
The ultimate evolutionary defense! Evolving over death!

Moderator: NecronLord
Great. Now I'm imagining a vegetarian zombie outbreak. They could eat people for the nitrates; but would prefer eating sewage.Rye wrote: It's not too bad; most of our genetic code is unused junk from when we were sea cucumbers and plankton. There doesn't have to be an immune response to it, it can just be deactivated until the meteorite or chemical (perhaps a new hydrocarbon formation in an oil deposit, as was one of my original ideas for the dissemination of the virus) activates it.
I think having zombification be potentially reverseable would be an interesting idea. Lots of things you could do with it.MKSheppard wrote:Plus, because the zombification is health based; you could theoretically 'unzombify' someone with a cocktail of antibiotics.
Great, now I had the idea of using this for a type of sewage treatment plant for 3rd world countries that have above ground sewers.Uncluttered wrote:Great. Now I'm imagining a vegetarian zombie outbreak. They could eat people for the nitrates; but would prefer eating sewage.Rye wrote: It's not too bad; most of our genetic code is unused junk from when we were sea cucumbers and plankton. There doesn't have to be an immune response to it, it can just be deactivated until the meteorite or chemical (perhaps a new hydrocarbon formation in an oil deposit, as was one of my original ideas for the dissemination of the virus) activates it.
They lie in the sun all day, catching rays for photosynthesis. I can imagine these zombies ideal habitat would be beach polluted with sewage. They might surf.
That would be awesome.Thirdfain wrote:Hotfoot had this great idea for a Zombie Apocalypse story: A virus sort of like the 28 Days Later Virus hits; mass chaos, panic, total breakdown of society- it all happens. Millions starve, or get ripped to shreds, or what have you. But this virus has a little problem- after a few months, the immune systems of infected victims wear it down and it burns itself out. Imagine this: thousands of survivors, bloated on carrion and the flesh of their fellows, start to return to normal. Only those who had been most successful as "infected" are strong enough to survive. They return to sentience, starving and emaciated after denuding the countryside.
And they remember *everything* they've done.
A fully mechanised unit with bradleys and tanks is going to do orders of magnitude more damage than infantry in technicals. Firstly they have stabilised weapons systems, meaning that they're going to incapacitate a great deal more zombies per round expended and can stay on the move whilst they do (an MG strapped on the back of a hilux is going to hit fuck all, no problem if you want suppression, no use if you want zombie kibble), they have bigger guns, can carry more ammo (against a densely packed zombie horde a bushmaster is going to shred multiple targets per round simply by being a really big bullet going really fast), and when they're out of ammo they can extract in total safety by simply squashing anything that tries to stop them leaving.Simon_Jester wrote: The situation with ground vehicles isn't as bad, but the operating costs issue is still legitimate. How much does it cost to put a tank company in the field to fight zombies, and how much more damage will they do than an infantry company in technicals? Some, certainly, but given that the cost disparity is going to be something like two orders of magnitude, I'm really not sure whether it's sustainable.
I had an idea for something along those lines, but A: A seasonal Virus and B: Living 'Zombies'. Creates a scenario where you're not really allowed to kill the Zombies (Grandma will be fine in a few weeks, Billie) for ethical reasons, but they still want to kill you. My scenario wound up far more comedic in the end than yours, but that might be because I hadn't considered 'they remember what they've done' aspect.Thirdfain wrote:Hotfoot had this great idea for a Zombie Apocalypse story: A virus sort of like the 28 Days Later Virus hits; mass chaos, panic, total breakdown of society- it all happens. Millions starve, or get ripped to shreds, or what have you. But this virus has a little problem- after a few months, the immune systems of infected victims wear it down and it burns itself out. Imagine this: thousands of survivors, bloated on carrion and the flesh of their fellows, start to return to normal. Only those who had been most successful as "infected" are strong enough to survive. They return to sentience, starving and emaciated after denuding the countryside.
And they remember *everything* they've done.
In World War Z some military units and survivors used dogs as helpers and dachshunds were popular because they could carry stuff through the ruined urban areas.loomer wrote:What the fuck are you on about?
Why stop at zombies?Come on, like I said, everyone just repeat all the randome altarnate realty hippotheticel scenareo altarnate histories you've all postulated but replace the word "zombie" with "mongoloid" and lets see how cool it seems like.
Brooks tactics against them is to form up infantry squares, right? Guess what an armoured vehicle does? Its a square on its own. Best of all, when you bunker down to sleep, you don't need to dig in and maintain a watch, you can just........ go to sleep by locking your hatches. Keeping one or two soldiers awake to man the comns and keep watch every few vehicles would be a much more effective use of manpower than large infantry companies.Simon_Jester wrote:The real question is whether the logistics burden is worth it, especially for a society fighting a large-scale war to clear its own territory of zombies after (somehow!) being overrun. APCs and tanks are better than infantry in technicals, and I never denied that, but there comes a point at which the qualitiative advantage stops being worth the cost when you're fighting mindless shambling corpses.
The situation with ground vehicles isn't as bad, but the operating costs issue is still legitimate. How much does it cost to put a tank company in the field to fight zombies, and how much more damage will they do than an infantry company in technicals? Some, certainly, but given that the cost disparity is going to be something like two orders of magnitude, I'm really not sure whether it's sustainable.
Probably helicopters and B-52s. You're still going to need airborne supply for units and helicopters provide both reconnaisance, attack and supply capabilities.One thing Brooks did get more or less right, I think, was the way this could affect air support. The F-22 costs tens of thousands of dollars an hour to fly; is it worth it when other aircraft can perform the 'bomb truck' role just as well? For that matter, how many aircraft in the US arsenal are cost-effective in this scenario? Granted, the opposition will be a lot more obliging than humans about bunching up in areas where they can be bombed easily, but it's still a legitimate question.
Sarevok wrote:Prototypes bio wank zombies were pretty convincing. They start as easily put down shamblers but eventually evolve into hulking creature that can take multiple tank shells to put down.
Its funny because this very sentance reminds me of the garbage that was in the Point Lookout expansion for Fallout 3. In the standard game there were radioactive feral ghouls (zombies) who were dang easy to kill and were basically decrepit half-naked lunatics who can apparenly survive for over 200 years in a wasteland until someone with a hunting rifle comes by and blows their head off.Shroom Man 777 wrote:If I had bullshit biowank create a supermongoloid that can take multiple tank shells in the face, would THAT be convincing?
Don't forget the ability to fire while under armor. Sure, you can put a shitload of ammo onto a technical; but the gunner in the back is going to be completely exposed to zombie hordes grabbing at him from the truck bed.Vendetta wrote:A fully mechanised unit with bradleys and tanks is going to do orders of magnitude more damage than infantry in technicals. Firstly they have stabilised weapons systems, meaning that they're going to incapacitate a great deal more zombies per round expended and can stay on the move whilst they do...
The real question is whether manpower is the thing at a premium here. If it is, if you have plenty of industrial resources per capita. Especially the kind of heavy machinery that goes into maintaining armored vehicles, and the extensive petrochemical industry that fuels them.PainRack wrote:Brooks tactics against them is to form up infantry squares, right? Guess what an armoured vehicle does? Its a square on its own. Best of all, when you bunker down to sleep, you don't need to dig in and maintain a watch, you can just........ go to sleep by locking your hatches. Keeping one or two soldiers awake to man the comns and keep watch every few vehicles would be a much more effective use of manpower than large infantry companies.
Yes. Proper aerial spotting is good and important. I agree with that. What bothers me is the question of what the ground forces should look like; infantry would seem more appropriate than tanks, and the need to make them mobile enough to escape concentrations of zombies doesn't necessarily justify the exceptional cost of tracked armor.The interesting thing is, its probably going to be easier to supply and outfit such advanced units than equip and supply large, long lines of soldiers with rifles and comb through the area. The reality is that Brooks tactics would have embroiled the US in a large, long term reclaimation efforts, requiring intensive manpower as soldiers prowl through the area over and over again to kill Zeds. While maintaining a secure perimeter.
A intense sweep through an area, securing the perimeter and patrolling the area to mop up zeds could have been much easily accomplished if the various armies had used aircraft or UAVs. The real issue would be which front deserves such lavish expenditure of forces.
Hey, maybe the zombie virus is like chicken pox where everyone catches it but they only catch it once? Then when one kid at school gets it and collapses in a dead heap during gym class then his parents can pick him up and bring him home. Then they just handcuff him to his bed for a few weeks while feeding him cow brain soup until he gets better.Ryushikaze wrote:I had an idea for something along those lines, but A: A seasonal Virus and B: Living 'Zombies'. Creates a scenario where you're not really allowed to kill the Zombies (Grandma will be fine in a few weeks, Billie) for ethical reasons, but they still want to kill you. My scenario wound up far more comedic in the end than yours, but that might be because I hadn't considered 'they remember what they've done' aspect.