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Posted: 2004-09-12 01:41pm
by admiral_danielsben
Straha wrote:
admiral_danielsben wrote:The bombshell.....

I've decided to bequeath the Union to whichever Alliance member wants it. I find myself not too good at following events in this STGOD (why is everything in 1 giant thread? In ASVS, a different thread was used for each 'train of thought', making things easier to follow. Maybe that should be the case in STGOD5...). I find that this is especially problematic with an alliance-based power, with solid reaction times and such.

If you want me to actually 'kill' the Union myself, I 'll do it, but I'd prefer not to stab the Alliance in the back.

Not too far into the future, I'll make an OOB for my new power, which'll be very different. I may have said this before (probably have), but It'll be more like the Ousters than any other current power, except a bit less of a conquering species and more of a wandering species.
Might I just suggest we ret-conn the Union out of existence. This is the perfect example of where nothing was ever done (up to never having been put on the map) with them that affected other powers.

Good luck with your new power, I'm looking forward to seeing it.
Actually, unlike my first (defunct) power, the Union actually did a few things: it joined the Alliance, made a few minor diplomatic stuff, and entered the war. Best leave the Union where it is.

Idea: The Union could suddenly have a change in politics, and become isolationist. Some military forces, angry at the prospect of betraying the alliance, defect and join themselves to the UP and Nashtar fleets.

could this work?

Posted: 2004-09-12 01:51pm
by Rogue 9
GEtting attached to your power, to your alliance, to your game plan, are all legitimate- but if things start falling apart, it's by far better, more fun, and more painful for your enemies to keep the stiff upper lip and keep on fighting.
I don't quit. I don't like what's going on, but if anyone intends to conquer me, he'll have to wreck every ship in my navy to do it.

Posted: 2004-09-12 01:53pm
by Rogue 9
Rogue, can you post what force you have in the contested system?
Contested? If you think you can hold it, right there in the center of my territory surrounded by other fleets, you're sadly mistaken. But okay.

2 Venture class
3 Claymore class
5 Carnegie class
3 Merovingian class
2 Warhammer class
14 Starlight class
16 Dawn Raider class
13 Sun Striker class
10 Nova class
8 Solar Flare class

3 Torrent type battle stations

The fighter complements of the carriers, plus the following land-based starfighters:

20 squadrons of F-235s
31 squadrons of A-127s
32 squadrons of B-95s
15 squadrons of F-250s
20 squadrons of F/A-210s
1 squadron of E-50 AWACS
1 squadron of E-45 jamming craft

Posted: 2004-09-12 01:56pm
by Marcao
I have no problem if the Union is given to an alliance nation and Straha, do you want the R`hlorrian and Jardanian fleet units to be retconned away too? I am willing to arrange that if you really want the Union to be retconned away too.

Posted: 2004-09-12 01:58pm
by Bugsby
Marcao wrote:I have no problem if the Union is given to an alliance nation and Straha, do you want the R`hlorrian and Jardanian fleet units to be retconned away too? I am willing to arrange that if you really want the Union to be retconned away too.
Come now, we're not seriously considering that. I personally am in support of the partial-power transfer.

Posted: 2004-09-12 02:27pm
by Thirdfain

Idea: The Union could suddenly have a change in politics, and become isolationist. Some military forces, angry at the prospect of betraying the alliance, defect and join themselves to the UP and Nashtar fleets.
Perfect/ I approve.
I have no problem if the Union is given to an alliance nation and Straha, do you want the R`hlorrian and Jardanian fleet units to be retconned away too? I am willing to arrange that if you really want the Union to be retconned away too.
That's why we are proposing the same ddeal Jardan and Rhlorrans got- only partial fleets went to Monacora, and only a partial fleet should go to the Alliance. Let's say 40% of his weight?

Posted: 2004-09-12 02:44pm
by Rogue 9
Right, I supposed I'd best outline the functions of the ships I got out of the Ronogho deal... *Goes to write that up.*

Posted: 2004-09-12 02:56pm
by admiral_danielsben
Thirdfain wrote:

Idea: The Union could suddenly have a change in politics, and become isolationist. Some military forces, angry at the prospect of betraying the alliance, defect and join themselves to the UP and Nashtar fleets.
Perfect/ I approve.
I have no problem if the Union is given to an alliance nation and Straha, do you want the R`hlorrian and Jardanian fleet units to be retconned away too? I am willing to arrange that if you really want the Union to be retconned away too.
That's why we are proposing the same ddeal Jardan and Rhlorrans got- only partial fleets went to Monacora, and only a partial fleet should go to the Alliance. Let's say 40% of his weight?
Considering they way my fleet is structured, either 37.5% or 50% would be better. My fleet consists of eight fleets of more-or-less equal size. So, the alliance gets 3-4 fleets.

Posted: 2004-09-12 02:59pm
by Straha
Reposting of my force declaration:

Cloak Ship:

These are tiny tin cans of ships designed by the Monacorans for unseen suprise commerce raiding on enemy shipping lanes. They have been stripped of practically every luxury that you would usually find in a space ship, and are cramped, tiny, and very trying on their crews. The ships themselves have a tiny week hull, easily penetratable by practically any military grade weapon, the shield generators (if they have them, see below) are pathetically weak, and will stop at most one shot, they are also only activatable when the ship is not cloaked. The cloaking generators themselves are massive, and are such a massive power drain that the engines cannot supply the load alone, so they have to use batteries charged when the ship is ‘trawling’ for enemy contact, to be used. However, these batteries (when fully charged) allow for up to 48 hours of continious use of the cloak. The next biggest section of the ship is the sensors array. These sensors allow for a truly wide search radius, though this search radius only gives the ship a ‘hit’ as another ship being there, the cloak ship must then get closer to find out what kind of ship it is. The cloak ship itself has weak weapons, it’s one main cannon is powerful enough to wreck a freighter, shields or not, and little else. The only other weapons it carries are a single mine-layer that has a magazine of roughly fifty mines, and four anti-missile auto-cannons. The weapons are not usable when the ship is cloaked, but they all can be used right after the ship decloaks, however. The ship also has two faster than light drives, a warp drive that is capable of propelling the ship at speeds up to warp three, this is installed mainly to help a retreat if it should be spotted while attacking. And a hyperspace jump-point generator, this allows it to enter and leave hyper-space at its own will. These take up to three minutes to charge up before use, however, and are thus unusable immediately after a (failed) raid on a freighter. The slower than light engines are pitifully slow, but they allow the ship to put itself on an intercept course for a ship it has detected from light-hours off. The first five of these ships (CS 1-5) were refitted and heavily renovated corvettes and have small shield batteries, the first line of new cloak ships (CS 6- CS 8 ) were built without shields but had them replaced with sensor jammers that they could use when decloaked, the second line of cloak ships (CS 9-15) have both a weaker jammer and weaker shield battery. The latest and most complete line (CS 16- CS 30) each carry extra batteries instead of a shield or jammer, giving them two hours extra cloak time.

Posted: 2004-09-12 03:00pm
by Thirdfain
37.5 sounds good to me.

Posted: 2004-09-12 03:27pm
by Rogue 9
I like 50% better, but I doubt the mods will go for it. :wink:

Posted: 2004-09-12 03:32pm
by admiral_danielsben
37.5 it is. The 3 fleets currently outside of Union territory will defect, 2 to the UP and 1 to Nashtar.

Posted: 2004-09-12 03:59pm
by Thirdfain
If anyone disagrees with my assessment...

OOh, and I'll have to talk about Krytos vessels as well.

Posted: 2004-09-12 04:02pm
by SirNitram
Thirdfain wrote:If anyone disagrees with my assessment...

OOh, and I'll have to talk about Krytos vessels as well.
What? No postmortem on Machine Dreadnoughts?

Posted: 2004-09-12 04:05pm
by Straha
Rogue, Convoys? Most shipping goes lone sheep, convoys are a disruption to shipping, and have never been done by a nation, unless they were forced into it and were already having their shipping raided. (I.E. Britain didn't start convoy till 1917 in WW 1, and didn't want to start in WW 2 untill a submarine mistook a passenger ship for a troop transport) And you were definetly not having your shipping raided.

Posted: 2004-09-12 04:08pm
by Rogue 9
Well, torpedoes aren't unguided, just slower and shorter range. Also, my battleships pack a missile battery.

Straha, heading right into the center of my territory and blowing shit up with impunity? Every war that's come to my home territory thus far has involved cloaked ships attacking shipping. Such a move was the friggin' first combat action in the game.

Posted: 2004-09-12 04:13pm
by Straha
Rogue 9 wrote:Well, torpedoes aren't unguided, just slower and shorter range. Also, my battleships pack a missile battery.

Straha, heading right into the center of my territory and blowing shit up with impunity? Every war that's come to my home territory thus far has involved cloaked ships attacking shipping. Such a move was the friggin' first combat action in the game.
No, not with impunity. These ships are weak tin-cans, you start convoy my tactics will change. But as of now my ships are blowing up passing freighters, when they pass close enough by for them to get to and hit. (Read: Not many, but a few here or there) Also considering the make-up of your planets, I'd say the reason most people do this is because you leave yourself most vulnerable to it.

Posted: 2004-09-12 04:17pm
by Pablo Sanchez
Thirdfain wrote:OOh, and I'll have to talk about Krytos vessels as well.
“Casimir”- class Dreadnought (Vampire Navy) Most of what is known about the "Casimir" class dreadnought was collected during their highly public assault on the Overseer embassy at Aber-Toril. What little can be gleaned from after-action reports and sensor records filed by the other fleets present suggests that it is perhaps the heaviest production capital vessel in known space. The dreadnought Szeged was recorded as having gun power and shielding equivalent to multiple equivalent vessels of other navies. It may reflect a specialist naval doctrine on the part of the Vampire Navy, in that it devotes its capital to a smaller number of highly effective vessels.

:wink:

Posted: 2004-09-12 04:19pm
by Marcao
Straha wrote:
Rogue 9 wrote:Well, torpedoes aren't unguided, just slower and shorter range. Also, my battleships pack a missile battery.

Straha, heading right into the center of my territory and blowing shit up with impunity? Every war that's come to my home territory thus far has involved cloaked ships attacking shipping. Such a move was the friggin' first combat action in the game.
No, not with impunity. These ships are weak tin-cans, you start convoy my tactics will change. But as of now my ships are blowing up passing freighters, when they pass close enough by for them to get to and hit. (Read: Not many, but a few here or there) Also considering the make-up of your planets, I'd say the reason most people do this is because you leave yourself most vulnerable to it.
First things first, can you please put place headers in your post? I have no idea where the heck the combat post is taking place, however, since you are not mentioning interdiction anywhere, I assume this is within the sovereign territory of someone ne?

edit: thanks Rogue.

Posted: 2004-09-12 04:20pm
by Rogue 9
It's in the Mintar system. I can only assume that the freighter is hauling food, since that's the system's primary export.

Posted: 2004-09-12 04:34pm
by SirNitram
"Type 4" - Machine Dreadnought (Overseer) Perhaps the most feared vessel of Known Space, and definately in the top ten. This vessel packs a devastating offensive payload, mixing a dozen heavy railgun emplacements, four heavy fusion cannons, and bomb payloads sufficient to sterilize an M-class world. Uncrewed in the traditional sense, each Dreadnought carried masses of troops; judging from the Rape of Terra, at least ten thousand combat Constructs were held in storage aboard each of these monsterous warships. All known examples of this vessel have been destroyed or disabled, and are being analyzed by various powers.

No breakdown on Freedom or Dominus warships; they're a total unknown, I think.

Posted: 2004-09-12 05:21pm
by Thirdfain
OK, Now I'm pissed.

Folks, planetary defense will NOT win you battles. Fleets win battles. Alyrium, you are heavily outgunned, and are not at the point that the planetary defenses will be able to tip the balance in your favor.

All those fighters, which appear to be what, 10 fleet carriers worth, will be CAP vessels. They'll have green pilots who won't have the invasive combat implants and hard combat experience the enemy pilots and gunners have. They'll HARDLY be like 10 fleet carriers- more like 1 escort carrier's worth of professional fliers. Most of them will probably be shot down by point defense before they even get into range of the capships.

Posted: 2004-09-12 05:51pm
by Pablo Sanchez
After a request from Rogue 9, and some consultation, I've decided on the possibility of allowing him an "expeditionary force" from the inactive Psilon Empire.

1 Colossal Fleet Carrier
2 Thor Dreadnought
5 Grizzly Battleship
20 Spear Heavy Cruiser
60 Bow Missile Destroyer
30 Scutum Missile Destroyer

You may find the descriptions in the Psilon OOB.

I want to see the group response to this.

Posted: 2004-09-12 05:56pm
by Thirdfain
Fair enough.

Posted: 2004-09-12 06:00pm
by Pablo Sanchez
Alyrium Denryle wrote:(OOC: And no, they arent lower quality fighters or anti-capship missiles in this case, you simply attacked a planet, and have to deal with a shitload of them consequently due to the fact that this planet alone had a good 10 tthousand fighters for planetary defense, a reasonable number a the US has approximatly 1000 F18 Hornets alone)
No. There will be no "SUPAR AWSUM OMG ZERG RUSH" with defensive fighters, especially when you haven't fucking declared any such thing in your OOB. You will stand up, stop being a bitch, and quit this evasive bullshit because you are seriously pissing me off with this outrageous reliance on your planetary defenses.

I am getting more and more sick of this, and you are the most flagrant offender. If this keeps up I'm just going to switch to arbitrary decisions and just post one word every time you people pull this shit: "No."