Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-05-18 05:22am
Thanas' ideas seem good, but might I suggest we also allow for point expenditure to raise a planet's level?
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Well, homeworlds would be off limits, of course.Fingolfin_Noldor wrote:Thanas' ideas seem good, but might I suggest we also allow for point expenditure to raise a planet's level?
Players may also raise a planet via a combination of trade pacts. The player can compensate for up to 4 missing trade pacts by spending 500 points for each missing trade pact. However, the player cannot raise up a world without any trade pact at all and is limited to spending a grand total of 2000 point in lieu of a trade pact. Furthermore, the following wait times have to be observed:
1 year for a colony
2 years for a minor world
4 years for an average world
8 years for a major world
No planet can be raised up to Homeworld status.
Planetary reconstruction:
Planetary reconstruction involves extensive rebuilding after a BDZ or heavy bombardment. Feeding a reconstructing planet and keeping the status quo will also take off points of your industrial strength.
No player may reconstruct more than two worlds simultaneously except in case of war. Mods may veto any choice made. If the player already has a homeworld, he may not take another homeworld for reconstruction.
Reconstructing worlds have to be fed in order to keep the status quo. This will take the following points:
Colony: -8 points
minor: - 25 points
average: - 50 points
major: - 100 points
homeworld: -200 points
The process of reconstructing a world does take the following number of trade pacts:
- colony 1 trade pact
- minor world 2 trade pacts
- average world 4 trade pacts
- major world 8 trade pacts
- homeworld 12 trade pacts
The player may compensate entirely with industrial points in order to do so. However, the penalty for doing so is far greater - he has to spend 500 points per missing trade pact as well as 500 points for every two trade pacts he replaces with points. Reconstruction also takes time, regardless of points spent:
1 year for a colony
2 years for a minor world
4 years for an average world
8 years for a major world
12 years for a homeworld
Without any investment, a ruined world will gradually pick itself back up, however this will take far longer.
Without reconstruction, a player will have to wait the following time:
6 years for a colony
12 years for a minor world
24 years for an average world
48 years for a major world
96 years for a homeworld
For example:
Spoiler
Yes, that is what I had in mind.SiegeTank wrote:Quick question about the trade pacts: Am I understanding it right when I say that you can form only one trade pact with any given player, so that the total number of trade pacts you can possibly sign is limited to the number of players playing the game?
Otherwise one might powergame to ridiculous levels and voila, suddenly an obscure planet like Ryloth is a major world.Because that kind of limits the number of planets you can uplift, doesn't it?
Hah...I knew my math couldn't be wrong.Master_Baerne wrote:Shady - It's the light ships which were causing my confusion. I've got twice as many cruiser as you, which eats up a lot of points. May have to change that...
I love this idea.Fingolfin_Noldor wrote:Man... I was thinking that Shady and I could form one of those "Adeptus Mechanicus Allied with the God Emperor" that sort of thingy.
darthkommandant wrote:I did a quick read of the economic rules and I like what I saw. However I wonder how we are going to price ground armies?
Well, in a way. Bear in mind, though, that you should probably up that to "Army" rather than "Division".darthkommandant wrote:So this is what I worked out for the basic load that comes with my planets. It works out for 1 free division for every 100 points spent on a world.
Homeworld- 6 divsions
Major----- 4 divisions
Average--- 2 divisions
Minor----- 1 divisions
Is this what you had in mind Coyote?
That stats was based on what was written in that guide written by Saxton.Beowulf wrote:That is why EU minimalism is retarded. 3 million stormtroopers couldn't even successfully invade Earth without the threat of a BDZ, let alone planets with trillions of people.
You can (actually, should) be the go-to guy for Economics. So if you're willing to do random checks on people's points and allocations, or respond to questions about fishy accounting, I'd love to have you aboard as Economics Mod.Thanas wrote:I am not sure I am qualified to be a mod, but I would love to keep track of who bought what. So maybe sort of me being the recordkeeper.
Anyway, what do you all say to my model of points allotment?
Oh, he's got all the old platitudes to offer: we come in peace, we'd like to establish diplomatic ties the Star Empire in order to foster good relations in the future, and we'd like to negotiate one of them fancy trade deals Thanas described. That sort of thing.Master_Baerne wrote:Siege, could you elaborate on what your envoy has to say? It's difficult to respond to nothing of substance.
I think this is a bit too penalizing. Real ships do not cost half their value in points and it would heavily penalize players with small empires...say for example I have an empire with only 1100 points a year to spare. An empire that small is unable to field more than a sector fleet - if we assume a player spends 50% on infrastructure and 50% on field units (which is already heavy militaristic sized), he/she would only be able to spend ~500 a year. Given that a good superiority fleet easily clocks in at 400 already, this means that the player can not afford to field large fleets in case of war. That might have been the general idea, but taking over smaller empires should come at a heavy cost.Coyote wrote:Wow, Thanas. I like the economic stuff, but... wow."Accounting Tycoon" indeed.
Should we just make things easier by saying that a fleet costs 1/2 it's points to maintain, and 1/4 to maintain in mothballs?
That was the idea.I'll pore over the ecomomic and trade rule ideas, but I have to admit I like the idea that with deft trade diplomacy one can gain points, meaning we are no longer reliant on mere conquest to increase value.
It would be an honor to serve, mylord.Coyote wrote:You can (actually, should) be the go-to guy for Economics. So if you're willing to do random checks on people's points and allocations, or respond to questions about fishy accounting, I'd love to have you aboard as Economics Mod.Thanas wrote:I am not sure I am qualified to be a mod, but I would love to keep track of who bought what. So maybe sort of me being the recordkeeper.
Anyway, what do you all say to my model of points allotment?
Damn I left an R off my spelling of Myrkyr so my seach missed itThanas wrote:Also, Bean, it looks like The Romulan Republic had already claimed Myrkr before you.