And I'm not too entirely sure what makes what a certain size, but I think the base size is actually the size of the little white target thing. That's the "base" I think. Gonna test it... but I gotta say, wow. For two things.
Number one, wow for having such a clunky way of handling combat. Just letting me define a bounding box would be nice, as would not having all ships default to like .13 of maximum size. Scaling, anyone?
And number two, wow for giving me such a powerful modding ability with just some numbers. It may be pretty sluggish and wierd, but it's still fun, and it moves along pretty quickly. I don't want to spend all weekend on this, and if it gets too late in the game, I'll just disable the engine lights. No biggie there.
I just wish I knew how it handled things like turning. These ships make some wideass turns, and have the most insane bounding boxes. Even though I tried to make it smaller, the bounding box on the destroyer is the size of an X-Box controller.
Update:
Okay, seems they always fire into the interior of the ship. The fact that it appeared that they were shooting the front of the ship before is merely because the bounding box was really off. I kinda fixed it, but it gives additional woes--such as the gunfire. It comes flying out from all over the freaking place! My BC's are about 1x4 in size, so I'm going to open up a normal game and figure out how big that is compared to a real faction's battlecruiser. Then I can work back from there and fire out how big the battleship should be based off of that. The battleship (hiigaran destroyer) is really giving me a lot of problems because it's one of those "I am bigger than you think" ships that the gamemakers decided should be NEARLY as big as a dreadnaught. That's unacceptable to me, the modder, since it looks goofy. It also causes clipping errors. I have battleships molesting each other all over the place.
Oh, and did I mention I love my Engines?
