Posted: 2006-10-21 07:17pm
Now the Force Commander will look pretty when I stick a Crozius in his head! Yay.

Get your fill of sci-fi, science, and mockery of stupid ideas
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Oh, It's not as though I didn't appreciate the help, as I didn't exactly expect those duplicitous Eldar to actually attack North Vandea after I had gone to all the trouble of taking it from the traitorous Blood Ravens. I suspect that the Eldar farseer appreciated the irony of me using Space Marines to defend my captured Space Marine stronghold, however…NecronLord wrote:Just assume they're proper marines, loyal and true, like the Raven Guard, and go back to enjoying.
Relicforums are filled with a bunch of 'Tards...you notice how we have people over there asking the same damn questions again and again? It seems like there's always a locked thread on the first page of the DoW forum!Shinova wrote:Re Yosemite Bear's posts:
That is what a post from a first-time DC player should look like!! The vast majority of the people on the Relicnews forums are a bunch of half-brains who lose once to Necrons and scream, "OMG NERF NECRONS!!!!!!!!!!!!!!!!!!!" over and over again without actually thinking up ways to beat them.
And the most tragically amusing thing is all the whinage about solar pulse. One guy even says something like, "he drops solar pulse on me and....... wtf I have no idea what to do."
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These people have no idea how to move their squads a short distance back?
I blame evolution.
You're pansy chrome steel asses still fall beneath the might of the Greater Good! Seriously, Necrons were not a problem for me during Tau, which I played on normal mode. My strategy pretty much consisted of turtling, with the Tau do expertly, getting my listening posts upgraded to get the fire power and then turning 2 or 3 Firewarrior teams out, with or without the upgrades, and advance slowly, capping all the Req points along the way and continuing to build infrastructure and, usually, getting the Kauyon( I think) command center up and snagging my hammerheads. At that point I simply descend on their bases, level them with railgun and plasma strikes and all is well. Once I max out my Firewarrior squad cap, shit drops damn fast.DarkSilver wrote:We are not monk-keigh.....
we are the Necrontyr, servants of the C'tan, harvesters of your flesh for thier endless hunger...
oh hell, NecronLord can do the speil far better than I can...
What? A properly played Tau has a field day with 'em. Stealth suits/Kroots to spot, and the Firewarriors simply slaughter them from afar. Plasma > Heavy Infantry. You say the Necron Lord can teleport in? I say he's too slow to actually stay in melee range for more than a second or two; then we play the "Dance one squad, shoot with other" game.Shinova wrote:That is what a post from a first-time DC player should look like!! The vast majority of the people on the Relicnews forums are a bunch of half-brains who lose once to Necrons and scream, "OMG NERF NECRONS!!!!!!!!!!!!!!!!!!!" over and over again without actually thinking up ways to beat them.
The warlock leaders of Guardians and Seer Council are also the Eldar's detectors now, so Guardian squads are more useful now after tier 1. Since cloaked units can fire while cloaked, Rangers are even deadlier.The Yosemite Bear wrote:Also since those turrets can also work as detectors (or is it the stealthed gates?) <not sure I tend to build gates everywhere as my little oasis, and healing> The best tactic for the eldar should basically be described as "camping" and rapidly redeploying. Remember guardians have an important job, keeping tau occupied so that your reapers and rangers can chew them up. Use combined forces for maximum effect. Those brightlance platforms attached to squads of reapers are a good anti structure system especially at the early stages. (Tier 2)
yes you can. oh and that makes my basic "unit" of a guardian squad backed up by 2-3 reapers with those 4 cap freebie ranger squads "Screening" even deadlier (especially since it's available right from the start....Shinova wrote:The warlock leaders of Guardians and Seer Council are also the Eldar's detectors now, so Guardian squads are more useful now after tier 1. Since cloaked units can fire while cloaked, Rangers are even deadlier.The Yosemite Bear wrote:Also since those turrets can also work as detectors (or is it the stealthed gates?) <not sure I tend to build gates everywhere as my little oasis, and healing> The best tactic for the eldar should basically be described as "camping" and rapidly redeploying. Remember guardians have an important job, keeping tau occupied so that your reapers and rangers can chew them up. Use combined forces for maximum effect. Those brightlance platforms attached to squads of reapers are a good anti structure system especially at the early stages. (Tier 2)
And someone once mentioned that you can now heal troops while inside webway gates with that healing station upgrade. Haven't tested it out.
Speaking of Chaos marines, the new infiltration system in DC means that chaos space marines stay cloaked and can fire while cloaked so you have this cloaked army of doom.HSRTG wrote:Not to mention that once Chaos/Marines get Plasma rifles it's really painful, and the Eldar's Reapers laugh. The Orks, well, the Orks get shafted. Fuck the Imperial Guard, the Orks really need a boost.
Call in the descendants of the Death Guard to purge the heretics, of course. The only major contingent of loyalists in the traitor legions to have survived the Isstvan incident were Captain Garro's company of Death Guard. Iacton Cruze of the Luna Wolves also survived, but it's very unlikely that he possessed the requisite latent psyker powers to qualify for the Emperor's anti-Chaos initiative.The Yosemite Bear wrote:so when do you see the info that the ravens are decendants of Magnus the red?
I still find it likely some Iron Warriors were around, if only for the fact they were scattered on almost every planet and you know they couldn't have gotten every last one.Matt Huang wrote:Call in the descendants of the Death Guard to purge the heretics, of course. The only major contingent of loyalists in the traitor legions to have survived the Isstvan incident were Captain Garro's company of Death Guard. Iacton Cruze of the Luna Wolves also survived, but it's very unlikely that he possessed the requisite latent psyker powers to qualify for the Emperor's anti-Chaos initiative.The Yosemite Bear wrote:so when do you see the info that the ravens are decendants of Magnus the red?
I wonder where all this ork hate comes from. For me, the campaign was by far easier with orks than any other. For the last half of the game, it was nothing but my honor guard taking most things down, outside of strongholds. Shootas after the Pilo 'o Guns upgrade (the 100 req 25 power one) get nasty. Stormboys aren't anything to write home about, but damn, Stormboy Nobz are. Especially with power claws. 5 Stormboys, 1 Nob with a claw, and they effortlessly rampaged a Necron Lord. Wartracks are absurdly good at disrupting infantry, and pretty fine at blowing up vehicles. And let's not forget the new shiny Flash Gitz. It almost feels like cheating when I get 2 squads of those jerkbags.HSRTG wrote:The Orks, well, the Orks get shafted. Fuck the Imperial Guard, the Orks really need a boost.
So when do you learn to shrink plot spoilers?The Yosemite Bear wrote:so when do you see the info that the ravens are decendants of Magnus the red?
Probably when you learn that 'Fan speculation' is not a spoiler.Rogue 9 wrote:So when do you learn to shrink plot spoilers?The Yosemite Bear wrote:so when do you see the info that the ravens are decendants of Magnus the red?