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Re: Space STGOD planning.
Posted: 2009-01-07 12:18am
by Fingolfin_Noldor
The Romulan Republic wrote:Fingolfin_Noldor wrote:It's getting crowded... time to expand the map?
At a glance it doesn't look like more than half of it is taken, if that.
Not much room for expansion though, and I haven't been assigned my spot yet.
Re: Space STGOD planning.
Posted: 2009-01-07 12:37am
by White Haven
I think the cogent point is that there's plenty of room for expansion, it just lies in the hands of other players, rather than faceless mooks.
Re: Space STGOD planning.
Posted: 2009-01-07 02:05am
by Nephtys
There's plenty of space left. A compact nodemap lets different powers contact each other.
For expansion space, in a few days, I'll start dropping down small neutral nations for gobbling up.
Re: Space STGOD planning.
Posted: 2009-01-07 02:10am
by The Romulan Republic
Nephtys wrote:There's plenty of space left. A compact nodemap lets different powers contact each other.
For expansion space, in a few days, I'll start dropping down small neutral nations for gobbling up.
My diplomats, and perhaps more relevantly my peacekeeping forces may have a thing or two to say about said gobbling.
Which reminds me, I really need to get an OOB up.
Re: Space STGOD planning.
Posted: 2009-01-07 03:57am
by Darkevilme
SirNitram wrote:Thirdfain wrote:insane death-machines...
Room for more?
There is always room for more and in the event that we find it really is getting crowded and that becomes a problem probably either I or Nephtys will set to the existing map and add new starnodes.
Edit: At a glance there's good spaces above Guymelus, below Guymeles, north of Kaeleer, south east of kaeleer, south of Chamara and between Kaeleer and Alyrium.
So that's six spots, those without a place on the map yet pick one. Though i think we are going to need to expand the map before all is said and done.
Re: Space STGOD planning.
Posted: 2009-01-07 12:32pm
by Thirdfain
I've got an idea.
It's been a constant in STGODs that instead of agreements and peace treaties, most wars are wars of annihilation (with, of course, a few notable exceptions.) The core of this has been the unwillingness of players to reach terms- everyone goes for the big kahuna. Now, I'm not going to suggest some hard-and-fast rules, but I think it would be useful if:
A. Planets or systems ceded by peace treaty produce more for at least a few months than planets or systems taken by the complete dismemberment of a nation- Essentially, the conquerers are able to use the surviving organs of state control to mobilize conquered resources more effectively than if the submissive government is completely annihilated.
B. Nations which are defeated and sign treaties giving up systems rather than fighting to the knife recieve a bonus to production on their remaining systems a few months down the line- Jingoist revanchism mobilizes the populace; think the Nazis getting their shit together to retake Alsace-Lorraine.
Any thoughts on these suggestions?
-edit-
Oh, and as for the garrison forces: Do I get 250 points of garrison forces to deploy as I will, or are the garrisons tied to the 250 points of industry?
Re: Space STGOD planning.
Posted: 2009-01-07 03:24pm
by White Haven
Master Baerne wrote:Navy: 1000 pts
5 SD (Unbending-class superdreadnought)-60 300 pts
10 DN (Vanguard-class dreadnought)-40 400 pts
20 BC (Vigorous-class battlecruiser)-20 400 pts
5 BCV (Striker-class carrier; designation reflects the fact that carriers were originally built from converted battlecruiser hulls)-20 (Included in BC price)
40 CA (Undaunted-class heavy cruiser)-4 160 pts
10 CLS (Venus-class stealth light cruiser)-4 40 pts
30 CL (Dispatch-class light cruiser)-2 100 pts
60 DD (Amethyst-class destroyer)-1 100 pts
That math is so, so bad. 30x2 is not 100, 60x1 is not 100, and all that added together is sure as hell a lot
more than 1000.
300
400
400
100
160
40
60
60
______+
1520
And no army, and 280 industry points. Er...oops?
Re: Space STGOD planning.
Posted: 2009-01-07 03:28pm
by Darkevilme
Thirdfain wrote:
-edit-
Oh, and as for the garrison forces: Do I get 250 points of garrison forces to deploy as I will, or are the garrisons tied to the 250 points of industry?
They're tied to the industry, the 500 point portion of your troops have dropships or some thing to make them able to redeploy to different planets.
Re: Space STGOD planning.
Posted: 2009-01-07 03:36pm
by Thirdfain
Darkevilme wrote:Thirdfain wrote:
-edit-
Oh, and as for the garrison forces: Do I get 250 points of garrison forces to deploy as I will, or are the garrisons tied to the 250 points of industry?
They're tied to the industry, the 500 point portion of your troops have dropships or some thing to make them able to redeploy to different planets.
Ah, I ask because as about a quarter of my industry points are spent on mobile supply/shipyard vessels, which could unbalance things... though I suppose the fact that all my garrisons would be Espatiers who have never set foot on a planet in their lives and have no conception, organization, or equipment for combat on land would preclude their being used as additional assault troops.
Re: Space STGOD planning.
Posted: 2009-01-07 03:50pm
by Nephtys
Thirdfain wrote:Darkevilme wrote:Thirdfain wrote:
-edit-
Oh, and as for the garrison forces: Do I get 250 points of garrison forces to deploy as I will, or are the garrisons tied to the 250 points of industry?
They're tied to the industry, the 500 point portion of your troops have dropships or some thing to make them able to redeploy to different planets.
Ah, I ask because as about a quarter of my industry points are spent on mobile supply/shipyard vessels, which could unbalance things... though I suppose the fact that all my garrisons would be Espatiers who have never set foot on a planet in their lives and have no conception, organization, or equipment for combat on land would preclude their being used as additional assault troops.
Consider those garrison points forfeit, in exchange for mobility I'd say. Since being able to move production, even if it takes forever to packup/set down, is a distinct advantage compared to a completely immobile planet.
Re: Space STGOD planning.
Posted: 2009-01-07 03:54pm
by Thirdfain
Consider those garrison points forfeit, in exchange for mobility I'd say. Since being able to move production, even if it takes forever to packup/set down, is a distinct advantage compared to a completely immobile planet.
That's completely acceptable.
Re: Space STGOD planning.
Posted: 2009-01-07 04:15pm
by Master_Baerne
White Haven wrote:[<snip
The industry's been fixed, I think, though I may have forgotten to change a heading somewhere. All army points were forfeited in order to build more of a navy, which would allow...crap, it's a 2 army points/1 navy point ratio, isn't it?
Okay, it should look something like this:
Navy: 1250 pts
5 SD (Unbending-class superdreadnought)-60 300 pts
10 DN (Vanguard-class dreadnought)-30 300 pts
20 BC (Vigorous-class battlecruiser)-20 300 pts
40 CA (Undaunted-class heavy cruiser)-4 160 pts
50 DD (Amethyst-class destroyer)-1 90 pts
Re: Space STGOD planning.
Posted: 2009-01-07 04:18pm
by Beowulf
Master_Baerne wrote:5 SD (Unbending-class superdreadnought)-60 300 pts
10 DN (Vanguard-class dreadnought)-30 300 pts
20 BC (Vigorous-class battlecruiser)-20 300 pts
40 CA (Undaunted-class heavy cruiser)-4 160 pts
50 DD (Amethyst-class destroyer)-1 90 pts
20x20 != 300 && 50x1 != 90
EDIT: typo.
Re: Space STGOD planning.
Posted: 2009-01-07 06:32pm
by Master_Baerne
20x20 != 400 && 50x1 != 90
What? That looks like random numbers to me.
Re: Space STGOD planning.
Posted: 2009-01-07 06:54pm
by Darkevilme
The fifty one point ships come to 50 points Baerne not 90, you're 40 points below budget.
Re: Space STGOD planning.
Posted: 2009-01-07 06:59pm
by Thirdfain
It occurs to me, Baerne, that you are committing yourself to wars of annihilation. You have no means of occupying enemy territory; thus you have no capacity to conquer worlds. Your only chance, then, is orbital bombardment in the event an enemy refuses to submit.
While maximizing your naval strength is of course commendable, I must point out the obvious diplomatic repercussions of such a military policy...
-edit- And NO ONE has anything to say about my proposal? That seems a little odd, as it is likely we'll wind up in a scuffle once and a while. Having understandings in place which will benefit the signing of peace treaties and the ceding of territory makes a great deal of sense to me...
Re: Space STGOD planning.
Posted: 2009-01-07 07:46pm
by Darkevilme
I think it's a sound idea though it does come under the heading of more rules. Then again it can remain fuzzy like Nephtys's proposal of war footing production bonuses to encourage aggression.
Re: Space STGOD planning.
Posted: 2009-01-07 08:15pm
by Nephtys
While a state of active war exists between two parties, all currently occupied territories are worth half as much due to resources being committed to things other than putting down local rebellion and whatnot.
If a party loses substantial territory in a war (at least 50 points), and then signs a peace treaty or ceasefire, they still produce half as much as what they lost during the next phase, to account for the public outcry and plans for 'the next war'.
Baerne has no land forces, which means any he's going to have to generate as the game goes on. As of now, the length of a 'production turn' is indeterminate, and will be based on events in-game.
Re: Space STGOD planning.
Posted: 2009-01-07 10:00pm
by Fingolfin_Noldor
Is it possible we compile the rules? It's hard enough to keep track of all of them.
Re: Space STGOD planning.
Posted: 2009-01-07 10:15pm
by Alyrium Denryle
Thirdfain wrote:It occurs to me, Baerne, that you are committing yourself to wars of annihilation. You have no means of occupying enemy territory; thus you have no capacity to conquer worlds. Your only chance, then, is orbital bombardment in the event an enemy refuses to submit.
While maximizing your naval strength is of course commendable, I must point out the obvious diplomatic repercussions of such a military policy...
-edit- And NO ONE has anything to say about my proposal? That seems a little odd, as it is likely we'll wind up in a scuffle once and a while. Having understandings in place which will benefit the signing of peace treaties and the ceding of territory makes a great deal of sense to me...
I do rather like the idea if that means anything.
Re: Space STGOD planning.
Posted: 2009-01-07 10:36pm
by Beowulf
I'm now placed

Re: Space STGOD planning.
Posted: 2009-01-07 10:42pm
by Fingolfin_Noldor
Can I pick the 6 sided pentagram around Alyrium and Kaeler? By the way, what do the numbers mean?
Re: Space STGOD planning.
Posted: 2009-01-07 11:02pm
by Beowulf
Fingolfin_Noldor wrote:Can I pick the 6 sided pentagram around Alyrium and Kaeler? By the way, what do the numbers mean?
I'm pretty sure a 6-sided pentagram is a hexagon. The numbers are merely how many nodes are in the system.
Re: Space STGOD planning.
Posted: 2009-01-07 11:05pm
by Thirdfain
Beowulf, I've got another idea!
These Ousters are the same Ousters from STGOD4- maybe they won that war, maybe they didn't, but it's clear that at least some escaped and continued breeding. Not only that, but they've been breeding and spreading for a very long time. Therefore, how cool would it be if the Reavers the Mahou Kikai were created to fight were in fact an earlier wave of Ousters?
Re: Space STGOD planning.
Posted: 2009-01-08 01:22am
by Fingolfin_Noldor
Do we allow for anti-stealth capabilities?