Page 9 of 32
Posted: 2003-10-23 12:00am
by Anarchist Bunny
Well, I got my guy started, going in a much different direction with him, I'll probly post him here tomarrow with a general (ex-soldier) background, but nothing indepth into his history or personality to make him easily fit into the game a little bit later.
Posted: 2003-10-23 06:06pm
by Arthur_Tuxedo
I'll be handling the die rolling. Not that I don't trust everyone but, well... I don't trust everyone
As for your character Anarchistbunny, sounds good, look forward to seeing it.
Posted: 2003-10-23 08:13pm
by Alyrium Denryle
Lets see if the good doctor can avoid becoming a cop killer.
Posted: 2003-10-23 10:46pm
by Arthur_Tuxedo
Alyrium Denryle wrote:Lets see if the good doctor can avoid becoming a cop killer.
At the risk of interfering with player decisions, the real question at this point is whether he can avoid becoming swiss cheese. I sense that you're taking something of a conventional RPG mentality here, and that just won't get you too far in Tensided. You can't use a silver tongue to get cops pounding on the door of a criminal they have been tasked to arrest to go have some donuts instead and be relieved of their jobs when they get back to headquarters, and you can't expect to win a firefight with cops using only a glock 18 and a mattress as cover. I don't normally give overt advice to players during a game on what they should do, but you've got several different ways of escaping that I can think of, and making a stand should be the last thing on your mind. Don't mean to bust your chops, just trying to steer you in the right direction.
Posted: 2003-10-23 10:56pm
by Alyrium Denryle
Arthur_Tuxedo wrote:Alyrium Denryle wrote:Lets see if the good doctor can avoid becoming a cop killer.
At the risk of interfering with player decisions, the real question at this point is whether he can avoid becoming swiss cheese. I sense that you're taking something of a conventional RPG mentality here, and that just won't get you too far in Tensided. You can't use a silver tongue to get cops pounding on the door of a criminal they have been tasked to arrest to go have some donuts instead and be relieved of their jobs when they get back to headquarters, and you can't expect to win a firefight with cops using only a glock 18 and a mattress as cover. I don't normally give overt advice to players during a game on what they should do, but you've got several different ways of escaping that I can think of, and making a stand should be the last thing on your mind. Don't mean to bust your chops, just trying to steer you in the right direction.
Oh dont worry, you have made it rather clear that I cant rely on being a death machine in this(hell I designed him so that he isnt) but why not try to talk them down while looking for an escape route?

Sympathy for my plight may make them a little less apt to kill me, should they catch me, so...
And I am searching for that escape route. Back doors they didnt notice, ventilation shafts, windows. etc.
Posted: 2003-10-24 05:18pm
by Arthur_Tuxedo
Small update on the rules. No changes rules-wise (of course, since we've already started), just started a showcase of contemporary (by 2030 standards) weapons section.
Posted: 2003-10-25 12:56am
by CorSec
Arthur Tux wrote:Coordination check
Difficulty: 12
AT: 10 (5 + 5)
d10 roll: 6 + 10 = 16
MoS: 4
With a fair amount of grace for a heavy guy, Blaine vaults himself over the bar and lands in a crouch on the other side.
Huzzah! Last time I think I sprained somthing and broke a few bottles tripping over the bar.
Posted: 2003-10-25 01:05am
by Alyrium Denryle
Dr. Lennox survives round 1... lets see if he can complete his escape...
But for that, I need the terrain info.
Posted: 2003-10-25 01:52am
by Utsanomiko
*Grumble grumble* Figures I get have the luck of playing a lawless, cowardly, free-roaming theif that gets stuck in the middle of a fucking fascist police-state with a fetish for raids. Whatever happened to world-wars turning nations into hives of anarchy and guerilla warfare?

da police
Posted: 2003-10-25 02:09am
by Marcao
heh, I respect the police in the setting allready. I mean fuck, Dirk makes it into the city and they are on him like a hobo on a ham sandwich. *smiles* it makes for great reading though.

Re: da police
Posted: 2003-10-25 03:25am
by Gerard_Paloma
Marcao wrote:I mean fuck, Dirk makes it into the city and they are on him like a hobo on a ham sandwich.
Heh, yeah, but then Dirk's not a very good guy. Do you get the feeling he's drawn a bead on a cop more than once?

Re: da police
Posted: 2003-10-25 04:03am
by Utsanomiko
Marcao wrote:heh, I respect the police in the setting allready. I mean fuck, Dirk makes it into the city and they are on him like a hobo on a ham sandwich. *smiles* it makes for great reading though.

Then again, Stavis
is that hobo after a ham sandwich. Why do you think he's only got $300 worth of weapons, a stolen trenchcoat, and 'ATMs' listed as his main source of income?

Posted: 2003-10-25 12:59pm
by Alyrium Denryle
Darth Utsanomiko wrote:*Grumble grumble* Figures I get have the luck of playing a lawless, cowardly, free-roaming theif that gets stuck in the middle of a fucking fascist police-state with a fetish for raids. Whatever happened to world-wars turning nations into hives of anarchy and guerilla warfare?

Hehe, yeah I know.
I want to know how they found the inconspicous telepath... Damn they have some good detective work... And they cant even be reasoned with.
Posted: 2003-10-25 01:24pm
by Hotfoot
Alyrium Denryle wrote:And they cant even be reasoned with.
Um...when the cops are knocking on your door with a warrant for your arrest, you do not exactly have a good position to reason with them. They are not there to discuss the validity of the charges, they do not want to debate if they should bring you in or not. The only options you have are to kill them, run, or to give yourself up.
Posted: 2003-10-25 01:30pm
by Alyrium Denryle
Hotfoot wrote:Alyrium Denryle wrote:And they cant even be reasoned with.
Um...when the cops are knocking on your door with a warrant for your arrest, you do not exactly have a good position to reason with them. They are not there to discuss the validity of the charges, they do not want to debate if they should bring you in or not. The only options you have are to kill them, run, or to give yourself up.
Dont have much experience with uniformed officers so..
On the other hand, they ARE still human...
Posted: 2003-10-25 01:33pm
by Hotfoot
Alyrium Denryle wrote:Dont have much experience with uniformed officers so..

Watch COPS sometime.
On the other hand, they ARE still human...
And so are you. Difference is that they've got ballistic armor and bigger guns.

Posted: 2003-10-25 01:53pm
by Alyrium Denryle
Hotfoot wrote:Alyrium Denryle wrote:Dont have much experience with uniformed officers so..

Watch COPS sometime.
On the other hand, they ARE still human...
And so are you. Difference is that they've got ballistic armor and bigger guns.

Point...
Just wait.. Soon, I will be able to rape their MINDS... then my current weakness as a support character will be outshined by my ability to control their very thoughts... Assuming of course I survive this encounter.
Posted: 2003-10-25 02:33pm
by Marcao
Heh, yeah, but then Dirk's not a very good guy. Do you get the feeling he's drawn a bead on a cop more than once?
heh. I get the vibe that Dirk is a bad, bad man.

I like him.
Then again, Stavis is that hobo after a ham sandwich. Why do you think he's only got $300 worth of weapons, a stolen trenchcoat, and 'ATMs' listed as his main source of income?
Aaaah, Stavis. I hope he makes it out of this mess allright. Nice touch with the quarters and the buffalo wings.

Posted: 2003-10-25 06:46pm
by Arthur_Tuxedo
CorSec wrote:Arthur Tux wrote:Coordination check
Difficulty: 12
AT: 10 (5 + 5)
d10 roll: 6 + 10 = 16
MoS: 4
With a fair amount of grace for a heavy guy, Blaine vaults himself over the bar and lands in a crouch on the other side.
Huzzah! Last time I think I sprained somthing and broke a few bottles tripping over the bar.
Lol! I was kind of hoping you'd fail the roll, catch your foot on the ledge of the bar and go headfirst into the drinks, but alas...

Re: da police
Posted: 2003-10-25 06:50pm
by Arthur_Tuxedo
Marcao wrote:heh, I respect the police in the setting allready. I mean fuck, Dirk makes it into the city and they are on him like a hobo on a ham sandwich. *smiles* it makes for great reading though.

Well, they're not
too competent in general, I just like to start campaigns with a bang
EDIT: And a guy who often carries a Browning Automatic Rifle openly, wears camo, and drives a 1968 Dodge Charger is hard to miss

Re: da police
Posted: 2003-10-25 07:01pm
by Gerard_Paloma
Arthur_Tuxedo wrote:And a guy who often carries a Browning Automatic Rifle openly, wears camo, and drives a 1968 Dodge Charger is hard to miss


And Dirk knows this, but he does it anyway. Why? Because he just doesn't give a damn.
Posted: 2003-10-25 08:30pm
by CorSec
Arthur_Tuxedo wrote:Lol! I was kind of hoping you'd fail the roll, catch your foot on the ledge of the bar and go headfirst into the drinks, but alas...

That's pretty much what happened the first time. Fate owed me one, I suppose. I think I covered my ass with my words. Even if I failed, it would have been elegantly disasterous.
Arthur Tux wrote:Well, they're not too competent in general, I just like to start campaigns with a bang.
And here I was trying to play a computer RPG with this (or, trying to out think the programmer - in this case, the GM. I was thinking there's a
good reason why the cops were after all of us (yes, despite the obvious guess of most of us are wanted criminals). Alas, they're just slobs doing their jobs.
With all of these truly malevolent characters around me, I think playing a somewhat naive person might inject some fun into it. (Blaine isn't naive by today's standards, but certainly by the game's timeline he is.)
Posted: 2003-10-25 09:08pm
by Arthur_Tuxedo
CorSec wrote:Arthur_Tuxedo wrote:Lol! I was kind of hoping you'd fail the roll, catch your foot on the ledge of the bar and go headfirst into the drinks, but alas...

That's pretty much what happened the first time. Fate owed me one, I suppose. I think I covered my ass with my words. Even if I failed, it would have been elegantly disasterous.
Arthur Tux wrote:Well, they're not too competent in general, I just like to start campaigns with a bang.
And here I was trying to play a computer RPG with this (or, trying to out think the programmer - in this case, the GM. I was thinking there's a
good reason why the cops were after all of us (yes, despite the obvious guess of most of us are wanted criminals). Alas, they're just slobs doing their jobs.
Actually I don't yet have a firm idea of what the story will be about. I'm still observing the dynamics of the group before deciding. So don't rule anything out yet.
With all of these truly malevolent characters around me, I think playing a somewhat naive person might inject some fun into it. (Blaine isn't naive by today's standards, but certainly by the game's timeline he is.)
That will prove to be fun I think

Posted: 2003-10-25 10:18pm
by Alyrium Denryle
I was actually half-way thinking that we would meet in the same holding cell. But then I thought... oh, wait..we will probably just be lined up and shot...
Posted: 2003-10-25 10:20pm
by Alyrium Denryle
You know, at higher levels can you imagine how much fun I will have with my telepathy?
"Now now, I really dont want to have to do this but..."*looks into attourney's eyes*
"You are a... CHIcKeN!"
*Attourney starts acting like a chicken*