Zwinmar wrote:Gah, can't edit:
If I did this
right this should be a replay. Feel free to criticize my play style.
The following may sound fairly harsh, it's not intended that way.
The first thing I'm going to say is
stop and aim!. You take all of your shots on the move using autoaim and thats why you hit less than 50% of them. Seriously, stop and let the aim circle close, don't use autoaim because it trains bad habits. At your level of play you should basically be stopping and letting the aim circle close all the way for
every shot. Later on you'll learn when it's useful to fire on the move and when you can snap off not-fully-aimed shots (and have tanks that will support those actions), but for now. Aim those shots. It is not absolutely required to hold down the W key at all times. If you've got cover around you and enemies in sight,
stop, use the cover, aim your shots.
The second is be aware of your opportunities.
I'm going to post a few pictures from your replay where you had an opportunity to shoot a target which you simply didn't take.
This T-28 is
way open to you, you could easily have stopped and put a shot right into him, and the T28 has no armour so that's guaranteed damage. And that guy stays exposed for a long ass time. If you'd stopped there and opened up with accurate fire, you probably would have got enough shots to make the kill or at least leave him crying.
T-28 again. Even if you missed the first opportunity, here he is again, and he zergs
right across your side of the map just after this, again a missed opportunity for damage and/or a kill.
At this point you've got autoaim locked on to the T-28 (bad move, don't use autoaim), you don't even actually fire at this point, just keep whizzing down the line, but you're also missing the opportunity to hit that Locust.
You carry on down the line and have an angle on the side of the Alecto, plus a house you can use for cover between you and him. You don't stop and fire here, instead you apparently go completely insane and do this:
From here you rush out onto the field with absolutely no cover and basically get lucky that only a Pz1c decides to respond to you. What you could have done is stay right where you were, again
stop and aim at the Alecto, and if he turns around to respond to you back up into the cover of the house.
Everything after that point I'm not really addressing, because you were way off the bell curve of sane activity, if there are tanks alive at that ridge, and you're in a top tier medium, you need to have a really really good excuse for going somewhere else (saving a failing flank). You're leaving the fight half finished and smashing yourself basically alone into a nest of base campers, which basically means you get squashed for minimal output. If you fight that ridge, stay there until you've won that fight then look at your minimap and decide where the next fight you need to be in is, it's generally going to be in the city or in the woods at G/H1. Anyone still at the enemy base can be safely ignored, if they've chosen not to contribute to the fight respect that choice, kill their allies in the field, then your whole team can jump on them.
Now, some other points. Use your mouse cursor.
This is the first time you have a possible shot on the T-28. If I were playing this game, this is where my mouse cursor would go, if you can see tanks sweep your cursor over them, if you get the red outline that means that there's a possibility you have a shot. At which point
stop and aim and shoot at them. Use sniper view as well, you seem to utterly ignore it in this game. If you enter sniper view and the shot turns out to be too small you can move on, but check first.
If you'd gone into sniper mode at about that point here's what you would have got:
Now, he's pretty hull down there, but you've still got his whole turret available to shoot, and as noted, it's a T-28 and basically what armour. You would probably only get one shot from there, but take it and move in, it's more damage for you.
Now, you've tagged the replay as "scouting", but you're a top tier medium, that means that what you should be looking to do is fight, you're regularly in positions in that game where you could be putting the hurt on the enemy. Here's a replay where I'm fighting the mid ridge in Fishermans Bay as you were:
http://wotreplays.eu/site/356438#fisher ... swine-t-44 (It's not a great game, but it's the best I've got fighting that ridge)
You'll note a couple of things. First, I don't cross the ridge, I stay pretty well down it and move up to take shots when they're available. If the enemy hadn't come to the ridge in force I would have been peeking up more often to spot them, but then pulling back down again. (I also make a fatal mistake against the death star at the end, I should have peeked only far enough for my shot and backed up immediately, rather than letting him get that doomgun pointed at me). Your situation would be a little different given that you have a 24r/m gun not a 7r/m one and I'm mounting all sorts of optics and vertical stabilisers, but what you could ideally have done is largely what the other not-me tanks were doing, sit on the ridge using the houses for cover and keep your gun firing accurate aimed shots.
I've also put a replay up where I do a lot more actual
scouting,
http://wotreplays.eu/site/356434#murova ... swine-t-44. Notice especially at the start how I peek to get the spots then pull back down again, and largely keep that knot of heavies spotted and allow the rest of my team to have at them. "Scouting" very rarely means "zoom around the map at top speed", even active scouting is actually best accomplished by repeated peeking. Here's that 1700 loss I posted yesterday, what I'm doing for much of this is active scouting (prokh is a great map for this):
http://wotreplays.eu/site/356441#prokho ... ine-wz-131 Notice even here though that when I need to fire at anything other than point blank I stop and aim the shot.
To do
scouting your job isn't just "find the bad tanks", it's "keep the bad tanks visible so that your team can shoot them". If you get spots then basically die, or get spots but your team is still fighting enemies right in their face and can't shoot your spots, your spots aren't useful.
Now, one more thing you might notice from those screenshots. See how big the minimap is? (ignore all the extra boxes and tank names and gubbins, they'll be useful later but for now work on core skills) I keep it that big
all the time. That's not just a replay thing, it's how big my minimap actually is (in fact probably a bit smaller, the replay engine doesn't remember your actual game setting). Your minimap is as useful as your gun, maybe more so, look at it often, make it nice and big so you get the best quality information from it. Maintain awareness of where the enemy tanks are and where your tanks are. This is also a good time to remember that you don't need to be holding down W for the entire battle, if you stopped once in a while you'd have time to look at where the enemies were, make a plan that let you shoot them, and go and shoot them.