[STGOD] Primary Story Thread

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Thirdfain
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Post by Thirdfain »

So? You make it clear in your own post they didn't have them up when they first came in. And after the missle barrage they'd be withdrawing so they'd get out alright.
I never claimed anything of the sort. I merely informed the KSE to remember to use their own FTL inhibitors, and that was back in the attack on Durandalia. You had every reason to assume that the FTL inhibitors were up, especially considering the fact that the full fleet had assembled, and there were no more incoming forces for the PSR/Floater fleet.

As for your fleet withdrawing, they would either have to slink away with reaction thrusters, or turn off their bow an stern walls.

I don't particularly like the FTL inhibitors, but I use them.
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Post by Stormbringer »

Thirdfain wrote:
So? You make it clear in your own post they didn't have them up when they first came in. And after the missle barrage they'd be withdrawing so they'd get out alright.
I never claimed anything of the sort. I merely informed the KSE to remember to use their own FTL inhibitors, and that was back in the attack on Durandalia. You had every reason to assume that the FTL inhibitors were up, especially considering the fact that the full fleet had assembled, and there were no more incoming forces for the PSR/Floater fleet.

As for your fleet withdrawing, they would either have to slink away with reaction thrusters, or turn off their bow an stern walls.

I don't particularly like the FTL inhibitors, but I use them.
No, you specifically mention in the two posts that overlap turning on the inhibitors. Sorry, but your own post contradicts you.
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Post by Thirdfain »

Sorry, but the second your ships came out of H-space (quite spcectacularly, I might add- those Warhsawki sails sure are pretty, and visible to senors-) my ships turned on their FTL inhibitors.

you are right, you would be able to hyper in, I didn't have the inhibitors on before hand, sorry about that.


Your fleet, on the other hand, after getting in it's licks, is trapped like a bunch of flies in Amber.
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Post by Stormbringer »

Thirdfain wrote:Sorry, but the second your ships came out of H-space (quite spcectacularly, I might add- those Warhsawki sails sure are pretty, and visible to senors-) my ships turned on their FTL inhibitors.

you are right, you would be able to hyper in, I didn't have the inhibitors on before hand, sorry about that.


Your fleet, on the other hand, after getting in it's licks, is trapped like a bunch of flies in Amber.
No, it got out before your fleet got on it's inhibitors. The fact you didn't have them assurred that. Sorry, you loose.
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Post by Thirdfain »

No, it got out before your fleet got on it's inhibitors. The fact you didn't have them assurred that. Sorry, you loose.
No, I'm sorry, that's just not your prerogative. Past battles show that FTL inhibitors go on an off quite instantly, and the second your ships arrived to spectacularly above my fleet, every captain hit his FTL inhibitors- as the Kokand did to me, a few times.

Besides, the KRYTOS fleet had time to get in some last licks, and they were as far away as my fleet, if not farther. If there was enough time for the Krytos strike to land, there was more then enough time for the FTL inhibitors to turn on.

I'm sorry, YOU lose.
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Post by Stormbringer »

Thirdfain wrote:
No, it got out before your fleet got on it's inhibitors. The fact you didn't have them assurred that. Sorry, you loose.
No, I'm sorry, that's just not your prerogative. Past battles show that FTL inhibitors go on an off quite instantly, and the second your ships arrived to spectacularly above my fleet, every captain hit his FTL inhibitors- as the Kokand did to me, a few times.

Besides, the KRYTOS fleet had time to get in some last licks, and they were as far away as my fleet, if not farther. If there was enough time for the Krytos strike to land, there was more then enough time for the FTL inhibitors to turn on.

I'm sorry, YOU lose.
But you're goddamned post shows that while they might be quick, they weren't on! Instant or not, they do no good if you don't turn the damn things on.
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Post by Thirdfain »

Alright, want me to spell this out AGAIN?

Warshawski flash. Asgard ships appear. Asgard missiles launch.
Floater/PSR/Krytos captains return fire, hit their FTL inhibitors.Krytos Attacks hit Asgard fleet. Asgard fleet hypers out.

Note the part between "Asgard missiles launch" and "Attacks hit Asgard fleet."

That bit, right there, where the Floater and PSR captains hit their FTL inhibitors? Yeah, that kind of precludes the whole "Asgard Fleet Hypers Out."
Last edited by Thirdfain on 2003-06-22 01:12am, edited 1 time in total.
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Post by Stormbringer »

You know what. I realized something. This is no fun anymore. I'm sick of arguing every gooddamned point with you and Straha. You have to have five page arguements over every damn thing, every fucking time you post. There's no fun and sense in arguing with you, especially when you ignore anything you don't like in the end anyway. There's no point in doing this anymore.

I'm done with this. Consider my nations and the PIR as belonging to Beowulf for the rest of this STGOD.
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Post by Sea Skimmer »

Thirdfain wrote:
No, I'm sorry, that's just not your prerogative. Past battles show that FTL inhibitors go on an off quite instantly, and the second your ships arrived to spectacularly above my fleet, every captain hit his FTL inhibitors- as the Kokand did to me, a few times.
Actually I stated when I was turning them on, when I trend them off to jump and then declared reactivating them once I arrived.
Last edited by Sea Skimmer on 2003-06-22 01:14am, edited 1 time in total.
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Post by Thirdfain »

:roll:

Think about how I felt the first time the Kokands butchered me over the IDCEX with their FTL inhibitors. It sucked then, but you stood by him.
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Post by Thirdfain »

Actually I stated when I was turning them on, when I trend them off to jump and then declared reactivating them once I arrived. If you don't declare it it did not happen.
Read my post immediatly following the Asgard attack, when the Krytos return fire. All my ships turn on their FTL inhibitors.

I the Krytos have time to luanch a volley which scores some hits, then the captains of my vessels have time to switch on their FTL inhibitors.
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Post by Stormbringer »

Thirdfain wrote:Alright, want me to spell this out AGAIN?

Warshawski flash. Asgard ships appear. Asgard missiles launch.
Floater/PSR/Krytos captains return fire, hit their FTL inhibitors.Krytos Attacks hit Asgard fleet. Asgard fleet hypers out.

Note the part between "Asgard missiles launch" and "Attacks hit Asgard fleet."

That bit, right there, where the Floater and PSR captains hit their FTL inhibitors? Yeah, that kind of precludes the whole "Asgard Fleet Hypers Out."
Your post beat mine by a matter of seconds and you had you inhibitors down before that. You posted that while I was writing my post. If we had mod it might be something worth arguing. But with you it'd be like beating my head on brick wall.

Oh, and Warshawki sails are only used in grav wave or wormhole. Most hypertransitions are made under impellers. :roll:
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Post by Stormbringer »

Thirdfain wrote:
Actually I stated when I was turning them on, when I trend them off to jump and then declared reactivating them once I arrived. If you don't declare it it did not happen.
Read my post immediatly following the Asgard attack, when the Krytos return fire. All my ships turn on their FTL inhibitors.

I the Krytos have time to luanch a volley which scores some hits, then the captains of my vessels have time to switch on their FTL inhibitors.
Had they done so, yeah. But as your own post indicates, they didn't. Stoned on Floater crack or something.
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Post by Sea Skimmer »

Thirdfain wrote::roll:

Think about how I felt the first time the Kokands butchered me over the IDCEX with their FTL inhibitors. It sucked then, but you stood by him.

You got slaughtered because of absolutely awful tactics. You do not charge extremely powerful yet slow as utter ship monitors with unshielded vessels head on, you go around them.
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Post by Thirdfain »

Your post beat mine by a matter of seconds and you had you inhibitors down before that. You posted that while I was writing my post. If we had mod it might be something worth arguing. But with you it'd be like beating my head on brick wall.

Oh, and Warshawki sails are only used in grav wave or wormhole. Most hypertransitions are made under impellers.
Don't you see bleedoff from the Warshawski sails for a few seonds after translation to normalspace?

Besides, my post went about the same time Darksider's went. If Darksider's fleet had time to score hits, then my captains had time to switch on the FTL inhibitors.

You are right, you know- discouraging tactical FTL use via the FTL inhibitors turns combat into a battle of numbers, and FTL inhibitors wre a fucking AWFUL idea.
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Post by Thirdfain »

Had they done so, yeah. But as your own post indicates, they didn't. Stoned on Floater crack or something.
ALLOW ME TO ILLUSTRATE.


Read, at the bottom of the post. This is my post, immediatly following Darksider's.
The trap had sprung- on a fleet of prepared capital ships.

Even as the thousands of missiles streaked in, the counterattacks fell. Each of the Assault Spheres mounted 4,800 missile tubes- and there were six of the heavily shielded monsters. The sixty Slavic battleships each mounted a third of that armament in missile tubes, along with great banks of xray lasers. The one hundred twenty heavy cruisers with the fleet also unleashed their fury- eight hundred VLS tubes per cruisr emptied. The volley was planetshattering- more then a quarter million missiles in the first volley alone- and that was not counting the hundreds of massive antiship batteries that opened up, and the twelve hundred Slavic fighters, the best in known space, which turned on the Asgard forces.

The PSR vessels had no reloads for their tubes, but the volley they released was of earth-shattering power.

FTL inhibitors snapped on on every one of the PSR battleships, and on each of the Floater dreadnoughts.
Read the last two lines.

shit, man, regardless of when you posted your post- and I am sure that you wrote it as I posted mine- the fact remains, you tried a FTL hit and fade against a fleet with FTL inhibitors. You KNEW they had FTL inhibitors. You also knew that in the time it takes or a vessel to arrive out of hyper at short range, release a volley of missiles, and then hyper out, a ship's captain can flip one switch.
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Post by Stormbringer »

Thirdfain wrote:Don't you see bleedoff from the Warshawski sails for a few seonds after translation to normalspace?
No, because when you're using impellers there is no Warshawski sail. You're mistaking a hyperfoot print with sail bleed off. Both a detectable but as far as I can tell a hyper footprint is just space altering around the wedge.

I wasn't part of the Cult of Weber on Spacebattles for nothing.
Thirdfain wrote:Besides, my post went about the same time Darksider's went. If Darksider's fleet had time to score hits, then my captains had time to switch on the FTL inhibitors.
The whole thing got posted within two minutes with posts overlapping. It's a mess and I'm sick of arguing every damn thing. Unless that changes immediately I'm done.
Thirdfain wrote:You are right, you know- discouraging tactical FTL use via the FTL inhibitors turns combat into a battle of numbers, and FTL inhibitors wre a fucking AWFUL idea.
Yup. Sea Skimmer was right on that one.
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Post by Thirdfain »

No, because when you're using impellers there is no Warshawski sail. You're mistaking a hyperfoot print with sail bleed off. Both a detectable but as far as I can tell a hyper footprint is just space altering around the wedge.

I wasn't part of the Cult of Weber on Spacebattles for nothing.
I'm only a parttime Weber reader :) I'll keep that in mind.
The whole thing got posted within two minutes with posts overlapping. It's a mess and I'm sick of arguing every damn thing. Unless that changes immediately I'm done.
the fact remains- a FTL hit-and-fade against ships equipped with the amazing multipurpose FTL interdictor field is a terrible idea.

Go change your post, take a mulligan, as I did a hile ago. I was originally under the impression that your fleet was in-system stealthed, and that might have been the way to go
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Post by Stormbringer »

Thirdfain wrote:I'm only a parttime Weber reader :) I'll keep that in mind.
Okay, good. That reminds me..... *scurries off to the monestary planetoid*
Thirdfain wrote:the fact remains- a FTL hit-and-fade against ships equipped with the amazing multipurpose FTL interdictor field is a terrible idea.
No, it was a gamble. I would have wiped out your fleet either way.
Thirdfain wrote:Go change your post, take a mulligan, as I did a hile ago. I was originally under the impression that your fleet was in-system stealthed, and that might have been the way to go
Nah, like I said. I'm sick of arguing things back and forth like this. Unless that's changed some how I'm done.

I'm going to just go and have fun the modded-STGOD.
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Post by Thirdfain »

Maybe we should just scrap this STGOD completely.
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Post by Darksider »

Thirdfain wrote:Maybe we should just scrap this STGOD completely.
There's no need to do that. We just need to learn from our mistakes and stop bitching at each other over every little detail.
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
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Post by Stormbringer »

Thirdfain wrote:Maybe we should just scrap this STGOD completely.
I'd like to see it continue. But I'm getting sick of the arguements. And that's the central problem with having what has become a free form STGOD. It's all TGOD, no S.

I'd mod but I'm already busy with the second one and I'm not sure how people would like that anyway. Everyone else seems to have quit.
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Post by Stormbringer »

Darksider wrote:
Thirdfain wrote:Maybe we should just scrap this STGOD completely.
There's no need to do that. We just need to learn from our mistakes and stop bitching at each other over every little detail.
Like that's going to happen.... at least without a mod.
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Post by Thirdfain »

It's down to for the Ordino Accords:
Straha
Me
Denryle
Darksider

and for the NBA
You
Beowulf

With Raxmei, Spyder, and Yosemite making infrequent visits.

This STGOD is small, and stagnant- we have the two power blocs, which can really never acheive peace, and which won't fragment as long as they have the other power bloc to worry about.

I don't like that too much. STGOD 2 is forming up a lot better, with only one major military alliance so far.
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Post by Darksider »

Stormbringer wrote:
Darksider wrote:
Thirdfain wrote:Maybe we should just scrap this STGOD completely.
There's no need to do that. We just need to learn from our mistakes and stop bitching at each other over every little detail.
Like that's going to happen.... at least without a mod.
I thought we elected Stravo to be our new mod.
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
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