Page 8 of 190
Posted: 2004-04-09 09:15pm
by Rogue 9
Okay. I just want a few battle stations (not Death Stars, conventional ones) of about Golan 1 defense platform size. The most any planet will have is four. I'm more dependent upon having my navy stationed all over the place than upon fixed defenses.
Posted: 2004-04-10 01:06am
by Sea Skimmer
Alyrium, Did you even do the math for your ground army? You have three trillion infantry. And your the instantaneous FTL had better have a big time lag for ships using it, say once a week or somthing, I don’t care if its only in your own territory, its a huge advantage.
And Marcao, I don’t think Neutronium armored tanks and artillery the size of space going frigates and destroyers have a place in this STGOD. Actually there’s not really a question about that.
Posted: 2004-04-10 01:18am
by Rogue 9
Not to mention those superdreadnoughts. Man, and I wondered if 50 railguns was going overboard when I wrote up my battleships.

*sniffle-sniffle* you guys are hurting my feelings!
Posted: 2004-04-10 01:24am
by Marcao
changes are a coming.

Posted: 2004-04-10 01:38am
by Marcao
Sea Skimmer: Sorry about the Neutronium bit, if you notice my naval ships did not have any armor listed since I am not aware what the galactic standard is. My assault units, are a holdover of my previous STGOD nation and thus that slipped through the cracks. As for the assault units, I cut the largest two which were the most over the top. If you are familiar with the setting heavy gear, I am trying to mirror the "land ships" in the setting. If you don't like it, that is regrettable. You are under no obligation to play with me in this STGOD. I will do as many changes as possible and I am willing to bend over backwards when it comes to the nation, but there are somethings that I am not flexible on. These are things that make my nation worth playing. I have no magical powers to throw around, I have no ships that utterly violate the laws or physics and all that jazz. I have my wannabe-bolos however. *shrug*
Rogue 9: When it comes to ship scale armament, the general rule that applies to STGOD's is that all things considered ships of the same class are equal. This is of course assuming that both nations started with an equal number of ships. In essence, if you have 8 dreadnoughts and I have 80, your eight dreadnoughts are loosely equivalent to ten of my own. Thus, if I have a dreadnought firing 1000 glass shard cannons, and you have a dreadnought firing 2 tennis ball cannons, they are loosely comparable under most circumstances assuming that we have similar numbers of the vessels to begin with. Nonetheless, I toned down my navy a bit to numbers that are a bit more reasonable.
edits: clarification
Posted: 2004-04-10 01:43am
by Thirdfain
Bes5des, Sea Skimmer, think how easy those things are as targets for orbital bombardment or artillery.
Posted: 2004-04-10 03:32am
by Alyrium Denryle
Alyrium, Did you even do the math for your ground army? You have three trillion infantry. And your the instantaneous FTL had better have a big time lag for ships using it, say once a week or somthing, I don’t care if its only in your own territory, its a huge advantage.
OOPS! That was probably just a math error.. let me doublecheck...
The infantry itself comes out to around 3 billion. The dragons attached to each legion are basically what amounts to my air-force/armor
And yet there are other powers that have instantaneus in-territory FTL. Take it up with them as well. Hell there is nothing stopping anyone else from having limited access gates within their territory. So it isntl like I am claiming a massive exclusive advantage. But if it makes you feel better, they are to small to send the entire fleet through at a time with.
Posted: 2004-04-10 05:14am
by Sea Skimmer
Alyrium Denryle wrote:
OOPS! That was probably just a math error.. let me doublecheck...
The infantry itself comes out to around 3 billion. The dragons attached to each legion are basically what amounts to my air-force/armor
Sorry my mistake, it is 3 billion, I was missreading the calculator on a computer running in a 1600x1200 resolution. The thing was tiny as hell.
And yet there are other powers that have instantaneus in-territory FTL. Take it up with them as well. Hell there is nothing stopping anyone else from having limited access gates within their territory. So it isntl like I am claiming a massive exclusive advantage. But if it makes you feel better, they are to small to send the entire fleet through at a time with.
Well I've been reading through the OOB thread in phases and I haven't gotten to any others which also claim instant FTL. I fucking hate the idea and ideally everyone would remove it. The effect is that you can go to the greatest lengths to mass your forces and achieve surprise and yet the power you attack could still mass its entire navy against you instantly. That's just stupid and basically garantees a defenders success since the attack needs to leave ships behind to cover his own space which he can't hop back to and the defender also likely has the support of battlestations and or ground batteries.
Like the other things I've complained about this is just the sort of thing I see causing problems in the future, and I'd like to see them all argued over now, not then.
Posted: 2004-04-10 05:23am
by Rogue 9
There are at least two powers using Stargate-like means of travel.
Posted: 2004-04-10 05:27am
by Sea Skimmer
Marcao wrote:Sea Skimmer: Sorry about the Neutronium bit, if you notice my naval ships did not have any armor listed since I am not aware what the galactic standard is. My assault units, are a holdover of my previous STGOD nation and thus that slipped through the cracks. As for the assault units, I cut the largest two which were the most over the top. If you are familiar with the setting heavy gear, I am trying to mirror the "land ships" in the setting. If you don't like it, that is regrettable. You are under no obligation to play with me in this STGOD. I will do as many changes as possible and I am willing to bend over backwards when it comes to the nation, but there are somethings that I am not flexible on. These are things that make my nation worth playing. I have no magical powers to throw around, I have no ships that utterly violate the laws or physics and all that jazz. I have my wannabe-bolos however. *shrug*
I don't really care about the smaller ones, when you have things that are the equivalent of major warships however and the game has a cap on those I do.
Thirdfain wrote:Bes5des, Sea Skimmer, think how easy those things are as targets for orbital bombardment or artillery.
Orbital bombardment also destroys continents and ecosystems, which in turn make any ground combat pointless, since all you can really hope to capture is the basic mineral resources of the world and there's no point not to blast everything. It would be fun for a change for someone to actually fight a real battle on a planet. As it is outside of about three posts in the first STGOD no one has had much reason or need for more then MP battalions and commando teams their land army.
Posted: 2004-04-10 05:29am
by Rogue 9
I use railguns. I could shell a planet without BDZing it if I cared to do so. (And found a way to deal with that pesky atmosphere burning up the shells. Oh well.)

Posted: 2004-04-10 05:37am
by Thirdfain
Orbital bombardment also destroys continents and ecosystems, which in turn make any ground combat pointless, since all you can really hope to capture is the basic mineral resources of the world and there's no point not to blast everything. It would be fun for a change for someone to actually fight a real battle on a planet. As it is outside of about three posts in the first STGOD no one has had much reason or need for more then MP battalions and commando teams their land army.
I found myself in numerous ground engagements in STGOD2, despite that fact that BDZ level firepower was common. the invasion of Brisbane, the defense of Ulrich and Coventry, the invasion of Corneria.
Posted: 2004-04-10 10:59am
by Marcao
Sea Skimmer wrote:I don't really care about the smaller ones, when you have things that are the equivalent of major warships however and the game has a cap on those I do.
cool beans.

Posted: 2004-04-10 11:23am
by Jaded Masses
So its a no go on instant travel between colonies? Damn. Well I need to rewrite some stuff now, I was prepared to suffer a much slower FTL though.
Posted: 2004-04-10 11:24am
by lazerus
The stargates arn't broken. I'm keepen em.
Posted: 2004-04-10 11:59am
by Dahak
I personally prefer a Farcaster-style Gate-system. Much more refined

Posted: 2004-04-10 12:08pm
by Alyrium Denryle
Jaded Masses wrote:So its a no go on instant travel between colonies? Damn. Well I need to rewrite some stuff now, I was prepared to suffer a much slower FTL though.
\
Dont bother, if it is in your territory who besides sea skimmer cares?
Fuck if everyone has it, it stops being that "major advantage" he claims it is.
Posted: 2004-04-10 12:15pm
by lazerus
I've just been looking over everyone's OOB's and reading the OOC thread.
I'm calling BS on aly's magic. It's blatent godmoding, indestructable ships, invibile teleporting infantry, and, according to what he said over chat, planets that can withstand constant NBC bombardment for WEEKS before they even take damage.
Godmoooooooooooooode.
actually...
Posted: 2004-04-10 12:24pm
by Marcao
I think that Sea Skimmer has a point with instant travel times even if its only limited to one's own territory. Consider this, Player A invades Player B and takes over X amount of B's territory. Player A now considers the territory ceased, as his own. Player B goes off and plots with Players C and D about recapturing the land he lost to player A. Players B, C and D wait until Player's A fleet is scattered before attacking in a massive combined effort. Player A instantly recalls his fleet to the battle site and screws up the "surprise" attack that Players B, C and D had been working on.
Instant travel times in one's own territory means that a defending player will never be weak anywhere as he can move around his fleet(s) as he or she wishes. That is pretty broken, granting a nearly insurmountable defensive edge to nations with the technology. Can anyone say strategic paralysis? *shrugs* That is how I see it however.
Posted: 2004-04-10 12:26pm
by lazerus
Dosn't work like that, the ships would have to line up at the gate and march through, they aren't teleported. And players B, C, and D could always just distroy the gate in their inital attack.
Posted: 2004-04-10 12:30pm
by Alyrium Denryle
lazerus wrote:I've just been looking over everyone's OOB's and reading the OOC thread.
I'm calling BS on aly's magic. It's blatent godmoding, indestructable ships, invibile teleporting infantry, and, according to what he said over chat, planets that can withstand constant NBC bombardment for WEEKS before they even take damage.
Godmoooooooooooooode.
I told you that I was overstating the defensive strengths of the shields. DOnt try to pull that BS.
Are other powers capable in theory of using transporting and cloaking devices? The answer to this question is YES. That they never placed them in their OOB is not my problem.
Besides the teleportation is short ranged, and the invisibility doesnt hinder the sensors of ships in orbit.
Posted: 2004-04-10 12:31pm
by Alyrium Denryle
lazerus wrote:Dosn't work like that, the ships would have to line up at the gate and march through, they aren't teleported. And players B, C, and D could always just distroy the gate in their inital attack.
Exactly. Using fixed portals nulifies that advantage.
Posted: 2004-04-10 12:44pm
by Beowulf
lazerus wrote:Dosn't work like that, the ships would have to line up at the gate and march through, they aren't teleported. And players B, C, and D could always just distroy the gate in their inital attack.
But one would assume that it would take a little while to get past the fixed defenses, at which point ships have started streaming through, and it gets much more difficult to accomplish the objective of destroying the gate.
Posted: 2004-04-10 12:45pm
by lazerus
But for that to work, player A would have to have all his ships just sitting there, waiting for an attack.
Posted: 2004-04-10 12:48pm
by Marcao
lazerus wrote:But for that to work, player A would have to have all his ships just sitting there, waiting for an attack.
That is not necessiarly true. Most systems are going to have some sort of early warning network, and if you place a high-value target such as a gate it will probably have some fixed defenses nearby. Now, if you are saying that your gates will be defenseless and exposed, that is one thing. However, I imagine that most nations will go out of their way to make gates hard targets and thus, the problem still applies.