Covenant wrote:I apologize for the length of this, but this attack on me is absurd. Nobody liked Fortress Terra, and it's pretty goofy to believe it would have happened with anyone but Earth or some otherwise very popular faction--which is what my snipe was at. I was initially criticizing what I thought to be a future Legion of Elves and Dwarfs for a Fantasy game, not other people's space empires.
I do think it needs to be clear in the future though that the humans must not want to band together out of some feelings of Brotherhood with their species, and since most people tend to be human, nearhumans, or transhumans, they tend to be the ones most likely to do this. Runaway alliance formation leads to cold war scenarios, and thus we get scrapped games because one person can't do anything without getting massacred. You'd have to be retarded to not agree that people are more inclined to create these kinds of Empires when they're Humans with an Earth being threatened. If we assume, as we're making the game, that these forces will 'ally' at the startup then that's all perfect. Let's just do that this time, which is what I've said from the beginning, Hotfoot.
Your rambling is getting increasingly difficult to follow. First you say that your statement was about elves and dwarves, which it clearly wasn't as the terms "human" and "alien" are clearly stated in your comment, which you clearly quote later.
Fortress Earth was created because, shock, multiple nations SHARED LAND ON THE SAME HOMEWORLD. Not because they were human or near human. Also not because they even shared the same homeworld. In STGOD4 all the human nations technically shared Earth as a "homeworld", but there was no uberalliance centered around humans or Earth. At least not one that went more beyond an alliance of convenience because of the Machines, which didn't just attack Earth, they attacked all civilized nations at the major diplomatic summit. Nobody gave a shit about Earth beyond some talking points.
Yeah, removing a central homeworld can remove some of the issues, but what you'll find if you look at past situations and real world examples is that if you've got a spot of land that someone else wants, they might just fight you for it. If you share that land freely with someone else and have found a way to peacefully co-exist, they're less likely to punch you in the nose, especially if you're both faced with another threat.
Which is why I'd like anyone with a legacy to Earth to be blocked--let them owe their loyalties to Corellia, and not Earth. Plus, I'm not the only one who thought there was an issue there. Since I never seriously wanted to ban furries, space elves, and human cyborg pirate nomads I'll cede that bit, but if I've wounded your widdle ego about some sort of flippant "The Less Earth the Better" statement then I think you need to chill out. I'm obviously not the only one who had some concerns about that aspect:
What pissed me off most was that you were being oh-so-superior about your "real aliens" crap. You'll note that was the primary objection I made, but hey, far be it from me to stop you from strawmanning.
Less Earth is generally better, it's true, but it is entirely possible to run an STGOD with Earth in control of a single power. The fact is we had TONS of powers on Earth, none of which were willing to beat the crap out of each other, especially since they had to face numerous external threats. While yes, theoretically, some humans or near-humans might be slightly more inclined to defend Earth on principle, they can be just as likely want to conquer it themselves or destroy it out of spite, depending on the backstory involved.
Do you have some sort of issue with these so-called 'real aliens,' Hotfoot? I think it's fun to see a wide range of people, from Psychic Warlords to giant swarms of Biowank Battlebugs to my extremely humanlike Dinosaurs. Plus, look around, I'm not the only one with this idea:
I don't have a problem with the idea of "real aliens" you dipshit. I have a problem with your fucking retarded assertion that that was the ONLY way to go, and nothing else was worth wasting time on and that anyone who did it was lazy/stupid/whatever. But hey, now that you're backpedaling after Nitram and I called you on it, why not make a strawman to make me seem less rational about it? All the cool kids are doing it, I hear.
Which is exactly why I said what I said. Not every human was in the Holy Terra Alliance, but I think that an unwillingness to get out of the solar system definately contributed to the formation of that fortress world, and you'd have to be insane to think otherwise.
There is the key issue. The unwillingness for Earthborn nations to leave Sol was the problem, not Sol itself. I agree that eliminating Sol does fix the problem, but I'm saying it's not necessary to go that far to enact a solution. Previous games have run well with Sol being alive and well.
There are, of course, added benefits to nuking Sol, as it gives us much more freedom with the map, but that's another discussion altogether.
So let's just stop this derail.
Listen, as a point of fact, it's poor form to come in with a post with strawmen and insults and then try to pretend you've got the moral high ground by wanting to stop this. If you wanted to fucking stop, you could have taken this to PM, AIM, or just simply said you cede the point about humans and near-humans, argued the benefits of excluding Sol in the next STGOD, and moved on. Clearly you wanted to continue the debate since you continued and escalated, so please, don't insult the collective intelligence of the posters on this thread by posturing so transparently.
People can be whatever they like--and if this is a crumbling Empire of some sort, then we'll probably have humans in several factions and it'll all work out hunky dorey. What I should have said was that it's a mistake to have so many people with so much in common, and so little reason to fight each other. Since we know that several people (perhaps between a fourth to a half) are going to play humans on general principle, and apparently nobody wants to do anything other than Sci-Fi (which might lead to a more natural "everyone is human" situation that solves the problem of homelands), I think that's a legitimate concern.
We could simply say "everyone is human" and ban aliens altogether. It's not like humans don't have enough reasons to kill each other as is. The problem comes with, as others have said, everyone making "feelgood" societies interested in maintaining the status quo. Since many STGODs start off in periods of relative peace, this creates a problem.
And before you try anything cute and say you want me to cede on my REAL point, that I'm secretly a misshapen orb of floating metal and hate a hate for all the Man-Things and you're trying to out me as anti-Symmetrist or something, the VAST MAJORITY of my 'less snide' statements before and after were about fucking Fortress Earth.</snip>
Yes, and remember my primary complaint was about your snide bullshit about humans and near humans, with another on your limited interpretation of the problem with Fortress Earth, both of which I've covered earlier. But hey, let's see how your next section plays with your "let's stop this derail" happy vibe you were pulling earlier, shall we?
So what the fuck is your problem? Did you currently have a hard-on for a species from Earth, and are pissing to mark your territory now? Look, I said if we got rid of Earth, we get rid of the major problem. That puts me squarely in the "Fortress Worlds Bad" catagory that you're also in. I also said that having multiples of the same species is dangerous, because it is. But as I said at the end, if people want to all be far-flung descendents of man who have to ties of kinship to each other (I'm from Alderaan, not from Coruscant, what do I care about them?) then that fixes the fucking problem.
Previous STGODs have had multiples of the same species and they sure as hell didn't have problems killing each other. Please try again. Nice job stopping the derail though.
But that if we don't, then we have either 3 Nations Of Space Furries that all decide to unite when their furry bretheren get attacked, a group of Humans who ally following the discovery of an aggressor force, and so on and so forth. If people want to all be very, very similar, alright, but we need to assume such people are going to fall into an alliance just as we need to assume nearby people are going to fall into an alliance.
Hey, know what happens when you assume? You're a fucking idiot. Why not look at previous games and the trends that formed in those games? Humans allied with aliens, humans killed humans, aliens killed aliens, aliens allied with aliens. The type of society matters a hell of a lot more in this type of game than the shape of your body or how many chromosomes you share.
I'm beginning to wonder how deep this racially motivated drivel goes at this point, since you seem to be entirely ignoring the impact of societies in STGOD diplomacy and warfare.
Alliances are part of the game, but they make-or-break nations. People leave when it gets too time-consuming, when they're not winning anymore, and when they become utterly irrelevent and don't care. The real issue is the formation of the alliances, really. If we get one Massive Uberalliance then that breaks the game. I don't think we should encourage a situation that makes that easier to happen. Do you really believe that people who choose humans are no more likely to ally with each other than people who take a mix of bizzare nonsensical aliens?
God, you go on about this. This is taking overreaction to a whole new level. See my above.
That's all I was saying. I don't need a reply to this because I think we're all on the same side. If there's some sort of simmering "It's better to make real aliens!" tension around, that's not what I meant. My concern is not punishing someone for their uniqueness, in the formation of alliances, but I don't have any hidden favoritism for 'real aliens' in a game like this. I didn't make "real aliens" last time either, I just copied Dinosaurs and put them in human spaceships with human activities (making tea), so I wouldn't even be immune from my own snipe if I had really intended to make it. So can we be done with this now Hotfoot, and just call it a misunderstanding? Or take it to pages.
"Let's end this derailing" "I don't need a reply" "Can we be done with this now?"
These words are entirely out of place with the following:
"what the fuck is your problem? Did you currently have a hard-on for a species from Earth, and are pissing to mark your territory now?"
"Do you have some sort of issue with these so-called 'real aliens,' Hotfoot?"
"if I've wounded your widdle ego about some sort of flippant "The Less Earth the Better" statement then I think you need to chill out."
And of course all your arguments, strawmen, etc.
If you really want this to end, it's simple, stop ranting like a lunatic. You had a decent point in that there shouldn't be a fortress world shared between players, because it creates a crazy alliance that can be game-breaking. However, you lost it when you focused on all the batshit crazy "race" stuff. It shows a clear lack of knowledge with previous STGODs and with how these games tend to run, and even how this last game was run. Alliances are made along idealogical lines or mutual defense, not racial ones unless the parties involved are, themselves, racist, which usually does not make them popular in most "civilized" sci-fi settings.