Posted: 2006-11-23 03:34pm
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A stupid retcon, because of a stupid show. We know what aft torps look like: exactly the same as forward torps, as on Miranda.Alyeska wrote:This could very easily be a case of a retcon.
When?
Kirk, Journey to Babel wrote:On my order,
fire photon torpedoes 2, 4, and 6.
I'll grant you that it's a stretch, but the aft tubes doesn't have to look exactly like the forward ones, which included an airlock and a large manual loading bay. If the aft tube is a fully-automated, single-track launcher behind a retractable plate it can fit in there.Not only does it look nothing like the two fore torpedo tubes, there doesn't appear to be a hole or anything there.
You couldn't see where exactly the torpedo came from, but it looked like it came from the neck.And pre-refit makes it worse, because I don't remember the model being that detailed. *I* thought they'd *already* used the structure over the shuttlebay doors as an aft *phaser*.
Its really not a huge issue, but I do find it important (moreso than I should). Basically the movie phasers are distinct little pulses. The video I watched showed a beam that sorta pulsed a little bit. They tried, I can tell, but it isn't there yet. Its one thing for the guys modding Bridge Commander to do it that way, but these guys made the game, I'd like it to feel right.Kamakazie Sith wrote:Can you elaborate on the half assed job? It looks pretty good to me, and in what aspects does it look like they didn't improve over SFC? Legacy for all its faults does look a lot better than SFC.InnocentBystander wrote:To be honest, it doesn't look like that much of an improvement over Starfleet Command. I do like how they're trying to give wrath of khan style phasers on movie era ships. They obviously did a half-assed job, but its nice to know they didn't ignore it.
Well, yes. I assume that graphics are a step up, though the video did not make it obvious just how much of a step up it is. The damage model looks pretty much like what we had in Bridge Commander, which is unfortunate. Is it so hard to make a ship look like a derelict? other than a ship with pasted on 'damage' holes?Kamakazie Sith wrote:You mean in terms of gameplay then, and not graphics...InnocentBystander wrote: I'd say this game is somewhere between Bridge Commander, and Starfleet Command; only with the nifty strategic view and more modern graphics.
Oh, well then... I await the torrents.Kamakazie Sith wrote:It is available on the PC.InnocentBystander wrote:I'm a fan of good trek space games, and this doesn't really do anything for me. I'd try it without paying for it, if it were available on the PC, but overall I'd say its a meh title. I've yet to see a game which can honestly re-create the fight from Wrath of Khan. Oh well.
However - I don't remember which episode - but I recall the Enterprise firing a volley of six torpedoes forward once; so there could have been six single-shot tubes mounted facing forward.Bounty wrote:When?Kirk, Journey to Babel wrote:On my order,
fire photon torpedoes 2, 4, and 6.
To me, it's mostly a matter of consistency; if there were an aft tube on the Ent-refit, it should look roughly the same as the fore tubes. Personally, I'm willing to accept one single-shot tube in the back of the Ent-refit neck, although I'd be willing to bet money that Andrew Probert would say that the only tubes on the Enterprise face forward.I assume I don't need to remind you that the large torpedo tube housings on the E-refit are the exception and that most ships' launchers are embedded in the hull?
Its possible that the rear torpedo launcher was deleted in the Refit for unknown reasons.Stark wrote:A stupid retcon, because of a stupid show. We know what aft torps look like: exactly the same as forward torps, as on Miranda.
At least one of the torpedoes appeared to have come from the neck. That would make this a non-issue.And pre-refit makes it worse, because I don't remember the model being that detailed. *I* thought they'd *already* used the structure over the shuttlebay doors as an aft *phaser*.
From a model perspective, it's easier to talk about the less-detailed E-nil... but this is all hoop-jumping stimulated by poor research and a lamehole show that killed a franchise.Alyeska wrote:[At least one of the torpedoes appeared to have come from the neck. That would make this a non-issue.
Didn't they use one as a launcher in one of the movies? I mean... it might have been for spok's body... but I could swear I have the image of a torpedo being fired from the side of the refitted ent.Alyeska wrote:Docking points are not torpedo launchers.
No, he was launched out of the starboard torpedo tube...InnocentBystander wrote:Didn't they use one as a launcher in one of the movies? I mean... it might have been for spok's body... but I could swear I have the image of a torpedo being fired from the side of the refitted ent.Alyeska wrote:Docking points are not torpedo launchers.
So they do have tubes on the sides of the ship?Kamakazie Sith wrote:No, he was launched out of the starboard torpedo tube...InnocentBystander wrote:Didn't they use one as a launcher in one of the movies? I mean... it might have been for spok's body... but I could swear I have the image of a torpedo being fired from the side of the refitted ent.Alyeska wrote:Docking points are not torpedo launchers.
No, the Constitution has two forward firing torpedo tubes. Spock was launched out of the starboard forward firing tube.InnocentBystander wrote:
So they do have tubes on the sides of the ship?
To be fair I was watching a larger version and in a larger video the pulses a rather more distinct. Though you're right in that they basically look to be a beam with moving gaps on the line. There does look to be some kind of distinct pulse weapon in there. I saw individual blue pulses getting tossed around by something.Its really not a huge issue, but I do find it important (moreso than I should). Basically the movie phasers are distinct little pulses. The video I watched showed a beam that sorta pulsed a little bit. They tried, I can tell, but it isn't there yet. Its one thing for the guys modding Bridge Commander to do it that way, but these guys made the game, I'd like it to feel right.
They did mention it was on easy...brianeyci wrote:That looked really cool, but I can't get used to the idea of Warbirds being blown up by Akiras and Ambassadors, I'm sorry. Maybe it's just the Trekkie in me but when I saw the Galaxy going straight for the base and him moving in three ships to decoy for it, I thought, holy shit that Warbird is going to wipe the floor with all three of those junkers, and then the Warbird blows up after getting hit by a couple torpedoes, what the fuck. And maybe it was the video quality, but I didn't see nearly enough green pulses. The Warbirds seemed to just fly around taking potshots more than shooting back. And there wasn't nearly enough torpedoes, he fired maybe ten torpedoes with his Galaxy the whole mission.
I have no idea. The game was shipped out to retail stores today, so we should start hearing things tomorrow night.montypython wrote:Didn't see this earlier, how is the command interface setup for Legacy?
Do your torpedo effects model those effects off the TV series, and movies, or are they wanked out effects?Covenant wrote:Are those videos as good as it gets? I gotta say I think it looks pretty awful from those shots. Hell, their torpedo effects are way worse than the ones I modded into SOTS, and their phaser effects are worse too. What's the gimmick for this game that I'm not seeing?
Movies and DS9 torps. The glittery ones with the spinny-shine kind of effect. I'll grab a screenie for you.Kamakazie Sith wrote:Do your torpedo effects model those effects off the TV series, and movies, or are they wanked out effects?Covenant wrote:Are those videos as good as it gets? I gotta say I think it looks pretty awful from those shots. Hell, their torpedo effects are way worse than the ones I modded into SOTS, and their phaser effects are worse too. What's the gimmick for this game that I'm not seeing?
Hey, I watched a different movie with the fed torps and they looked a lot better. The green ones looked pretty awful, but the red ones look pretty decent. Not bad! Nevermind.Covenant wrote:I watched the videos. They didn't seem to wobble around and act as loopy enough, and they looked more like balls than I'd like. I want them to rocket out and then go in big long arcs when they miss, slamming into stuff and working at all sorts of crazy, stupid angles.