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Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-23 11:29am
by PeZook
PeZookia would never sign such revised conventions. For one, 10 people is a ridiculously small staff for any embassy, which barely covers the smallest necessities required for the performance of a diplomatic mission, without any kind of security whatsoever. A real embassy needs all sorts of clerks, assistants, runners, guards, drivers, administrative staff like janitors and of course intelligence analysts and attaches.

You can already throw out any diplomat you want without giving a reason under Vienna-style conventions; You just declare them persona non grata, send a letter and voila. Furthermore:
2. Embassy grounds are treated as though they are part of the territory of the embassy nation, but violating whatever airspace or underspace they may have is not considered to be illegal or an act of war in any sense.
This is a popular myth, however embassy grounds are not considered parts of the territorry of the sending nation under international law. For example, the buildings have to abide by local building and fire codes, and you don't have to present a passport of subject to customs inspections when entering.

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-23 11:52am
by Ryan Thunder
PeZook wrote:PeZookia would never sign such revised conventions. For one, 10 people is a ridiculously small staff for any embassy, which barely covers the smallest necessities required for the performance of a diplomatic mission, without any kind of security whatsoever. A real embassy needs all sorts of clerks, assistants, runners, guards, drivers, administrative staff like janitors and of course intelligence analysts and attaches.
Then we'll change it to 100. Happy? :P
You can already throw out any diplomat you want without giving a reason under Vienna-style conventions; You just declare them persona non grata, send a letter and voila.
This doesn't affect that.
This is a popular myth<snip>
Gone, then. I always thought it was a stupid idea.

These terms are all negotiable.

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-23 12:05pm
by PeZook
Ryan Thunder wrote: Then we'll change it to 100. Happy? :P
No. This would mean the missions in Shinra exhaust the limit with just their security detail :P

If you want to limit sizes of the missions, why don't you simply sign bilateral agreements with everyone who has an embassy in your country?
Ryan Thunder wrote:This doesn't affect that.
So why the addition? You can already deport any diplomat you want.

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-23 12:08pm
by Fingolfin_Noldor
I don't get it. Why not just stick with the standard Vienna convention etc. etc. etc. ?

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-23 12:16pm
by PeZook
Fingolfin_Noldor wrote:I don't get it. Why not just stick with the standard Vienna convention etc. etc. etc. ?
Me neither...they cover all the bases quite neatly.

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-23 06:02pm
by CmdrWilkens
PeZook wrote:
Fingolfin_Noldor wrote:I don't get it. Why not just stick with the standard Vienna convention etc. etc. etc. ?
Me neither...they cover all the bases quite neatly.
In general, and we've never said it, we probably are operating under the assumption that most of the major international agreements of the last century and a half are in force. Things like international maritime agreements, international telecommunications agreements, currency trading, weights and measures, etc. All of these are essential to what we consider the modern world but trying to recreate them one at a time would be laborous here. I would recommend that we simply stipulate that any major international agreement reached prior to WWII in the real world is applicable in SDNWorld.

I think that would cover all the basics of just about everything excepting freedom of navigation in space which there is no driving force for in our history until now. That, also, might be the next major conference we need to have.

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-24 03:11am
by PeZook
I think that was the unsaid assumption throughout both games...

BTW, am I the only one who thinks Matsukawa really got on the Byzantine's nerves? I mean, their government got pretty heavily involved in slamming the book, while everybody else went "So fucking what?" :D

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-24 03:18am
by Fingolfin_Noldor
PeZook wrote:I think that was the unsaid assumption throughout both games...

BTW, am I the only one who thinks Matsukawa really got on the Byzantine's nerves? I mean, their government got pretty heavily involved in slamming the book, while everybody else went "So fucking what?" :D
I think what blew away everyone was the fact that Matsukawa asserted that the police did not carry firearms.

I mean yeah... the country with the oldest militia and police force... where the sword was carried around as a tool of law enforcement in the distant past.

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-24 03:41am
by Zor
Hey, you did not state the equipment of the average Byzantine Beat cop or have anything listed in your OP to the effect of Police.

Zor

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-24 03:49am
by Fingolfin_Noldor
Zor wrote:Hey, you did not state the equipment of the average Byzantine Beat cop or have anything listed in your OP to the effect of Police.

Zor
I didn't say that I had bobbies! Most of us didn't even bother to detail our police forces mind you!

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-24 04:27am
by PeZook
Zor wrote:Hey, you did not state the equipment of the average Byzantine Beat cop or have anything listed in your OP to the effect of Police.

Zor
And of course it's quite reasonable to assume that since their equipment is unstated, they only have truncheons. :D

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-24 09:35am
by Siege
Accusing AIP officers of "brutish thug" behavior is a bit like accusing water of being wet :D. Those men are hired to be brutish thugs- they have to be, because if AIP arrives on the scene that means the shit has well and truly hit the fan. We're not exactly a typical first world nation: To expect our police forces to live up to Old Continent (or Zorian) standards of civility is a bit silly.

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-24 10:58am
by Lonestar
The Old Dominion is not interested in signing any new conventions with regards to diplomatic corps.

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-24 04:15pm
by PeZook
SiegeTank wrote:Accusing AIP officers of "brutish thug" behavior is a bit like accusing water of being wet :D. Those men are hired to be brutish thugs- they have to be, because if AIP arrives on the scene that means the shit has well and truly hit the fan. We're not exactly a typical first world nation: To expect our police forces to live up to Old Continent (or Zorian) standards of civility is a bit silly.
Well, at least criticizing the entire law enforcement philosophy and system of San Dorado is valid :D

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-24 04:31pm
by RogueIce
PeZook wrote:
Ryan Thunder wrote: Then we'll change it to 100. Happy? :P
No. This would mean the missions in Shinra exhaust the limit with just their security detail :P
That's a lot of security for a place that's reasonably secure (and would also have protection from local police and such as well, as it is in the RL).

Now an embassy in San Dorado? Fuck if it was big enough I'd station an armored brigade in there. :P

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-24 04:49pm
by CmdrWilkens
PeZook wrote:I think that was the unsaid assumption throughout both games...
I don't think so, espcially in terms of the first game where Skimmer made a big deal about the fact that we didn't have a firm method for determination of territorial waters. A lot of posts have been made with those assumptions (along with similiar assumptions about Geneva conventions and the rules of warfare/blockades/etc). Again those were all assumptions we made and I'd rather put things on a more firm footing of a general consensus that any current and ratified international convention prior to WWII has force of law in SDNWorld.

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-24 07:36pm
by PeZook
RogueIce wrote: That's a lot of security for a place that's reasonably secure (and would also have protection from local police and such as well, as it is in the RL).
Well, the embassy itself has probably a platoon protecting it - it's a big place, after all, with lots of officials who will also need at least one bodyguard. Then you get consulates, which probably have a few security guards each. It's very easy to exceed a hundred guards when you count every mission.


I don't think so, espcially in terms of the first game where Skimmer made a big deal about the fact that we didn't have a firm method for determination of territorial waters. A lot of posts have been made with those assumptions (along with similiar assumptions about Geneva conventions and the rules of warfare/blockades/etc). Again those were all assumptions we made and I'd rather put things on a more firm footing of a general consensus that any current and ratified international convention prior to WWII has force of law in SDNWorld.
Well, I'm all for it. Makes sense, since we have real history now...

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-24 09:32pm
by Siege
PeZook wrote:Well, at least criticizing the entire law enforcement philosophy and system of San Dorado is valid :D
The law enforcement philosophy is tied pretty closely into the insane level of privatization and other near-liberaltopian sillyness going on in the city-state, so if you take issue with that, you pretty much are taking issue with the fundamental existence of a place like San Dorado ;).
RogueIce wrote:Now an embassy in San Dorado? Fuck if it was big enough I'd station an armored brigade in there. :P
Oh, there's no need to exaggerate... After all, the Shroomanians make do with only a battalion worth of Marines :D.

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-25 12:57am
by Ryan Thunder
CmdrWilkens wrote:
PeZook wrote:I think that was the unsaid assumption throughout both games...
I don't think so, espcially in terms of the first game where Skimmer made a big deal about the fact that we didn't have a firm method for determination of territorial waters. A lot of posts have been made with those assumptions (along with similiar assumptions about Geneva conventions and the rules of warfare/blockades/etc). Again those were all assumptions we made and I'd rather put things on a more firm footing of a general consensus that any current and ratified international convention prior to WWII has force of law in SDNWorld.
250 km from any coastline or a line which is equidistant from the territory of two states that border an inland body of water.

Pretty much what we do today, unless I'm mistaken.

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-25 07:05pm
by Karmic Knight
Go FASTA, they didn't kill the animal this time.

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-25 07:32pm
by PeZook
Karmic Knight wrote:Go FASTA, they didn't kill the animal this time.
:D

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-27 06:28pm
by PeZook
So...I dropped da bomb :D

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-28 05:30am
by Siege
"Well, I was at that wedding." <= Now there's a bombshell if ever I saw one :).

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-28 06:44am
by Karmic Knight
So, Siege, need any assistance with the whole zombie apocalypse destroying your city from the FTO? I'm sure we could nuke them.

Re: SD.Net World Redux Comment Thread V

Posted: 2008-12-28 07:00am
by Fingolfin_Noldor
I'm not sure if Siege should drag this to that extent. FOr one thing, his trade will be hurting when everyone in the world issues travel advisories against travel to the FTO as a whole.

EDIT: Scratch that. This will bound to leak. Can you imagine if someone uploads the video onto our equivalent of Youtube ?