Darth Wong wrote:Of course, the reason you can't pause the game and examine the situation or issue commands in SupCom is that, just like it is in every other RTS game, your ability to frenetically work the interface is considered an important component of "strategy".
Well, I'm not saying that you can or can't pause the game. I'm just saying that playing the game from an extremely high view reduces the need to pause the game since you have a better idea of what the battlefield looks like. When you can see more on your screen, it takes less time to evaluate the situation in the heat of battle.
BTW, you don't have to manually scroll around the map in the Total War games. You can just click on the small map in the corner of the screen and it will take you there.
I don't manually scroll around the map and I do click on the small map in the corner of the screen. However, you're still forced to adopt multiple viewpoints of the map to command your forces as opposed to seeing the whole picture on your screen. I mean in TW, it's cool to see everything close up and in a tilted angle but I occassionally run into problems like giving groups incorrect waypoints due to the nature of maneuvering your troops in a 3D environment at an angled view with a 2-D interface.
Making people click on individual units each time you want them to use a special ability is just sadistic, unless it only applies to a small number of "hero" characters.
That's probably the number one reason why I never liked WarCraft 3. There were far too many diverse units, each with their own little special ability. The micromanagement required was just excessively annoying and a total turn off.
PS. I tried playing the SupCom demo again. I don't know who said that resource management was de-emphasized in this game, but it seems to me that I'm always running out of mass.
Ha! The fact that the resource system requires you to pay more attention to the rates of collecting and spending should be a big enough clue that resource management is much more involved in SupCom than in most RTS games.