My troops start the fight garrisoning a fortress.

They keep marching troops like this and I keep 'intercepting them', wiping them out with zero casualties thanks to the fortifications that funnel the enemy into a canister shot killzone.
Moderator: Thanas
Broken record much?Nope. I would be quite satisfied if they would even get one uniform right per troop type. I would be very satisfied if they had simply used the white uniform.
As for your "point" about this creating a huge extra effort, that is retarded to argue. CA is already spending time skinning them in the wrong way. So why not do it right from the start?
Name me some others, I bet they're equally beyond the care of the standard ETW gamer.It is one case of many.
Oh get fucked, like bollocks they did. OH NOEZ SPANISH NOT IN WHITE, REWRITING HISTORIES!!!Yes, they do. Because no matter how you try to spin it, the heart of the matter is that CA wilfully decided to falsify history.
How the fuck did you get that from my post? Or are you just trying to shift your argument onto 'actually I WAS talking about mechanics after all! yeah!'?Do not try to make this about the game mechanics, but if you want to we can talk about hose as well. Native american supermen, anyway? Are you trying to tell me that never came up during beta tests? Or the bug lists? Did they never built first rates and then click on the fleets during beta tests?
If the Spanish and French were both clad in white there would be uproar from the players about it being retarded, which it would be. You're seriously arguing otherwise?Hey - they have those huge flags over their heads. Don't you think that would be quite the reminder?
In this case, yes it does, other posts in this thread alone demonstrate that. As for RTR, the 'corrections' include this:Ah, the old false dilemma. Don't fucking tell me gameplay suffers because the game is historical accurate. Are you familiar with RTR? No?
Right, yeah, in High School we studied the various military uniforms of European powers circa-C18th all the time. Had to practically memorise them for the day when we could all criticise a strategy game for getting the colour wrong.You are an idiot. You keep harping on this one tiny detail of my post but ignore the bigger picture, which is that CA has not even done things that are on the high school level.
Hey asshole, point out to me where exactly I have demanded that CA uses five different uniforms?Lazarus wrote:Broken record much?
Fuck you. I am quite willing to accede to various demands for gameplay reasons (such as take all cities = instant defeat for enemy). And it is not just the spanish who have been mutilated like that.The reason they aren't in white is because the French are in white. This is a perfectly valid gameplay reason, but apparently you're anally retentive need for absolute accuracy ranks above gameplay, so CA must have done a 'half assed job' because they haven't catered to you. You don't seem to be capable of understanding that gameplay > historical accuracy.
It doesn't have to. The skins in Rome (and every mod as well) are all incorrect and yet I am perfectly able to suggest those mods. But it is not a good job if there is not the slightest bit of resemblence. Like in the flags. For example, I can get behind the current spanish flag since it at least closely resembles the spanish naval ensign after Charles III.As someone else has pointed out, you're point is flawed anyway since CA are covering a 100 year period and any particular skin could not possibly be correct for the entirety of the period.
Actually, I am not the only person who thinks so.And it doesn't need to be a huge extra effort, in this case skinning the Spanish as white is counter-productive to gameplay. You are the only person who thinks otherwise.
Fuck you trying to shift the goalposts. I bet whether pikemen used the hellabarde or the long pike in MTW was beyond the care of the standard ETW gamer as well, but CA still tried to get it right back then. They simply did not care about that in this one.Name me some others, I bet they're equally beyond the care of the standard ETW gamer.It is one case of many.
Because it is little ignorant idiots like you who get to make that judgement, right? Because using wrong symbols, wrong units and wrong depictions is something to be congratulated, right?Oh get fucked, like bollocks they did. OH NOEZ SPANISH NOT IN WHITE, REWRITING HISTORIES!!!Yes, they do. Because no matter how you try to spin it, the heart of the matter is that CA wilfully decided to falsify history.![]()
It is one of my points, actually, if you reread the thread.How the fuck did you get that from my post? Or are you just trying to shift your argument onto 'actually I WAS talking about mechanics after all! yeah!'?
There are quite a few flaws in the mechanics, I myself have already outlined several, but that's not your point.
Yes.If the Spanish and French were both clad in white there would be uproar from the players about it being retarded, which it would be. You're seriously arguing otherwise?Hey - they have those huge flags over their heads. Don't you think that would be quite the reminder?
Blow me. RTR is not a historical simulator at all.In this case, yes it does, other posts in this thread alone demonstrate that. As for RTR, the 'corrections' include this:
'The developers of Rome stated that a chariot-dominated Egypt that matched their consumers' expectations was considered more fun, and a sounder business strategy, than yet another phalanx-based Hellenistic race to match the four already present in the game'
Which is a perfectly sound gameplay decision. This is, after all a game and not a historical simulator. You seem to want the latter.
So answer the inaccurately skinned russian units. Go on. Or the fact that line infantry looks exactly the same for every nation.Sooner or later someone will mod the game to suit your expectations, so feel free to jerk off to accurately-skinned individual Spanish regiments when that happens. The devs are catering to the majority by placing gameplay above accuracy when the two conflict as in the case of Spanish uniforms, a majority which you most certainly are not in.
Idiot. If you give a high school class a book of pictures and tell them to turn them into computer models, do you think they would come up with completely different models and different colours?Right, yeah, in High School we studied the various military uniforms of European powers circa-C18th all the time. Had to practically memorise them for the day when we could all criticise a strategy game for getting the colour wrong.You are an idiot. You keep harping on this one tiny detail of my post but ignore the bigger picture, which is that CA has not even done things that are on the high school level.
The patch complaint doesn't follow. Now that they're going through Steam with ETW, they're running under a totally different business model for the patching, and are essentially releasing a rapid(relative to the old model of what...once every 6 months?) series of small patches for bugs as they're found and fixed. Think of it along the lines of how Guild Wars runs their patching.RazorOutlaw wrote: Anyway, I'm glad I waited. In the past I never really had any trouble with bugs as someone people have (no CTDs, units seem to work fine, etc.) so I was quick to say that anybody who did have a gripe (historical or bug-wise) was just being pissy. Since Medieval 2 it's kind been hard to ignore the evidence of sloppiness on CA's part. A third patch and it's hardly been ten days? I'd hate to see them if they finally start getting some competition - hopefully most of this bullshit will stop.
It's moderately entertaining, but it is a bit buggy. Sometimes it is deployed regardless of whether you ask it to be or not, and explodes without anyone there to detonate. But it's usually very good if it explodes at the right time.Artemas wrote:Has anyone experimented with "mine" defence mechanism? Its only deployable by light infantry, but i haven't gotten it to work.
It isn't broken, it's just obfuscated. It's a rough average of the overall mean firepower of a ship's guns. So, for example, while one ship might have 200 firepower and only 30 guns, whereas another might have only 150 firepower but 42 guns, the 42-gunner is probably much better armed. The ship details are unfortunately not very detailed at all, as it often doesn't specify the exact types of guns used. The 30-gun example might have 16 pdrs on the broadsides and 32 pdr chasers (outliers which will skew the firepower average, but chasers are insignificant toward measuring combat capability), while the 42-gun might have 12 pdrs and no chasers to disproportionately skew the numbers. Thus the 42-gun ship will generally have a significant advantage over the 30 in most engagements, despite what the "firepower" might say.Artemas wrote:Carronade frigates are dangerous, and the firepower stat of ships is completely borked.
MKSheppard wrote: Wow, that doesn't look very good. I mean, it looks slightly better than Rome in polys, but not by much.
Why do you hate CA's freedom to produce broken, unfinished games? I lol'd when I found out instead of a new engine it's just Rome 1.5 with new Boat Action, even with that AA thing still there.Resinence wrote:Colour me shocked, it's the same game again on a new engine with boats on land naval battles, didn't see that one coming!
No, the forecastle of most galley cannot handle that. Most galleys only had 9-18 pdrs. Of course, those are historical facts...Brother-Captain Gaius wrote:Do they? I always figured they just stuck a couple 32 pdrs on there or something to make them somewhat useful. I don't know.
Then that's my fault for not being more specific. CA still released a buggy game regardless of how quickly they can apply patches and that was the essence of my complaint. Steam merely smooths the process, let's CA get the smaller issues, and keeps the customers playing the game. Guild Wars is a competitive game that requires constant tweaking so of course they're going to apply a bunch of patches for balance.Gaidin wrote:The patch complaint doesn't follow. Now that they're going through Steam with ETW, they're running under a totally different business model for the patching, and are essentially releasing a rapid(relative to the old model of what...once every 6 months?) series of small patches for bugs as they're found and fixed. Think of it along the lines of how Guild Wars runs their patching.
It might be why they didn't beta test. Why bother when you can just release the game and get however many people brought it to pay for the privilege of beta testing it for you, patching the problems as they go.RazorOutlaw wrote:Then that's my fault for not being more specific. CA still released a buggy game regardless of how quickly they can apply patches and that was the essence of my complaint. Steam merely smooths the process, let's CA get the smaller issues, and keeps the customers playing the game. Guild Wars is a competitive game that requires constant tweaking so of course they're going to apply a bunch of patches for balance.Gaidin wrote:The patch complaint doesn't follow. Now that they're going through Steam with ETW, they're running under a totally different business model for the patching, and are essentially releasing a rapid(relative to the old model of what...once every 6 months?) series of small patches for bugs as they're found and fixed. Think of it along the lines of how Guild Wars runs their patching.