulebook in the Aftermath part of the Campaign rules.
Posted: 2006-07-14 11:58pm
by Imperial Overlord
And now, my fleet list
Commander
Chaos Champion Hellach Evernight
Battleships
Hell's Harbringer
Desolator-300pts
Grand Cruisers
Evicerator
Repulsive (with 45cm lances)-240pts
Heavy Cruisers
Fellblade, Blood Shower
2xHades-400pts
Cruisers
Doomwing, Debaucher
2xDevastation-380pts
Malice, Havoc
2x Carnage-360pts
Escorts
Vipers
4xInfidels-160pts
Warp Fiends
4xInfidels-160pts
2000pts
Posted: 2006-07-15 12:43am
by Feil
Imperial Navy
Commander
Admiral Gawain Versimilas
Battleship
Judicium Dei
1 x Retribution : 365
Battlecruisers
Validus, Lord Andetris
2 x Overlord : 470
Cruisers
Daemonifuge, Huntress
2 x Dominator : 380
Devine Hate, Proxima Centauri
2 x Dictator : 440
Escorts
Squadron Primus
3 x Falchion : 105
Squadron Secondus
3 x Firestorm : 120
Squadron Tirtius
4 x Cobra : 120
2000 points
Posted: 2006-07-15 01:37am
by Dark Hellion
Angels Sanguinaire Fleet
Commander
Master of the Fleet Albrius
Battle Barge
Ramiel
1 x Seditio Opprimere Battle Barge
w/Master, Terminator Boarding Parties: 550
Cruisers
Sandelphon, Metatron
2 x Strike Cruisers
Zagzagel, Zadkiel
2 x Strike Cruisers
Barakiel, Uriel
2 x Strike Cruisers
Jäger Malifica
1x Inquisitorial Black Ship
Escorts
Ahiram, Amana, Hormah, Phinehas, Shemariah, Shemer
6 x Nova Class Frigate
2000 points
The Inquisitorial Black Ship contains Inquisitor Iridius Schmell and his interegators, who are observing the Angels Sanguinaire for possible "deviant" behavior or debased genetics.
Posted: 2006-07-15 01:55am
by Arujei
Feil, I believe the falchion's you have should come to 105, but it's such a tiny point I feel like a moron bringing it up. On another point, I like how these fleets are looking. I'm just wondering, Hellion, where did you find rules for the Black Ships?
Posted: 2006-07-15 02:01am
by Imperial Overlord
Arujei wrote:Feil, I believe the falchion's you have should come to 105, but it's such a tiny point I feel like a moron bringing it up. On another point, I like how these fleets are looking. I'm just wondering, Hellion, where did you find rules for the Black Ships?
Specialist Games section of Games Workshop's site.
Here
Posted: 2006-07-15 02:04am
by StarshipTitanic
Specifically, here are rules for the Black Ship among other interesting designs.
Posted: 2006-07-15 02:20am
by Stark
As an observer, I notice you guys have cap-heavy fleets. A quick read of the rules suggested to me that escort groups would be cheap and relatively useful?
Posted: 2006-07-15 02:26am
by StarshipTitanic
Can we build ships that are historically ancient, like the grand cruisers?
Posted: 2006-07-15 02:36am
by StarshipTitanic
Stark wrote:As an observer, I notice you guys have cap-heavy fleets. A quick read of the rules suggested to me that escort groups would be cheap and relatively useful?
I think we're all afraid of building too useful a fleet that can be obliterated in the beginning if someone simply uses their starting points for cap-heavy fleets, as you put it.
Plus, it will take all of us a while to build up the infrastructure to mass-produce the big ships but we have enough to keep escorts coming. We start with one Homeworld that produces 30 pts. per turn. If I focus my starting shipyard to producing Cobra destroyers (60 pts. build cost) I can make one every two turns. To build a Lunar cruiser, I'd need 360 pts. and even if I devoted an entire shipyard to building it, it would still take 3 turns.
Posted: 2006-07-15 03:51am
by Coalition
I'll go for either Necrons, or Tyranids. I have one Tyranid fleet designed for maximum ordnance launch capability. omething like 34 torps per turn, and ~15 small craft markers.
Due to the wonderful Tyranid ability to automatically reload ordnance, I can launch that every turn. Those things are slow as can be, and my main ships have almost no other weapons, but I can cover the map with ordnance.
Or just go with a Necron fleet that has several Shroud cruisers (effectively a stealth ship) for plotting of in-system jumps, and ~750 pts of Scythes and escorts to deliver targeted kills.
Posted: 2006-07-15 04:53am
by The Yosemite Bear
grrr. everytime I try to download the PDFs the system crashes...
Posted: 2006-07-15 07:08am
by 2000AD
StarshipTitanic wrote:
Plus, it will take all of us a while to build up the infrastructure to mass-produce the big ships but we have enough to keep escorts coming. We start with one Homeworld that produces 30 pts. per turn. If I focus my starting shipyard to producing Cobra destroyers (60 pts. build cost) I can make one every two turns. To build a Lunar cruiser, I'd need 360 pts. and even if I devoted an entire shipyard to building it, it would still take 3 turns.
Wait, what? I thought you only got reinforcements from appeals?