What?Chardok wrote:What. The. Fuck.

Moderator: Beowulf
What?Chardok wrote:What. The. Fuck.
That thought never occurred to me. I'm assuming it's just a tool for uploading and viewing images of entries, possibly with a method of voting.Themightytom wrote: I hope the "Special tool" STO is launching December 9th isn't some cookie cutter editing tool that doesn't let you get your idea accross.
Since the point is to be creative I have a hard time believing they'd actually do anything to seriously hamper creativity. Especially considering the difficulty of implementing that kind of tool.Fuzzy_Modem wrote:That thought never occurred to me. I'm assuming it's just a tool for uploading and viewing images of entries, possibly with a method of voting.Themightytom wrote: I hope the "Special tool" STO is launching December 9th isn't some cookie cutter editing tool that doesn't let you get your idea accross.
You can still put up your idea for all to admire.open_sketchbook wrote:The only reason I'm not submitting a design is because I want CSJM's to win.
You really don't think one entry out of thousands is going to have that big of an impact do you?open_sketchbook wrote:The only reason I'm not submitting a design is because I want CSJM's to win.
Unless the point is just to generate traffic...General Zod wrote:Since the point is to be creative I have a hard time believing they'd actually do anything to seriously hamper creativity. Especially considering the difficulty of implementing that kind of tool.Fuzzy_Modem wrote:That thought never occurred to me. I'm assuming it's just a tool for uploading and viewing images of entries, possibly with a method of voting.Themightytom wrote: I hope the "Special tool" STO is launching December 9th isn't some cookie cutter editing tool that doesn't let you get your idea accross.
I'm sure it is, but they would generate more traffic with hundreds of original pieces of art, than by recreating the component-swap dynamic already in the game.Themightytom wrote: Unless the point is just to generate traffic...
Smoothed out those corners a bit, thanksPrannon wrote:Something that occurred to me, and you can apply this or not, but might it be aesthetically feasible to round off the engineering hull around the main deflector? Instead of a right angle where the deflector ends, why not slant that back to allow for some parallelism with the sleek slant of the neck into the engineering hull. Do you think that's at all ideal, Fuzzy?
I agree, and I too am not sure how to get it back... I'll play around with the neck a bit more...Chardok wrote:The only real criticism I would submit at this point I feel like it's lost a bit of the "coiled snake striking" asthetic.
I'm making the most whacked design I can think of and still be vaguely federation. Essentially parallel universe Enterprise.Phantasee wrote:Listen, Zod, I don't want you to think I'm hating, but I'm with Chardok here: what exactly are you trying to do, here?