Coyote wrote:Now, once again, we're playing to Shep's fourth-grade rules of engagement, where no matter what happens, he just happens to have a magic ubertech superweapon to counter it on a shoestring budget.
Hum.
Wait a moment.
Who was the one who had his SSAN sit around for several
days doing nothing, with their sonar shack people staring at waterfalls from sonars until their eyeballs fell out to locate the Wilkonian SSNs via faint traces and building up tracks slowly?
Now who comes in and somehow with "advanced sensor technology" spots a submarine that's dived deep, and rigged for ultraquiet within an hour or so? That's right? Yenchin!
I hate to say it to you guys; but there is nothing ubertech superweapon about my SSANs or their armaments.
Turboelectric drives? The US Navy put them to sea in two one shot prototypes; the USS Tullibee and USS Glenard P Lipscomb. While they were quiet, they had a very poor power to weight ratio, making the subs with them slower compared to ones with geared turbines.
Natural Circulation reactors? Built and put to sea by the US Navy as the
S5G in the USS Narwhal, and the
S8G in the Ohio SSBNs. Reason why they don't see much widespread use is because they're very power inefficient; making them unsuited for 33+ knot fast attacks that Rickover preferred.
40 inch torpedoes? I hate to break it to you but there's nothing remotely uber about them, except for the sheer
size. The USN actually planned for the Seawolves to put to sea with 30 inch torpedoes weighing 3 times as much as the 21 inch Mark 48 that equipped our subs at the time. Eventually, they went to sea with 26" tubes that were lined down to shoot 21" torpedoes; the 26" torpedoes were never developed due to budget reasons.
I spent a lot of time doing the rough math on those torpedoes; their density is about the same as that of the Mark 48 ADCAP; it's just that with a 40 inch diameter tube; it's a lot bigger. And as for their absurdly long ranges? That's realistic too, because marine hydrodynamics means that a short fat shape like the 40 inch torpedo is more hydrodynamically efficient than a long and thin shape like the 21 inch torpedo; meaning it doesn't take as much horsepower per pound to propel it through the water. And you can put all that extra volume to use like carrying lots of fuel, or a proportionately bigger warhead.
Igo-26? It exists in real life. Go google SS-26 STONE or Iskander. Skimmer and me eyeballed the missile and calculated the likely length that would be needed for a booster and to provide buoyancy for launch. End result was a torpedo room about 100~ feet long.
Sea Stallion? I did the math regarding propellant ISP of solid rocket motors in the 1980s and found that the propellant back then was sufficiently energetic to toss a heavyweight torpedo to about 70-100 nautical miles.
F-106H? There was a proposal at one time to redesign the F-106 to carry a 40 inch diameter antenna (ASG-18). The electronics in the H are basically what the Soviet MiG-31 had in the 1980s; with three MiGs being able to datalink together and patrol hundreds of square kilometers of airspace.
Multistatic/bistatic radars which can detect stealth aircraft? Russians have deployed those for a while in real life.
Or, to put it electronically, I'm trying to play Sid Meier's Civilisation, Shep's trying to play Command & Conquer/Red Alert.
Shut the fuck up, Arik.
If I was playing this STGOD like C&C:RA, then I wouldn't have fucking bought
Harpoon: Commanders Edition and then modified the database to help me wargame my scenarios through to get an idea of what works and what doesn't.
It's not my fault that you and the MESS simply decided to play the game like a bunch of bumbling retards who bought shiny toys and thought that they would be the best and would allow you to crush anyone who went to war with you decisively.
Carrier battlegroups are not some super magic invincible weapon that cannot be destroyed. They are incredibly vunerable if you know how to attack them right.
What? You expected to simply parade your carriers up and down my coastline and bomb me with impunity and shoot down any attack that I put forth?
I'm so sorry that I put
actual fucking thought into how to defeat the kinds of weapons systems that I
guessed that you would be deploying in this game.
When I decided on using submarines to attack your carriers; I had to make some decisions on how to set them up.
Because I recognized early on that the primary threat to a submarine is another submarine; I had to develop some sort of method to neutralize the SSN screen that would be escorting your carrier groups; and that drove the rest of my design process.
But of course, your strategic and tactical thought process went something like:
"Oh hey, lets get some Ford Class CVNs and a few squadrons of F-22s; If one of us ever goes to war with Shep, the others in the MESS will all send their carriers and squadrons of F-22s over too, and we'll swamp him with Carriers and Raptors."
Well, he may try and inflict enough casualties to make people clamor for peace. The loss of these carriers will have a different effect, however: those are the pride of MESS navies, and people will get pissed, rather than resigned.
Did IQs drop sharply while I was away at Aberdeen Proving Ground today?
With each carrier or aircraft that's damaged or destroyed; the balance of power shifts away from the MESS and in favor of the IRT, CSR, and especially Japanistan, who have undamaged navies and airforces.
Does the MESS really want to push home this war to the finish and risk seeing it's strategic advantage utterly destroyed, leaving them impotent after crippling losses in invading Shepistan to a surprise CSR or Japanistani sneak attack?
Jesus. Am I the only one in this game who thinks several steps ahead?