Page 10 of 13
Posted: 2004-03-07 04:30pm
by Alyrium Denryle
lazerus wrote:What is it with all the spellfire jockys in the party?
It may LOOK cool, but it is grossly overrated.
I use spellfire to protct mysellf against spells and to bypass things like Prismatic sphere at will...
Posted: 2004-03-07 04:56pm
by lazerus
Spellfire is nice I'll grant, until you run into someone with antimagic field, and which point your in deep shit.[/quote]
Posted: 2004-03-07 04:58pm
by Alyrium Denryle
lazerus wrote:Spellfire is nice I'll grant, until you run into someone with antimagic field, and which point your in deep shit.
I am in deep shit if I run into one of those anyway.
Posted: 2004-03-07 05:31pm
by lazerus
I am in deep shit if I run into one of those anyway.
That's why I put up with the level loss that comes with being a fighter/wizard.
Posted: 2004-03-07 09:24pm
by SirNitram
lazerus wrote:I am in deep shit if I run into one of those anyway.
That's why I put up with the level loss that comes with being a fighter/wizard.
Amazingly, I took Fighter levels and have a buttload of HP. I don't think Dead Magic is gonna slow me down much.
Posted: 2004-03-07 09:29pm
by Alyrium Denryle
SirNitram wrote:lazerus wrote:I am in deep shit if I run into one of those anyway.
That's why I put up with the level loss that comes with being a fighter/wizard.
Amazingly, I took Fighter levels and have a buttload of HP. I don't think Dead Magic is gonna slow me down much.
Franlkly, am screwed one of those aweful places.
Posted: 2004-03-07 09:46pm
by lazerus
I plan to "intimidate" my way out of most dead-magic zones. As of next level up (when I finish maxing out that skill), I will have a +29 modifier in intimidate.
Posted: 2004-03-07 11:22pm
by Rogue 9
consequences wrote:Rogue 9 wrote:[
Okay, now that its public, care to explain what the hell you're doing with an evil half celestial without getting rid of all those spells with the [Good] descriptor?
Amazing how no one notices the helm of alignment change. Personally, I consider it freaking hilarious that I can't use certain abilities without potentially endangering myself(this could be a result of my generally sleep-deprived madness), but I'll change it as soon as the GM objects. Until then, Thbbbttttt.

I do notice the
helm of opposite alignment. I also know that, since they only have one charge and are thereafter just normal helms, it hasn't been used yet.
I also know that even if it had been used, it would have made you lawful evil only if you were chaotic good before. Got news: You couldn't have taken monk levels as a chaotic good character.

This is why its better to build characters one level at a time instead of rolling everything all at once and applying the present condition to all aspects of the character.
Edit: And the DM was objecting loudly and in profane terms when I pointed this out to him over MSN.

Posted: 2004-03-08 12:06am
by Alyrium Denryle
*considers casting a True Ritual that would make Rogue 9 the new DM*
Posted: 2004-03-08 12:24am
by Rogue 9
What me?
Right, people seemed to be confused as to the nature of our current location. I have the description of the complex here and will post the relevant passages.
Magic of Faerun wrote:The temple complex is easily the most imposing structure in its area of the city. Its granite outer wall rises 50 feet above the narrow, cobbled street below, affording a strategically lofty view for the guards who continually patrol its length. The walls, whitewashed to make the place easily identifiable even at a distance, enclose a broad courtyard paved with flagstones. Within the courtyard are the abbey's buildings. The largest structures within are the abbey itself and the cathedral, but nearby are several smaller outbuildings, including stables, granary, soldiers' barracks, and well house.
<snip>
The abbey is defended by a company of well trained soldiers sworn to the service of Tyr. They patrol the walls and stand watch in the gatehouse, day and night. Supporting them are a small contingent of templars (paladins, monks, and more experienced fighters) who also help guard the abbey's most important internal areas. The clerics who dwell here are not in the least averse to utilizing divination magic to determine the identity and alignment of unknown visitors, and the guards use a system of passwords and recognition signs to identify intruders. They permit Ty's worshipers and those wiht legitimate business to enter freely, but tolerate no intrusion by other folk on the orders of the High Lord Abbot.
Okay, that should be sufficient to give you an idea of the defenses and guards. There's only one gate, so lets
do try not to make up stuff where it doesn't exist, mmkay?
Hmm. Reading back on what I just did, you may be right, Alyrium.

I'll let Tycho run with it if he will, though. It is, after all, his campaign.
Posted: 2004-03-08 01:27am
by consequences
Rogue 9 wrote:consequences wrote:Rogue 9 wrote:[
Okay, now that its public, care to explain what the hell you're doing with an evil half celestial without getting rid of all those spells with the [Good] descriptor?
Amazing how no one notices the helm of alignment change. Personally, I consider it freaking hilarious that I can't use certain abilities without potentially endangering myself(this could be a result of my generally sleep-deprived madness), but I'll change it as soon as the GM objects. Until then, Thbbbttttt.

I do notice the
helm of opposite alignment. I also know that, since they only have one charge and are thereafter just normal helms, it hasn't been used yet.
I also know that even if it had been used, it would have made you lawful evil only if you were chaotic good before. Got news: You couldn't have taken monk levels as a chaotic good character.

This is why its better to build characters one level at a time instead of rolling everything all at once and applying the present condition to all aspects of the character.
Edit: And the DM was objecting loudly and in profane terms when I pointed this out to him over MSN.

Apologies, I thought its prior use was understood, will specify.
If the DM has complained, will change, would like to at least see transcript of GM's complaints first(will dropping a monk level and adding a fighter level get me out of this, or should I just turn Lawful Good for reduced paperwork?). How sabotaging my ability to do certain things is horribly bad, I'm not quite sure.
Posted: 2004-03-08 01:45am
by Rogue 9
consequences wrote:Rogue 9 wrote:consequences wrote:
Amazing how no one notices the helm of alignment change. Personally, I consider it freaking hilarious that I can't use certain abilities without potentially endangering myself(this could be a result of my generally sleep-deprived madness), but I'll change it as soon as the GM objects. Until then, Thbbbttttt.

I do notice the
helm of opposite alignment. I also know that, since they only have one charge and are thereafter just normal helms, it hasn't been used yet.
I also know that even if it had been used, it would have made you lawful evil only if you were chaotic good before. Got news: You couldn't have taken monk levels as a chaotic good character.

This is why its better to build characters one level at a time instead of rolling everything all at once and applying the present condition to all aspects of the character.
Edit: And the DM was objecting loudly and in profane terms when I pointed this out to him over MSN.

Apologies, I thought its prior use was understood, will specify.
If the DM has complained, will change, would like to at least see transcript of GM's complaints first(will dropping a monk level and adding a fighter level get me out of this, or should I just turn Lawful Good for reduced paperwork?). How sabotaging my ability to do certain things is horribly bad, I'm not quite sure.
The problem is that I'm playing a paladin. A non-fallen one. You know, the whole can't associate with evil characters bit? And I was in first, so hah.

Posted: 2004-03-08 01:59am
by consequences
Simple solution: I state that I am under a curse caused by an item that makes me detect as evil(its even true, just not complete). Since my character has an easier time fighting evil, that's what he does, he's just not nearly as considerate of colatteral damage as everyone else.
Or I could just go LG, its just the image of someone using 'Holy Word' and being instantly deafened cracks me up(not the best rationale for designing a character, I know). Give me an official ruling on what specific change I need to make, and I will.
In any case, a correctly run CN character should actually cause a Paladin more conniptions than a LE one
Posted: 2004-03-08 02:14am
by Rogue 9
No, not really on the last bit. A paladin's lawful bent comes from following a code, not from any particular desire to uphold law. Evil is the paladin's primary concern.
And first casting of Holy Word would kill yourself, wouldn't it?

Posted: 2004-03-08 02:16am
by consequences
Negative, Holy Word at equal to caster level only deafens. Under 3.0, it was based on HD, and would have blinded and deafened, but not anymore.
Posted: 2004-03-08 11:12am
by lazerus
This entire conversation is an insult to class alignment restrictions.
Posted: 2004-03-08 11:21am
by Captain tycho
Ok, consequences, you are a half celestial, no? Then you must be Good. If you put on a helm of opposite alignment, you lose all your celestial spells/spell like abilities, etc, but not statistics adjustments. If you were chaotic good before putting on the helm, you cannot be a monk, or else you will simply lose all your monk abilities. Either change your alignment or change your class.
*Gong sounds*
THE DM HAS SPOKEN! [/egostistical DM]
Posted: 2004-03-08 11:49am
by lazerus
How much EXP to we get from the fight?
Posted: 2004-03-08 11:58am
by Captain tycho
lazerus wrote:How much EXP to we get from the fight?
Enough to put you half-way past 16th level, (assuming if you were 15th to begin with.) I'll work out the xp for all you level-adjusted races later, when I can get ahold of my books.
Posted: 2004-03-08 12:11pm
by lazerus
1.5 level ups?
*dies of a joy induced heart attack*
Posted: 2004-03-08 12:38pm
by lazerus
Oh, DM. How much EXP should I give my followers?
--
It was 100 of them vs 200 guards, but then there were some wizards........
--
Or should I just place them halfway past next level like the rest of the party?
Posted: 2004-03-08 01:36pm
by Captain tycho
lazerus wrote:Oh, DM. How much EXP should I give my followers?
--
It was 100 of them vs 200 guards, but then there were some wizards........
--
Or should I just place them halfway past next level like the rest of the party?
Hmmm....
Level them up one level.
Posted: 2004-03-08 04:28pm
by consequences
Now LG, gee, that was easy.
Posted: 2004-03-08 05:00pm
by Dahak
Do those guards rush into the room where the rest of us were/are?
Posted: 2004-03-08 05:02pm
by Keevan_Colton
No they're with Laz and his kittys