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Posted: 2004-09-09 05:12pm
by Thirdfain
Eketrina, on the other hand, is almost ALL Hajr members. Of course, many of them don't do "military" things, but they are all Hajr members, who purposefully left their home clusters to expand the Diaspora. It's a legitimate military target, thouogh it is also one of the hardest targets- the Cluster and it's shipyards are encased in excellent point defense and a planetary-level shielding system that would take even a fleet like yours an hour or so to break.

Posted: 2004-09-09 05:13pm
by Rogue 9
Thirdfain wrote:Eketrina, on the other hand, is almost ALL Hajr members. Of course, many of them don't do "military" things, but they are all Hajr members, who purposefully left their home clusters to expand the Diaspora. It's a legitimate military target, thouogh it is also one of the hardest targets- the Cluster and it's shipyards are encased in excellent point defense and a planetary-level shielding system that would take even a fleet like yours an hour or so to break.
Why do you think we send such a gigantic combined fleet? We expected that kind of resistance at Elysium.

Posted: 2004-09-09 05:13pm
by Thirdfain
Rogue9, BTW, I've made it clear enough often enough as to the nature of Eketrina, and I'm not going to allow the Mulligan to pull your fleets all the way back to Known Space. You're in Elysium, you can turn around and hit some target in Known Space, or you can do whaty you will in Elysium. S'up to you, but I think I'd oppose an instant retconning of your move to Elysium.

Posted: 2004-09-09 05:15pm
by Rogue 9
I have no intention of retconning all the way back to Known Space, just back to where we open fire. We had bad intel, we're turning around and going back.

Posted: 2004-09-09 05:15pm
by Alyrium Denryle
Moving to Elysium, not opening fire, and moving on, I think would be the order of business.

Posted: 2004-09-09 05:15pm
by Thirdfain
Cool, fine by me. Eketrina is the heart of the Hajr, Elysium is our civilian support base.

Posted: 2004-09-09 05:19pm
by Bugsby
Aly, post your ships in-system. Giving fleet numbers doesnt help if you havent put what those fleet numbers suggest in the OOB.

Danielbsen, same thing. But know that you won't be getting there for a long time now. I don't know where you are exactly, cuz Hotfoot never put you on the map, but you are a BARE MINIMUM of 18 hours away. And it's probably closer to 2 days.

Posted: 2004-09-09 05:20pm
by Rogue 9
Yes, now how about addressing my proof that no Alliance ships could possibly have been in Monacoran space? Everyone knows now where that task force actually was; in order for it to get to Elysium it would have had to be long gone from Known Space by the time that fleet was supposedly filmed, and everything else was in port at the time, though that's rapidly going to change.

Posted: 2004-09-09 05:20pm
by Darksider
What the hell is up with all these mulligans?

No one gave me a mulligan when I....um......did somthing that isn't important right now (STGOD Mk. 1 vets know exactly what i'm talking about)

Posted: 2004-09-09 05:20pm
by Alyrium Denryle
Nothing has jumped in yet. I cant very well post fleet numbers...

Posted: 2004-09-09 05:21pm
by Rogue 9
Darksider wrote:What the hell is up with all these mulligans?

No one gave me a mulligan when I....um......did somthing that isn't important right now (STGOD Mk. 1 vets know exactly what i'm talking about)
All these? It's precisely one.

Posted: 2004-09-09 05:22pm
by Thirdfain
I gave him a mulligan because I think he misinterpereted me. That's his bad, but I don't feel that I should punish him so badly over it.

Posted: 2004-09-09 05:23pm
by Darksider
Thirdfain wrote:I gave him a mulligan because I think he misinterpereted me. That's his bad, but I don't feel that I should punish him so badly over it.
Alright.

Posted: 2004-09-09 05:27pm
by Thirdfain
Hey, Alyrium? Remember- transit time in between systems is measured in hours, not seconds. Have the Krell and Monacorans even opened fire? You seemed able to gather up all your ships mighty fast. Unless they were all right near the system, please remove your post.

Posted: 2004-09-09 05:33pm
by Alyrium Denryle
He went through my warning nets, hence the fleets being already en route when they showed up outside the oort cloud of one of my core worlds

Posted: 2004-09-09 05:35pm
by Thirdfain
Aren't you paying attention? The Warning nets on a world will pick up the enemy 15-20 minutes out. Your strategic, nation-wide nets would only be able to pick up the fact his fleet as a faint contact at the edge of their range, you'd know he's coming, but not to which world.

Only once one of your system's nets went off would you know what world he's hitting.

-edit- this was ALL established prior to my attacks on the White Suns. He knows I have a fleet diving towards his core worlds, but not which one they are heading to.

Posted: 2004-09-09 05:36pm
by Rogue 9
Hey Nitram, what's the nature of your operatives' safehouse or wherever they're staying on Pinnacle?

Posted: 2004-09-09 05:36pm
by Alyrium Denryle
Didint we agree on the Net of Increasingly Small Holes idea, in which the closer one gets to core words, the more likely they are to be detected?

Or did I miss something

Either way, I will edit...

Posted: 2004-09-09 05:37pm
by SirNitram
Rogue 9 wrote:Hey Nitram, what's the nature of your operatives' safehouse or wherever they're staying on Pinnacle?
Just a set of private apartments. They don't really risk gathering; ones and twos in major cities.

EDIT: I should note, such agents are all over the Alliance.

Posted: 2004-09-09 05:40pm
by Thirdfain
YEah, that's what we agreed. Once a fleet gets without 20 minutes of a core world, the it's nets go off and you know where they are headed.

On the other hand, when they are approaching the core worlds region, you won't get a signal an HOUR out, saying where the enemy will head. You'll get some contacts from the edge of your colony's nets, indicating enemy fleets are coming, but not telling you what systems they are headed for.

This has been dealt with already to stop EXACTLY what you are doing, in other words, instantly having all your ships in position to block an attack.

Posted: 2004-09-09 05:41pm
by Alyrium Denryle
if you can tell where they are, you can send fleets in their general direct, and essentially follow them.... But of course, that possibility gets ignored.

Oh well, he can deal with the planetary defenses for an hour

Posted: 2004-09-09 06:05pm
by Bugsby
OOOh, Rogue, you wascally wabbit. :D

Posted: 2004-09-09 06:10pm
by Beowulf
Hmm... It occurs to me that I should probably specify what the light freighter I'm taking to Lastport is like:

20 ton cargo capacity.
Military grade AM reactor
corvette level shielding
6 PDS clusters

Carrying a number of computers as cargo, as well as some "medical" supplies, and other various high-value compact items.

Posted: 2004-09-09 06:11pm
by Dahak
Beowulf wrote:Hmm... It occurs to me that I should probably specify what the light freighter I'm taking to Lastport is like:

20 ton cargo capacity.
Military grade AM reactor
corvette level shielding
6 PDS clusters

Carrying a number of computers as cargo, as well as some "medical" supplies, and other various high-value compact items.
Just asking before the obvious BOOM is going to happen: How large an explosion will said AM reactor produce? :)

Posted: 2004-09-09 06:15pm
by Rogue 9
Beowulf wrote:Hmm... It occurs to me that I should probably specify what the light freighter I'm taking to Lastport is like:

20 ton cargo capacity.
Military grade AM reactor
corvette level shielding
6 PDS clusters

Carrying a number of computers as cargo, as well as some "medical" supplies, and other various high-value compact items.
You honestly think Frigid is going to allow non-allied military grade anything into Lastport?