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Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 06:28am
by Karmic Knight
SiegeTank wrote:I'm fine with a limited outbreak in the PRSF though, one could always slip through the cracks, but in no way is this going to be a serious problem.
I'm fine with an infection of the poor sections of the Commonwealth, ie the CFR states, and Earlesi (Vinish Wilderness Zone).

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 06:29am
by PeZook
S-400s and hundreds of modern fighters. I'm not sure if Byzantium delivered any Mig-31Ts for me, but I'm sure we could borrow some from the CSR to go after those baloons.

And, of course, if Stas secured them, it shouldn't be a problem.

if timer = X days AND detect_land >< 1 then
{disarm fuse
drop payload}

Some would fail, of course, and spray anyways, others would fail totally and just drift around, but most of those who missed would just drop their capsules into the ocean.

BTW, I like the accusations that LOL nobody plans ahead joo idiots!

I guess that's why I had an LHD battle group doing nothing near Astaria, and loaded it with proper equipment necessary to safely extract my people ever since the Firebee drone spraying, huh? Or that Norseman went into lockdown smelling what was going to happen? Lots of people planned ahead here, some more competently than others. Many people just aren't clear on the finer details, hence why we get arguments over numbers, mostly. I'm sure that if Japanistan invaded me, there would be a similar series of posts to determine just how hard a guerilla campaign would be for them - and you couldn't say I didn't plan ahead for that: even my education system is part of civil defence and geared to breeding good healthy partisan material, after all. Yet we'd still have a discussion over it.

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 06:35am
by MKSheppard
So, Bang. The game is over.

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 06:36am
by KlavoHunter
How wonderful that my ingame self and most of my 9.2 million+ citizens will now be dying because of a war they had nothing to do with. Fuck every single one of you who let the Biological genie out of the bottle. Especially you, Shep. :finger:

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 06:41am
by PeZook
MKSheppard wrote:So, Bang. The game is over.
Yeah. Se we can rewind back one year and play again without you? Since the game is over anyway, there's nothing to bitch about! Win-win!

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 06:43am
by MKSheppard
PeZook wrote:Yeah. Se we can rewind back one year and play again without you? Since the game is over anyway, there's nothing to bitch about! Win-win!
Sure, go ahead and reboot it into SDN World v3. I'm done with the game, like Skimmer.

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 06:54am
by Shroom Man 777
Okay, let's continue!

:D

[Guys, let's totally ignore Shep's post and save ourselves the trouble of establishing Game 3.]

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 06:55am
by K. A. Pital
MKSheppard wrote:So, Bang. The game is over.
Quite a few? :lol: 200 missiles? The CSR has a similar number of interceptors, and you threw them into virtually every country! :lol: So there's no way you could dedicated more than a few dozen to us, a number our ABM would cope with.

You lost fucker. Deal with it.
DF-25s - hey guys, forgot about the 200 I bought near game start, eh start major pandemics all around the world. Mass megadeath.
Hey Shep, fuck you. The Old Continent ABM system can deal with a fraction of that number at ease.

But yeah, like expected.

Fuck you, you pathetic little shit-stain. You and Skimmer raised a stink about me poisoning some people with collateral damage from balloons, but then you claim - as usual, in a totally unrealistic bullshit, bullcrap attack with ICBMs which were fucking banned by Marina - to kill everyone.

Now you see who really wanted to exterminate the world? Right guys. It wasn't the CSR. The CSR didn't have an option to kill everyone in case it was attacked.

I'm satisfied that the true FUCKER who ruins every fucking SDN world game is shown: it's Sheppard, who plans to kill every nation on Earth every time. And Skimmer, his lapdog who claimed that Sheppard "restricted" his use of bioweapons just several posts earlier (and now we have Shep murdering the world).

:lol:
Shroom wrote:[Guys, let's totally ignore Shep's post and save ourselves the trouble of establishing Game 3.]
I agree. Fuck the troll. "World apocalypse" with 200 ICBMs each with a ton of bioweapons? When he later claimed that he suffered a mere "10%" of his poplation casualties when stricken with a few ton of bioweapons? Who the fuck does he take us for? :lol:

Game carries onwards with Shepistan dead.

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 07:10am
by Shroom Man 777
Oh Shroomy boy, the pipes, the pipes are calling!

*sheds tear*

:lol:

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 07:12am
by Shroom Man 777
Stas Bush wrote:I'm satisfied that the true FUCKER who ruins every fucking SDN world game is shown: it's Sheppard, who plans to kill every nation on Earth every time.
:lol:
:lol: :lol: :lol:

I'm in hysterics, man.

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 07:20am
by Coiler
I'm torn between wanting to simply continue on without Shep, or to keep trying to start the new SDNations in the past.

(So what's the deal with Shep's strike-did it happen and was weathered out, or are we playing like it didn't happen at all?)

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 07:24am
by PeZook
It seems more elegant that it happened and we managed to defeat it. I can retcon my post away, or assume Paul had a hallucination about his country slowly dying.

Yeah, I like the second option. The war happened, the strikes happened, and Paul didn't sleep for 72 hours and this caused a lucid nightmare. Mindfuck!

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 07:24am
by K. A. Pital
So Shep got out of options.

He could no longer claim he was "targeting bio weapons", but neither could he really cause the world to die.

I will have to remind Shep that while his ICBM attack gets to stand (of course, with all the caveeats about Shep being unable to seriously damage the OC nations, led by the Slavic Confederacy, Canissia, IRT and just about everyone who heavily invested into ABM :lol:) thus the damage from his attacks is limited to Southern Hemisphere (and even then, I think most people have at least rudimentary ABM systems, meaning many can down the one missie coming their way with an S-300 or Patriot battery) :lol:

But forwariding one year is against the rules - we already ruled once against time-forwarding, right :lol: . So Shep quit. His "1 year after" post is thus null and void.

Shep lobbed around 1 to 20 tons of bioweapons into each nation, but since the ballistic missiles are not floating and spraying weapons, the effect of Biowar could be prevented by either totally napalming or nuking the site of the ICBMs fall. :lol: And since Shep himself estimated the death of "5%" of population as the worst outcome for a nation with modern medical system hit with 1-2 tons of bioweapons, that's as much damage as he can hope to cause to modern nations with his crybaby attack.

Cry, baby, cry.

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 07:27am
by Shroom Man 777
Well, Shroomania certainly has modern ABM - thanks to Ronald Von Reagan and the Crimson's 'Evil Empire' :P

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 07:27am
by CmdrWilkens
MKSheppard wrote:So, Bang. The game is over.

Yopu know release your bio agents of doom but your subs are getting sunk. Part of the reason I've been shading some posts to indicate I have my own long distance patrols is to handle this. After you decided to fuck me over with your super uber subs of doom I've had one of my two fuckign SubRon's listenign for them constantly and since you decided to a) Give me a nice transient escaping your attack (before remembering that my SubRons are 8 ships and this translates to a 4 ship patrol) and b) Leave port in a rush giving me some nice exit transients.

In about five minutes your precious Jacks are about to be sunk. You don't get to fast forward a year in your posts just because you don't like what everyone else did. Now you get to feel what it is like to be Norseman in reverse.

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 07:28am
by Shroom Man 777
We can sink his subs with our MEGAFUCKERS too, right PeZook? :lol:

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 07:31am
by K. A. Pital
Modern OTH ABM radars - like the kind we have in the Old Continent, and like Phong has - will notice the incoming BM at 5000-6000 km away. Meaning Shep's attack failed. And Shroomania itself is in the OC defensive envelope, not to mention own defenses.

The IRT and Old Continent at the very least soldier on bravely. :lol: And suddenly Shep thinks that he can overcome modern ABM systems with the long-range ICBM arsenal of ~200 when he finds out he's been tricked to enter the war with Astaria so that other nations can finish off the insane guy :lol: Stuart would have a laugh at this for sure.

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 07:35am
by PeZook
Dunno, Shroom...we only have a limited numbr of Yer Moms,and we agreed to use themfor deterrent patrols, not Jack-hunting.

Let Wilkens hunt for them, and maybe a couple captains will surrender their boats, breaking down under pressure.

When given the order to kill billions with bioweapons, it's not unconceivable that even the strongest and best conditioned people would break and go "fuck it". Especially since their choice is: launch our payloads and destroy the world, having nowhere to come back to after all is done, or surrender and live to a ripe old age in relative comfort. Wow...hard choice...

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 07:39am
by Shroom Man 777
Fine, we can use our other subs. Seawolves, Virginias, Akulas, Type 212s, etc.

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 07:39am
by CmdrWilkens
Oh no, the Jacks are under surface and I'm not giving them a chance to come up and strike. I've put the posts out there and if Shep wants to try some bullshit he can but each of his ships is getting hit by between 1 and 4 torpedoes with follow on strikes unless there is a confirmed kill. That's the strike order and down they go.

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 07:40am
by K. A. Pital
Wow...hard choice...
Yeah. Especially as most those crews might even know is that Astaria killed Shepistan - and nothing more. :lol: Would they try to take revenge at people who had nothing to do with it? Unlikely.

So Shepistan dies, and it's only survivors would probably simply say "fuck it".

Else, the Igo-26 requires to be at least 500 km close to launch - and if he's targeting inland, it means even closer. The CSR has hundreds of patrol boats and dozens of SSKs streaming the seas.

Considering Shep can't dedicate more than 1 boat to a nation, it's unlikely he would even manage to do it. Especially as he had to reload the boats from the Astaria venture, and replenishing the boats when you are at war is dangerous. Shepistan does not have floating submarine bases like my "VOLGA" so he can't re-plenish them at sea.

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 07:41am
by Shroom Man 777
Good. Kill them all.

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 07:47am
by K. A. Pital
The fun part would be helping the Old Dominion to machinegun Shepistani refugees. The mere thought about it is satisfying.

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 08:06am
by Siege
I'm going to tacitly ignore this ridiculous rockets of doom nonsense. I've got three AEW&C stratellite constellations, fleets full of Aegis destroyers with SM-3s, five air defence groups stuffed full of every AA missile conceivable and dozens of fricking laser cannons set up to deal with exactly this sort of contingency, and I'm going to assume that the operators do their job and intercept whatever's coming our way.

EDIT: Scratch that, let's stick with PeZook's idea. The subs surrendered. Crisis over, and the world is a better place for it.

Re: SD.Net World Redux Comment Thread III

Posted: 2008-10-31 08:10am
by K. A. Pital
I'm going to tacitly ignore this ridiculous rockets of doom nonsense. I've got three AEW&C stratellite constellations and five air defence groups stuffed full of every AA missile conceivable and dozens of fricking laser cannons set up to deal with exactly this sort of contingency, and I'm going to assume that the operators do their job and intercept whatever's coming our way.
If you imported at least a few I.R.T. ABM-capable SAM batteries for your city (and you are a city-nation anyway), you should easily down the 1-2 missiles Shep could throw.

There's well ~100 nations in SDN world, and some have ABM shields which require more than 1 missile to pierce. And four continents, meaning 25 missiles against each continent at best. :lol:
The subs surrendered.
Some sunk, some surrendered. Who in their sane mind would cause mass murder for... nothing? Against people who had nothng to do with the attack on Shepistan :lol: