Page 62 of 138
Posted: 2004-09-07 01:52pm
by Alyrium Denryle
Thirdfain wrote:Ordering everyone underground. That'll be GREAT for your indusry.
YOu realize of course that the colonists already live in cavern systems, as they are arboreal and/or cliff dwelling right?
Posted: 2004-09-07 01:53pm
by Thirdfain
So when you say "move underground? you mean, "Are already underground." Ok, so, the point of that post was....?
Posted: 2004-09-07 01:55pm
by Alyrium Denryle
They CAN move their living spaces deeper without harming industry overmuch... though I edited the post so that were preparing to do so.
Posted: 2004-09-07 01:56pm
by Hotfoot
Alyrium Denryle wrote:Thirdfain wrote:Ordering everyone underground. That'll be GREAT for your indusry.
YOu realize of course that the colonists already live in cavern systems, as they are arboreal and/or cliff dwelling right?
Trees and or cliffs?
And then underground?
I apparently need more caffiene. In any case, you edited the post. Your citizens now know where they have to go (if they didn't before) in order to be safe(r) from an attack.
I think the point was he was making his colonies go through duck and cover drills.
Posted: 2004-09-07 01:59pm
by Alyrium Denryle
Pretty much.
Posted: 2004-09-07 02:01pm
by Alyrium Denryle
Imagine a race that evolved in a mountanous temperate rainforest.... with some of the most horrid predators ever to grace this side of the universe... They would be well adapted for bth arboreal existence, and a cliff dwelling existence, especially as many of the same adaptations apply....
Posted: 2004-09-07 02:02pm
by Thirdfain
Oh, and Alyrium- citizen-soldiers are all well and good. I've used them in the past (Brotherhood militias from STGOD2 were a big part of the Battle of Coventry,) but understand that even with the home field advantage (fighting in the jungle, on the defensive) the Brotherhoods were pretty much useless on the offensive and could only hold out the enemy professional army (in this case, Krytos Imperial Marines) for a little while. the brotherhoods had little air power and armor, limited antiair guns, few weapons heavy enough to defeat enemy armor, and were not organized enough to take the offensive effectively. They were only able to hold ground, and even then they were breaking and woould have fallen in a couple more hours if the Serenites hadn't arrived with a couple divisions of Royal Marines.
Keep in mind that the Brotherhoods weren't even universal, and benefitted from large amounts of government funding (something your own nation wouldn't have with it's set-up.)
If you are presenting us with just average citizens armed with privately owned weapons, they'll be even poorer troops than the Brotherhoods. They probably won't even have NBC protection and much in the way of heavy weapons.
Posted: 2004-09-07 04:25pm
by SirNitram
Conscript forces for defense are fine(The Etern have such in place), but they're crap against a professional army, as always.
Posted: 2004-09-07 04:26pm
by Alyrium Denryle
And of course, there are the garrison troops... and the terrain... bwahaha
Posted: 2004-09-07 04:32pm
by SirNitram
Alyrium Denryle wrote:And of course, there are the garrison troops... and the terrain... bwahaha
*gets out the salt* Those of us who have studied history know the way to beat an enemy who hides from your troops.
Posted: 2004-09-07 05:01pm
by Spyder
Those that are about to get squashed, the begging seats are now open. Consequently those that are doing the squashing are welcome to discuss the manner in which they intend to do so.
Posted: 2004-09-07 05:45pm
by speaker-to-trolls
SirNitram wrote:
*gets out the salt* Those of us who have studied history know the way to beat an enemy who hides from your troops.
Who needs salt when you have Uranium?
Posted: 2004-09-07 06:01pm
by Hotfoot
Since it is relevant, and I finally have the proper tools at my disposal, I present to you all the most up to date STGOD 4 map in existance*!
Enjoy
*
Does not cover alternate realities, multiple timelines, or Thirdfain's ego. Void where prohibited, no refund after veiwing, and please take care when distributing to small children
Posted: 2004-09-07 06:02pm
by SirNitram
speaker-to-trolls wrote:SirNitram wrote:
*gets out the salt* Those of us who have studied history know the way to beat an enemy who hides from your troops.
Who needs salt when you have Uranium?
Uranium can be used for bombs. Salt can safely be surplused without losing too many giant explosions.
Posted: 2004-09-07 06:03pm
by Thirdfain
I notice that the Ravenlock is the biggest empire there
VERY nice map.
Posted: 2004-09-07 06:04pm
by Rogue 9
I really hate to nag, but the Union's still not on there. Yo, Admiral, where you want to be?
Posted: 2004-09-07 06:08pm
by speaker-to-trolls
SirNitram wrote:
Uranium can be used for bombs. Salt can safely be surplused without losing too many giant explosions.
Good point. What about Cobalt?, that's good for killing the soil, right?.
Posted: 2004-09-07 06:11pm
by Beowulf
speaker-to-trolls wrote:SirNitram wrote:
Uranium can be used for bombs. Salt can safely be surplused without losing too many giant explosions.
Good point. What about Cobalt?, that's good for killing the soil, right?.
I think you're talking about Co salted nukes, which have the combination of long enough half-life to stay around, and short enough to be dangerous.
Posted: 2004-09-07 06:14pm
by speaker-to-trolls
Beowulf wrote:speaker-to-trolls wrote:SirNitram wrote:
Uranium can be used for bombs. Salt can safely be surplused without losing too many giant explosions.
Good point. What about Cobalt?, that's good for killing the soil, right?.
I think you're talking about Co salted nukes, which have the combination of long enough half-life to stay around, and short enough to be dangerous.
I think you're right. In any case it's bad for farmers.
Posted: 2004-09-07 06:14pm
by Hotfoot
Thirdfain wrote:I notice that the Ravenlock is the biggest empire there
Only so that the name was not obstructed, really.
VERY nice map.
Thanks. I just wish I did it in Photoshop so I could save the political layers. Fortunately, they're relatively easy to do.
Ah, Admiral Danielsben...I knew I was forgetting someone. Ah well, it will be made into the next version, once he tells me roughly where he is.
Edit: Slight update to the map, to add in additional Ouster lines to better mark their holdings in Ark Sector.
Posted: 2004-09-07 07:00pm
by Straha
HAH! I've got the biggest planet on the map though! Proving once again that I am better than Pablo! OH YEAH! GO ME! GO ME! GO ME!
::dances some more::
[size=0]please don't steal my soul Pablo, it's all spammy and doesn't taste good[/size]
Posted: 2004-09-07 07:11pm
by Beowulf
Straha wrote:HAH! I've got the biggest planet on the map though! Proving once again that I am better than Pablo! OH YEAH! GO ME! GO ME! GO ME!
::dances some more::
[size=0]please don't steal my soul Pablo, it's all spammy and doesn't taste good[/size]
*Straha falls over dead.*
What?
Posted: 2004-09-07 07:41pm
by Stormbringer
Hotfoot wrote:Thirdfain wrote:I notice that the Ravenlock is the biggest empire there
Only so that the name was not obstructed, really.
VERY nice map.
Thanks. I just wish I did it in Photoshop so I could save the political layers. Fortunately, they're relatively easy to do.
Ah, Admiral Danielsben...I knew I was forgetting someone. Ah well, it will be made into the next version, once he tells me roughly where he is.
Edit: Slight update to the map, to add in additional Ouster lines to better mark their holdings in Ark Sector.
Also, no more Atlanteans. They left.
Posted: 2004-09-07 07:43pm
by Rogue 9
It's not like their planets disappeared. They've just withdrawn from galactic politics. Theoretically, someone could go in there after them and they'd be an NPC nation.
Posted: 2004-09-07 07:44pm
by Thirdfain
Wrong. They busted their cities and pulled out beyond the Rim.