Page 10 of 138

Posted: 2004-08-09 06:38pm
by Stormbringer
Straha wrote:
Thirdfain wrote:Errr, I'm the wrong guy to ask. Are you in a military alliance with them?
About a month ago Darksider and the Asgard were sealing a mutual defense alliance, haven't checked again but I assumed it went through.
I think so though with Darksider's posting habits it's kind of hard to tell.

Posted: 2004-08-09 07:05pm
by Dahak
Thirdfain wrote:Oops, missed the Vampire holdings in the Arcane Empire, and the Draconis joining the UPA officially.

Would all the Alliances please tell me their official names?
Well, Hotfoot, Marcao, and me still are the Veithan Accord :D
The powerblock of the weird and mystical nations :D

Posted: 2004-08-09 10:03pm
by Thirdfain
Added Ouster small craft and fighter descriptions to the OOB. ph33r the Aesirfaust and the Heulenfalke!

Posted: 2004-08-09 11:13pm
by Rogue 9
Some of those have a hell of a lot of weapons for the kind of spaceframe they've got...

Posted: 2004-08-09 11:23pm
by Thirdfain
Increased the size and decreased the armament of the Kreigshund gunship.

Posted: 2004-08-09 11:57pm
by Spyder
Minmatar's OOB has been posted.

Posted: 2004-08-09 11:58pm
by Bugsby
Nice to see an OOB, Spyder. Ground rules are as follows: (edit OOB accordingly)

The starting conditions are:
12 main worlds max.
10 colonies max.
25 capital-size ships max.
75 cruisers max.
500 escorts max.

The general rule is that powers entering this late in the game come in at 2/3 that strength. However, since you played the last STGOD in this universe, you are allowed a full-size nation. Although if you want to handicap yourself (the OOB suggests you might), 2/3 is a good number to go down to.

Mod is Pablo. Co-mod is Marcao.

Posted: 2004-08-10 12:03am
by Beowulf
Bugsby wrote:The general rule is that powers entering this late in the game come in at 2/3 that strength. However, since you played the last STGOD in this universe, you are allowed a full-size nation. Although if you want to handicap yourself (the OOB suggests you might), 2/3 is a good number to go down to.
Um... I could have sworn that the 2/3 limit was for people who got taken out of the game. Forcing new players to start off with a smaller force just handicaps them further.

Posted: 2004-08-10 12:05am
by Thirdfain
Nope. It's to decrease the whole "Sudden appearance of a new agenda-filled power destabilizes game" effect.

Posted: 2004-08-10 12:29am
by Straha
Bugsby wrote:Nice to see an OOB, Spyder. Ground rules are as follows: (edit OOB accordingly)

The starting conditions are:
12 main worlds max.
10 colonies max.
25 capital-size ships max.
75 cruisers max.
500 escorts max.

The general rule is that powers entering this late in the game come in at 2/3 that strength. However, since you played the last STGOD in this universe, you are allowed a full-size nation. Although if you want to handicap yourself (the OOB suggests you might), 2/3 is a good number to go down to.
Actually I would think that, in order for the Minmatar to have survived this long unnoticed, he would have had to have been smaller than the maximum, right? What I would think would be best is for them to be ~2/3rds size, but extraordinarilly wealthy. That way we have an excuse for them not having been in so long, but they get to start off without a bad handicap, if any.

Posted: 2004-08-10 12:50am
by Beowulf
Straha wrote:Actually I would think that, in order for the Minmatar to have survived this long unnoticed, he would have had to have been smaller than the maximum, right? What I would think would be best is for them to be ~2/3rds size, but extraordinarilly wealthy. That way we have an excuse for them not having been in so long, but they get to start off without a bad handicap, if any.
It seems to me that it's not so much that they haven't been noticed, so much as rather isolationist, and with a big enough fleet to back up the isolationism. It's not as if they haven't been on the map for the entire game.

This would explain why they haven't been active until recently, while also explaining why they haven't been absorbed by another empire.

Posted: 2004-08-10 01:46am
by Stormbringer
Beowulf wrote:It seems to me that it's not so much that they haven't been noticed, so much as rather isolationist, and with a big enough fleet to back up the isolationism. It's not as if they haven't been on the map for the entire game.

This would explain why they haven't been active until recently, while also explaining why they haven't been absorbed by another empire.
Actually, they've been played as somewhat like the Swizterland in space they were. Thirdfain and I used them as a neutral nation for our trading and I've referred to them a couple times.

Been again, I don't wish to force too much onto Spyder.

Posted: 2004-08-10 03:13am
by Spyder
Bugsby wrote:Nice to see an OOB, Spyder. Ground rules are as follows: (edit OOB accordingly)[/edit]
I actually took a look at the other OOBs and determined stats based on social degredation and the dealings with pirates that a quick search revealed that the Minmatar had...apparently.
The starting conditions are:
12 main worlds max.
Declared 5.
10 colonies max.
Didn't mention any colonies, but if anyone wants to assume there's a few dotted around when they attack then that's ok with me.
25 capital-size ships max.
Declared 19, 4 of which are crap.
75 cruisers max.
Declared 50.
500 escorts max.
Declared 200.
The general rule is that powers entering this late in the game come in at 2/3 that strength. However, since you played the last STGOD in this universe, you are allowed a full-size nation. Although if you want to handicap yourself (the OOB suggests you might), 2/3 is a good number to go down to.

Mod is Pablo. Co-mod is Marcao.
Already taken care of. I edited the OOB anyway and put the numbers next to the ship classes do you don't have to read the whole paragraph when you're just looking for a ship count.
Stormbringer wrote:Actually, they've been played as somewhat like the Swizterland in space they were. Thirdfain and I used them as a neutral nation for our trading and I've referred to them a couple times.

Been again, I don't wish to force too much onto Spyder.
Actually, I don't really mind. It just means that I'm going to have make things...interesting.

Posted: 2004-08-10 03:43am
by Alyrium Denryle
Is it just me, or is Beowulf going to try one of his half-assed ops again?

BTW, you WILL be going through customs.

Posted: 2004-08-10 07:48am
by Thirdfain
but we have unconfirmed reports of Hajr corporations used as fronts for intelligence gathering,
Ah! These reports, you must have picked them up using your extensive known space intelligence apparatus, in a detailed sting operation designed to exploit one of my intelligence operation's many weaknesses!

OH, wait... That never happened!

Quit the bullshit, Alyrium.

Posted: 2004-08-10 11:14am
by Rogue 9
Alyrium, I was going to PM you, but I've decided that I'm sufficiently annoyed to do this right here.

Diplomacy 101

Do not snub another nation unless you absolutely have to. For instance, there was no reason to specify that vampire aid ships are not welcome, because, well, the vampires aren't likely to even have the ability to offer medical aid to mortals even if they wanted to.

Operational Security 101

Do not put raw information from an intelligence operative into a public statement, and never, ever say that it came from an operative in place, because this tends to get said operative killed, which is not only inconvenient for him, because it cuts off any further information.

Posted: 2004-08-10 12:17pm
by Beowulf
Alyrium Denryle wrote:Is it just me, or is Beowulf going to try one of his half-assed ops again?

BTW, you WILL be going through customs.
Alyrium, I hate to break it to you, but he is going on vacation. Of course he's going to go through customs, he wouldn't be a very convincing vacationer if he wasn't.

Posted: 2004-08-10 02:11pm
by Thirdfain
but we have unconfirmed reports of Hajr corporations used as fronts for intelligence gathering,
Fuck, no one even knows the Hajr owns corporations! Unless you are willing to spend the time to mount intel ops, don't metagame like this.

Posted: 2004-08-10 02:12pm
by Rogue 9
Thirdfain wrote:
but we have unconfirmed reports of Hajr corporations used as fronts for intelligence gathering,
Fuck, no one even knows the Hajr owns corporations! Unless you are willing to spend the time to mount intel ops, don't metagame like this.
Yeah, you said that already, but one thing at a time. I wanted to make that clear before he busted a real intel op for himself.

Posted: 2004-08-10 02:31pm
by Bugsby
Thirdfain wrote:
but we have unconfirmed reports of Hajr corporations used as fronts for intelligence gathering,
Fuck, no one even knows the Hajr owns corporations! Unless you are willing to spend the time to mount intel ops, don't metagame like this.
I came close to finding out some stuff on BIC, but I never told anyone what I did find. The deal with BIC is that they are a huge corporation centered in Nashtar space with a few of its big dogs being either in ouster pay or gene-modded ousters or something like that. (This from Thirdfain in PMs). There is no way to discover this without extensive intelligence ops. You really do have nothing here.

Posted: 2004-08-10 02:35pm
by Rogue 9
Well, this brings us to the problem of setting up a dummy corporation in my space without going to any effort to do so. :P Or if there was effort, I missed it.

Posted: 2004-08-10 03:07pm
by Alyrium Denryle
Thirdfain wrote:
but we have unconfirmed reports of Hajr corporations used as fronts for intelligence gathering,
Fuck, no one even knows the Hajr owns corporations! Unless you are willing to spend the time to mount intel ops, don't metagame like this.
They are unconfirmed We arent sure. Every nation is assumed to have some kind of spy network, it would make sense that we would have some inkling as to the nature of Hajr intel. And speaking to a nation that is less then friendly with the Harj, well... opertion security isnt exactly a danger. And yes, that message was sent to the Asgard.

Posted: 2004-08-10 03:09pm
by Rogue 9
Alyrium Denryle wrote:And speaking to a nation that is less then friendly with the Harj, well... opertion security isnt exactly a danger.
How in the hell did you come to that conclusion? Operational security is always a danger.

Posted: 2004-08-10 03:11pm
by Alyrium Denryle
made a few woring changes to the post, changed "Hajr corporations et al" to "Not on friendly terms, warry of spies"

and the vamps... Guys.. they are vampires, come on now... No sane nation would allow vampires anywhere near their population.

Posted: 2004-08-10 03:14pm
by Rogue 9
and the vamps... Guys.. they are vampires, come on now... No sane nation would allow vampires anywhere near their population.
True. But as they're not going to send medical aid anyway, being vampires, you didn't need to say it and piss them off.