Posted: 2004-12-31 01:18am
Hello everyone!
I am writing this little message in order to deal with my perceptions about various things I see shaping up in the STGOD. I have not conferred with either Thirdfain or Pablo on this matter, these are simply my thoughts and perceptions on various matters. The first matter I wish to touch upon is that of spending points on ground units and what this should avail the players that have taken this step.
As I see it, spending points which could have been allocated to your navy to your ground forces carries with it several advantages. A single capital ship point spent, is the equivalent of billions of credits which have been channeled into the nation’s ground forces. Due to this influx of cash, the ground forces are better trained and equipped than normal. As it has already been pointed out, spending capital points or cruiser points or a combination there of will not grant you super-powerful man scale anti-orbital weapon systems. They will grant you superior ground troops which will be better trained and equipped and more capable than “vanilla” troops.
Furthermore, I imagine that relative size should be taken into account when points are spent. If nation A spends 5 capital points for instance, but applies those funds to its entire army of 15 million soldiers, while nation B spends 2 capital points on one million soldiers. It is not difficult to believe, that Nation B’s 1 million soldiers will be tougher than 1 million of Nation A’s own forces. There are of course diminishing returns, so the idea of spending 1 capital point on a dozen personnel or fewer is not highly recommended.
Ultimately, I think that so far most nations are relatively well balanced and those that have spent a great deal of points in their own grand forces such as the Corsair Republic, the Federation of Thaumatogists(sp?) and the Kzin will certainly reap benefits for doing such.
Notes:
1. Superpowers: There are a handful of established super powers running around this particular STGOD. The vast majority of these individuals were established during the original STGOD 2 and thus, there is no real way to exclude them without ruining those aspects of the story. Nonetheless, I hope that these potent characters will be handled like Vampires in STGOD 4 meaning that consent is required for them to be used on another player. Some of the characters that would fall under this category are such as the head of the triads, Jupiter and several other SKS personnel. Personally, I enjoy watching these characters since their particular stories are a lot of fun. ^_~
I am writing this little message in order to deal with my perceptions about various things I see shaping up in the STGOD. I have not conferred with either Thirdfain or Pablo on this matter, these are simply my thoughts and perceptions on various matters. The first matter I wish to touch upon is that of spending points on ground units and what this should avail the players that have taken this step.
As I see it, spending points which could have been allocated to your navy to your ground forces carries with it several advantages. A single capital ship point spent, is the equivalent of billions of credits which have been channeled into the nation’s ground forces. Due to this influx of cash, the ground forces are better trained and equipped than normal. As it has already been pointed out, spending capital points or cruiser points or a combination there of will not grant you super-powerful man scale anti-orbital weapon systems. They will grant you superior ground troops which will be better trained and equipped and more capable than “vanilla” troops.
Furthermore, I imagine that relative size should be taken into account when points are spent. If nation A spends 5 capital points for instance, but applies those funds to its entire army of 15 million soldiers, while nation B spends 2 capital points on one million soldiers. It is not difficult to believe, that Nation B’s 1 million soldiers will be tougher than 1 million of Nation A’s own forces. There are of course diminishing returns, so the idea of spending 1 capital point on a dozen personnel or fewer is not highly recommended.
Ultimately, I think that so far most nations are relatively well balanced and those that have spent a great deal of points in their own grand forces such as the Corsair Republic, the Federation of Thaumatogists(sp?) and the Kzin will certainly reap benefits for doing such.
Notes:
1. Superpowers: There are a handful of established super powers running around this particular STGOD. The vast majority of these individuals were established during the original STGOD 2 and thus, there is no real way to exclude them without ruining those aspects of the story. Nonetheless, I hope that these potent characters will be handled like Vampires in STGOD 4 meaning that consent is required for them to be used on another player. Some of the characters that would fall under this category are such as the head of the triads, Jupiter and several other SKS personnel. Personally, I enjoy watching these characters since their particular stories are a lot of fun. ^_~