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Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-19 04:26pm
by Coyote
Where's the latest map? I have no idea if I'm overflying people or not with my Eagle flights.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-19 05:24pm
by CmdrWilkens
Coyote wrote:Where's the latest map? I have no idea if I'm overflying people or not with my Eagle flights.
So far as I'm aware the old map is still good aside from:
-Change in the border States
- Caymans now have a name
- OD now controls Shepistan and the tribal regions directly and the archipegalo indirectly
- Some Frequesque changes. (sans Coilerburg plus Miratia)
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-19 05:51pm
by DarthShady
As far as I know,
This is the latest map.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-19 07:55pm
by Master_Baerne
Siege, Steve, where exactly are you? Would a rescue by Baernish helicopters be appropriate?
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-19 08:26pm
by Steve
Master_Baerne wrote:Siege, Steve, where exactly are you? Would a rescue by Baernish helicopters be appropriate?
The Coilerburg side of the Coiler-Sabikan border.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-19 08:28pm
by CmdrWilkens
Master_Baerne wrote:Siege, Steve, where exactly are you? Would a rescue by Baernish helicopters be appropriate?
If I am reading it right they are in Sabika which means you would have to overfly all of Miratia and then negotiate over water, wilderness, or an NPC in order to get there.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-19 08:57pm
by Ryan Thunder
CmdrWilkens wrote:Master_Baerne wrote:Siege, Steve, where exactly are you? Would a rescue by Baernish helicopters be appropriate?
If I am reading it right they are in Sabika which means you would have to overfly all of Miratia and then negotiate over water, wilderness, or an NPC in order to get there.
It might make more sense for Miratia to do it.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-19 08:59pm
by Karmic Knight
It makes even more sense for either Indahopal or Coilerburg itself to save them.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-19 09:05pm
by Ryan Thunder
A joint operation, perhaps? I drive a few thousand troops and a few hundred tanks plus support in, they extract the VIPs.

Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-19 11:53pm
by Shinn Langley Soryu
Minoy's even closer to the crash site than Miratia. Gino Weinberg would probably be up to leading his own rescue op. We haven't really heard from him in a very long while, so...
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-20 12:21am
by Steve
Realistically it'd take an hour or two, minimum, for word to fully spread. If anyone does want to try and be the rescuers, cross it by Siege and myself first so we can consider if it'll fit into what we have in mind.
Also to consider is that Miratia, Minoy, etc. would have to make sure they cleared things with the Sabikans before they launched any aerial rescue op, lest their sudden sortie be responded to by Sabika's air defenses as an incursion. This adds more time to any launch of an operation.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-20 12:24am
by K. A. Pital
So what if something during the operation goes botched up and you guys die? Would that make political situation more interesting?

Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-20 12:25am
by Ryan Thunder
Steve wrote:Realistically it'd take an hour or two, minimum, for word to fully spread. If anyone does want to try and be the rescuers, cross it by Siege and myself first so we can consider if it'll fit into what we have in mind.
Also to consider is that Miratia, Minoy, etc. would have to make sure they cleared things with the Sabikans before they launched any aerial rescue op, lest their sudden sortie be responded to by Sabika's air defenses as an incursion. This adds more time to any launch of an operation.
Are they small enough that I could feasibly skip this part?

Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-20 02:33am
by Fingolfin_Noldor
Shinn Langley Soryu, do you want to do a write up on your visit to Byzantium or?
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-20 02:39am
by PeZook
Well, this is the kind of situation where having a suborbital infantry transport would come in handy
The sight would be magnificient, a spaceplane screaming down from orbit to deploy SPACE MARINES for the rescue!

Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-20 02:40am
by Fingolfin_Noldor
PeZook wrote:Well, this is the kind of situation where having a suborbital infantry transport would come in handy
The sight would be magnificient, a spaceplane screaming down from orbit to deploy SPACE MARINES for the rescue!

Yeah.. but the question is what is going to go pick up these buggers after having dropped them off...
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-20 03:06am
by PeZook
Fingolfin_Noldor wrote:
Yeah.. but the question is what is going to go pick up these buggers after having dropped them off...
FTO forces, obviously. The key is that a squad or two of heavily armed SPACE MARINES guarantees survival of the VIPs for the time it will take to mount a real rescue operation.
Granted, this is kind of a niche role for such a complicated transportation system

Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-20 03:10am
by K. A. Pital
Someone wanted the CSR to care. We started to care.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-20 03:13am
by PeZook
Stas Bush wrote:Someone wanted the CSR to care. We started to care.
I wonder if the FTO will agree...either way, Pravda can have a field day
EDIT: also, Rogue is far better at this 'diplomacy' thing than I am. Curses!
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-20 03:52am
by Ryan Thunder
Fingolfin_Noldor wrote:PeZook wrote:Well, this is the kind of situation where having a suborbital infantry transport would come in handy
The sight would be magnificient, a spaceplane screaming down from orbit to deploy SPACE MARINES for the rescue!

Yeah.. but the question is what is going to go pick up these buggers after having dropped them off...
Yes, well, this is the part where my EXPERIMENTAL SUPERHEAVY GUNSHIP (which is, coincidentally, both heavier than air and about the size of an apartment building) lands and picks them up.

Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-20 04:04am
by RogueIce
PeZook wrote:EDIT: also, Rogue is far better at this 'diplomacy' thing than I am. Curses!
Is this the time when I should point out that, given the choice, I'm pretty sure San Dorado and Cascadia would prefer the Shinra Republic over the CSR for a variety of reasons, should the FTO decide they need outside help?

Given that it is their heads of state in danger, I'd imagine their concerns would carry considerable weight.
On a non-diplomatic note, I just realized that having a battalion of Marines in the Vineyards, while having my CNO say that the people I have over there aren't really set up for a Combat SAR, was kind of silly. So I can only explain that as being they don't have their usual air support (CH-53s, MH-60s, AH-1 gunships, etc.) and probably use the Navy's helicopters to get around. The Marines are mostly there for base security, and also to deploy on the ships to work as boarding teams, especially since we've joined in the anti-piracy efforts of the FTO.
So basically I have the
troops that could go in and help rescue Presidents Garrett and Hank, but their helicopters aren't really optimised for the role.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-20 04:05am
by K. A. Pital
PeZook wrote:also, Rogue is far better at this 'diplomacy' thing than I am. Curses!
Diplomacy is what
you say. Respect is what you
earn by actions. Even the best diplomatic "sorry, we don't have assets in vinicity and can't do anything!" isn't better than a couple of gunships ready for action now.
RogueIce wrote:Is this the time when I should point out that, given the choice, I'm pretty sure San Dorado and Cascadia would prefer the Shinra Republic over the CSR for a variety of reasons, should the FTO decide they need outside help?

Given that it is their heads of state in danger, I'd imagine their concerns would carry considerable weight.
San Dorado and Cascadia would have to deal with the guy who is in vinicity. Better Red than dead

or better Red than "I have something very far away".
RogueIce wrote:So I can only explain that as being they don't have their usual air support (CH-53s, MH-60s, AH-1 gunships, etc.) and probably use the Navy's helicopters to get around. The Marines are mostly there for base security, and also to deploy on the ships to work as boarding teams, especially since we've joined in the anti-piracy efforts of the FTO.
That's not as cool as Su-39 gunships which can be there in no time, and punish the insurgents with fire as well as find out where the crashees are

Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-20 04:14am
by RogueIce
Stas Bush wrote:RogueIce wrote:So I can only explain that as being they don't have their usual air support (CH-53s, MH-60s, AH-1 gunships, etc.) and probably use the Navy's helicopters to get around. The Marines are mostly there for base security, and also to deploy on the ships to work as boarding teams, especially since we've joined in the anti-piracy efforts of the FTO.
That's not as cool as Su-39 gunships which can be there in no time, and punish the insurgents with fire as well as find out where the crashees are

Maybe not, but then I'm sure they have their own kit that can do the job as well.
Anyway, your intelligence gathering, which I know you'll do, probably won't be that fruitful thanks to geography. You'll pass over a part of Miratia (they're the blue one in the middle, right?) but you probably won't see much other than the relatively narrow corridor they let you fly through. Because there's really no valid reason for you to fly all over their country. Or to fly over the Vineyards, Indhopal, Baerne or San Dorado itself. The other nations are NPC which, IIRC, aren't really major FTO players anyway. And I'm betting anything sensitive in Coilerburg was probably secured and transfered elsewhere, until they're sure the situation is stabilized. Which, obviously, it isn't.
Poor PCIA snoopers.

Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-20 04:25am
by K. A. Pital
RogueIce wrote:Anyway, your intelligence gathering, which I know you'll do, probably won't be that fruitful thanks to geography.
I'm primarily interested in Coilerburg and what they have deployed there. I will be making very low-altitude flights to ensure the safety of the landing zone for the whole duration of the evacuation.
Besides, if we give our pilots some target practice against Coiler-based insurgents, that would only be good for them. They are getting bored and complacent there in AFSR...
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-02-20 05:11am
by Siege
I doubt we'd care where the planes and choppers come from; there's bad people with big guns after us dammit, get us the hell out of there!
(Though realistically I doubt anyone could get there before the San Doradan and Indhopali troops in, you know, Coilerburg do. We'll see- I'd have to run it by Steve, but I wouldn't be inherently opposed to a bunch of goddamn commies running CAS during the extraction...)