Page 9 of 190
Posted: 2004-04-10 12:49pm
by lazerus
A gate would, by defination, be a very large structure. and if any part of it breaks the whole thing dosn't work. It would be insantly expensive to defend the whole thing.
Posted: 2004-04-10 12:58pm
by Marcao
lazerus wrote:A gate would, by defination, be a very large structure. and if any part of it breaks the whole thing dosn't work. It would be insantly expensive to defend the whole thing.
we can shield planets in this STGOD, shielding a gate would not be out of the question. If worse comes to worse, you can park it near one of your major worlds and have it gain protection from whatever orbital emplacements are there already. *shrug*
Posted: 2004-04-10 03:00pm
by Pablo Sanchez
Instantaneous FTL travel between fixed gates confers a tremendous defensive advantage, such that I don't think it ought to be allowed. Being able to instantly shift your defending forces from planet to planet would allow you to concentrate and disperse your forces at will, and given the close equality of force counts in this game, it would require a multi-player coalition to make an impact on your defenses.
So, no instantaneous FTL gates will be allowed, at least not on any significant scale.
Posted: 2004-04-10 03:05pm
by Jaded Masses
God has spoken, the judgment passed down to mortal men.
Do you think it particularly matters if in the diplomacy thread references were made to gates? I just as soon pretend they didn't exist, rather then go back and change them....
PS did you get my PM?
Posted: 2004-04-10 03:05pm
by Alyrium Denryle
Pablo Sanchez wrote:Instantaneous FTL travel between fixed gates confers a tremendous defensive advantage, such that I don't think it ought to be allowed. Being able to instantly shift your defending forces from planet to planet would allow you to concentrate and disperse your forces at will, and given the close equality of force counts in this game, it would require a multi-player coalition to make an impact on your defenses.
So, no instantaneous FTL gates will be allowed, at least not on any significant scale.
jawohl!
Posted: 2004-04-10 03:05pm
by Darksider
Has anyone decided what the cap is on orbital battle stations? (Anyone who has played against me in other STGODs knows that i'm quite fond of them.)
Posted: 2004-04-10 03:07pm
by Alyrium Denryle
Pablo... PMs... check them please

We have a proposal for you.
Posted: 2004-04-10 03:16pm
by Pablo Sanchez
Darksider wrote:Has anyone decided what the cap is on orbital battle stations? (Anyone who has played against me in other STGODs knows that i'm quite fond of them.)
I think this will fall under the realm of "a reasonable level" of defense. It's a little difficult to define... planetary defenses that can, unassisted, hold their own against a major fleet assault are a little too much, I think. Defenses sufficient to repel raiding forces are perfectly fine, but if someone sends a major attack you should definitely be forced to reply with a fleet of your own.
Posted: 2004-04-10 03:18pm
by Darksider
Pablo Sanchez wrote:Darksider wrote:Has anyone decided what the cap is on orbital battle stations? (Anyone who has played against me in other STGODs knows that i'm quite fond of them.)
I think this will fall under the realm of "a reasonable level" of defense. It's a little difficult to define... planetary defenses that can, unassisted, hold their own against a major fleet assault are a little too much, I think. Defenses sufficient to repel raiding forces are perfectly fine, but if someone sends a major attack you should definitely be forced to reply with a fleet of your own.
Ok, the stations in my OOB can't hold off entire fleets single handedly, but three of them working together could. How about I tone it down to three stations per major world, two on smaller colonies, and six one my homeworld?
Posted: 2004-04-10 03:20pm
by Alyrium Denryle
The idea of planetary defenses is that they make it so that planets are not soft, easy targets. I would make each station equivalent to a couple heavy warships in firepower, with enough shielding to last a while under heavy bombardment.
Posted: 2004-04-10 03:55pm
by Thirdfain
Alyrium, you are threatening to kill an Ambassador of another power at a neutral conference. This is tantamount to the British ambassador to the UN standing up and shouting "Oh, you think you are so badass, eh, Germany? Well, look at what MY nation has!," and then pulling out an Enfield and pointing it at the German Ambassador's head while shouting threats to blow his brains out.
In any reasonable situation, you would be expelled from the proceedings.
Meanwhile, Alyrium, you are wrong about planetary defenses. The idea of planetary defenses in this STGOD are to give a defending fleet and advantage. If you want to sacrifice a number of your capital ships for stations "equivalent to a couple heavy warships in firepower, with enough shielding to last while under heavy bombardment," then feel free to do so.
Posted: 2004-04-10 04:00pm
by Alyrium Denryle
I neveer threatened to kill anyone. Just to show him a different plane of existence. Sure it is a dangerous one, but I never said it would kill him. wee got into a discusion of religion and souls, and I showed him the afterlife. He claimed it wasnt real and I said basically the equivalent of "Hehe, you think it isnt real.. then why dont you jump in, or I could give you a little push if you are afraid"
It wasnt a threat. It would be a threat if I had not opened up a one-way portal to said afterlife. But I could simply walk into that portal should I so choose, and still be alive.
In every other STGOD we have been in, we have had battlestations that put capitalships attacking them in danger. Going based on experience here.
Though, FYI, I dont have orbital stations.
Posted: 2004-04-10 04:03pm
by Thirdfain
In every other STGOD, we had orbital defenses capable of protecting worlds against raids. Full fleet assaults were more than capable of breaking these fortifications (note the Battle of Desjardins, the Battle of Corneria, the Battle of Ulrich, the Battle of Jacob's Landing, the Commonwealth raids on the Cornerian naval shipyards....)
Oh, and saying you'll push someone into the realm of death is a threat.
Posted: 2004-04-10 04:06pm
by Alyrium Denryle
Thirdfain wrote:In every other STGOD, we had orbital defenses capable of protecting worlds against raids. Full fleet assaults were more than capable of breaking these fortifications (note the Battle of Desjardins, the Battle of Corneria, the Battle of Ulrich, the Battle of Jacob's Landing, the Commonwealth raids on the Cornerian naval shipyards....)
Oh, and saying you'll push someone into the realm of death is a threat.
Oh of course, they couldnt hold out agaisnt a full scale attack, but heavy bombardment froma few capships wouldnt break them like twigs either. And they have enough firepower to exert the force of a few capitalships as well.
Well he may consider it a threat all he likes, but the fact is, the dimension is just a transit point, harmless. Unless the Tanar'ri decide to make a raid for souls and Kelemnvor doesnt intercede.
Posted: 2004-04-10 04:10pm
by Thirdfain
This is something to be argued in the diplomacy thread. I am merely pointing out that you ARE threatening these others with death.
Posted: 2004-04-10 07:13pm
by Dahak
Pablo Sanchez wrote:Instantaneous FTL travel between fixed gates confers a tremendous defensive advantage, such that I don't think it ought to be allowed. Being able to instantly shift your defending forces from planet to planet would allow you to concentrate and disperse your forces at will, and given the close equality of force counts in this game, it would require a multi-player coalition to make an impact on your defenses.
So, no instantaneous FTL gates will be allowed, at least not on any significant scale.
I always thought my Gates to be more like Farcatsers. Allowing persons and smaller things to travel instantaneous, but ships still have to make "normal" transit.
Posted: 2004-04-10 07:16pm
by Dahak
I havent wrote down explicit numbers on planetary defense.
I just assume that, since I control less planets than the others, my defenses are a tad bit tougher than other nations, spending equal money on more worlds.
The actual orbital defenses are on a basis of mine fields and orbital battle stations.
Posted: 2004-04-10 08:56pm
by Rogue 9
Thirdfain wrote:This is something to be argued in the diplomacy thread. I am merely pointing out that you ARE threatening these others with death.
And I'd like to point out that your ambassador packed up and left after making her declaration some time ago. What are you still doing there?
Posted: 2004-04-10 09:37pm
by Thirdfain
... I changed my mind. Sorry. Of course, such a thing would not be an option in the game proper.
Posted: 2004-04-11 12:17am
by Rogue 9
Anybody know when the STGOD itself is going to start?
Posted: 2004-04-11 12:40am
by Rogue 9
Erm... Greetings, Bugsby. My, I don't think I've ever seen a newbie have an OOB for an STGOD as his first post before...
Posted: 2004-04-11 03:12am
by Thirdfain
It's highly unlikely a Floater would sign up for citizenship with a national power- If they did, they wouldn't be Floaters anymore.
Posted: 2004-04-11 03:15am
by Alyrium Denryle
We have extended it. Much as we extend citizenship to all who stay in our territory for over 3 years. The mage academy is small, and if a floater chooses they can learn magic. though the fascilities are limited and they can only become the equivalent of 1st level mages at the academy.
Posted: 2004-04-11 04:44am
by Darksider
Thirdfain, what was the name of the small floater colony you set up in the Krytosian Ort cloud?
Would it still be there?
Posted: 2004-04-11 04:49am
by Rogue 9
Alyrium Denryle wrote:We have extended it. Much as we extend citizenship to all who stay in our territory for over 3 years. The mage academy is small, and if a floater chooses they can learn magic. though the fascilities are limited and they can only become the equivalent of 1st level mages at the academy.
Do you try to extend citizenship to diplomats?
