Re: SDN Worlds 4 Commentary Thread I
Posted: 2010-06-27 12:24am
So that was you Ryan. Ha, joint work for the winRyan Thunder wrote:Done.
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So that was you Ryan. Ha, joint work for the winRyan Thunder wrote:Done.
Credit where its due. I thought I was going crazy for a moment.Agent Sorchus wrote:So that was you Ryan. Ha, joint work for the winRyan Thunder wrote:Done.
The NenAltKik, while not following the Commune's political/economic system, also does not have any sort of animosity toward how other races conduct their own politics and would be willing to have some sort of diplomatic/trade relation with the Commune, if there are no objections on your end.Stas Bush wrote:I've already registered for the SDNW 2 game, so I'm cool. I'll see what I can do with my nation's page. Oh, and thanks, Ryan.
The Commune might find the Umeria a worthwhile ally, but all other political systems (I skimmed through PC nations) are fundamentally alien to the Commune, some outright unacceptable. So here the Commune is basically the only would-be communist or socialist nation - all other nations have different systems. The Commune doesn't have a sphere of influence, thus, and can mostly count only on itself to deal with it's problems.
So there's one potential ally and 99% potential enemies. Hum-hum.
Opiate of the Masses!Dark Hellion wrote:So Stas, how do space commies view a hive-minded AI civilization utterly bent on the formation of a universe dominating coalition of willing species in order to fight a Pyrrhic war with an extra-universal godlike AI?
Will you be my friend? We could teach the petty biologicals the folly of their wealth-based capitalist systems.
By the way, would anyone be interested in RPing XylyX cultists within their faction? Doomsday cults are always popular amongst people and my faction can get righteously pissed about a bunch of stupid flesh creatures treating the most important ideological endeavor ever undertaken as a simply religion. Come on Fingolfin... I know you want more heretics to purge.
Such high level of social development is most commendable, for biologicals. Of course, several important matters remain unresolved, but you may expect a visit from a certain Collector who suspiciously resembles an ancient action vid star or politician, unless your nation is one of those who hate AI for some reasonStas Bush wrote: The Commune might find the Umeria a worthwhile ally, but all other political systems (I skimmed through PC nations) are fundamentally alien to the Commune, some outright unacceptable. So here the Commune is basically the only would-be communist or socialist nation - all other nations have different systems. The Commune doesn't have a sphere of influence, thus, and can mostly count only on itself to deal with it's problems.
The Latin word for "Traitor" is "Proditor". But "Proditorium" isn't very... authoritorian sounding.PeZook wrote:You should find a Latinesque word for traitor, it would sound better.
You're a long way away from my part of the map, but considering you're Space Dinosaurs the Zigonian population of the Sovereignty probably gets along with you swell. They are, after all, Space Lizardmangs. So sure, friendly relations and trade?Akhlut wrote:Also, who wants to be friends with Space Dinosaurs?
"Ordo Proditoris" sounds sinister enough to me...Fingolfin_Noldor wrote:But "Proditorium" isn't very... authoritorian sounding.
Ah, that's something I forgot to mention. The NenAltKik doesn't allow for alien species to become citizens; they can be subjects, but not citizens. Same for any sapient AIs.Stas Bush wrote:Those who opress machine labour are considered by the Commune repulsive and the animosity borders on a Cold War level. I know some nations do. Ownership, exploit and sale of post-Turing machines is a capital offense in the Commune.
I can, but be warned the extra warp gate puts you over 26 NCPs. So do you think Shroom would prefer the warp gate or an extra colony sector?Siege wrote:Interesting. That's something the Sovereignty and the Commune have in common then. CompInts (calling them "artificial" is considered a slur) are citizens just like any other sentient lifeform, and CIs are generally highly regarded as valuable contributors to society. In fact, the Sovereignty couldn't exist without them. Suppressing CI rights or treating them as mere machines to be used and discarded will earn you the ire of the U.S.S.
EDIT: In Shroom's absence I have created a wiki page for his Bragulan Star Empire which I'm sure he doesn't mind. This to give you some idea of what it's about.
Steve, can you add three additional sectors to the BSE on the map?
Interesting. Umeria's relationship with post-Turing artificial intelligence is mostly of the form "we decided not to build that, thank you." They make very extensive use of "expert systems" software, sometimes with processing power comparable to that of a human brain, but the core programming required to make an adaptive artificial intelligence just isn't there. Mostly because they use these sub-sentient AIs for things like running paperclip factories, and you do NOT want your paperclip factory computer being adaptable and clever enough to break through its own constraints and decide to optimize production by turning the entire planet into a giant tangle of paperclips.Stas Bush wrote:Those who opress machine labour are considered by the Commune repulsive and the animosity borders on a Cold War level. I know some nations do. Ownership, exploit and sale of post-Turing machines is a capital offense in the Commune.
Hmm. Could we draw an analogy to the Arab Socialist movement? Or am I missing something here?KlavoHunter wrote:The Sultanate may be an Absolute Monarchy, but it is so in the sense that there needs to be one and only one person whom is ultimately running the show, trained to the task. There are no other nobility of any sort. For the average citizen, the Sultanate is really rather socialist.
I suspect that Commune analysis of the Technocracy would reveal that, for practical purposes, the state is mired in a bizarre variation on the class system, with the intelligentsia replacing the bourgeoisie entirely in the government, and to a large extent in industrial concerns (the Umerian economy isn't entirely state-owned; it's just heavily state-planned and subject to haphazard nationalization and de-nationalization depending on what the Technarchs think they're going to need that decade).Stas Bush wrote:I've already registered for the SDNW 2 game, so I'm cool. I'll see what I can do with my nation's page. Oh, and thanks, Ryan.
The Commune might find the Umeria a worthwhile ally, but all other polit.ical systems (I skimmed through PC nations) are fundamentally alien to the Commune, some outright unacceptable. So here the Commune is basically the only would-be communist or socialist nation - all other nations have different systems. The Commune doesn't have a sphere of influence, thus, and can mostly count only on itself to deal with it's problems.
So there's one potential ally and 99% potential enemies. Hum-hum.