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Posted: 2006-12-26 09:03pm
by Adrian Laguna
LadyTevar wrote:Within a month, people'd stopped playing, because there were 10 players who couldnt' get their shit together an actually post/play.
Every RPG I've into has died, I might have bad karma. However, I'll note that I'm always among the last to leave.
BTW - If I can play, I might need rules and background. Or not, I could just make a character with Hollywood Amnesia.
Posted: 2006-12-26 09:18pm
by SirNitram
Imperial Overlord wrote:SirNitram wrote:All I'm saying is I'm making a Changeling Redcap if I see one more Tremere without a Sire watching him every second.
Well, to get technical, Tremere sometimes get transfered to different Chantries than their sires. Of course that will mean the regent will be watching him like a hawk so same diff.
Indeed. I'm just thoroughly sick of the cliche' of a Tremere who somehow killed his Sire, and Vienna hasn't done shit, including simply assigning a new keeper for this upstart.
It's like wanting to be a Mage but not deal with Paradox..
Posted: 2006-12-26 10:02pm
by Imperial Overlord
SirNitram wrote:
Indeed. I'm just thoroughly sick of the cliche' of a Tremere who somehow killed his Sire, and Vienna hasn't done shit, including simply assigning a new keeper for this upstart.
It's like wanting to be a Mage but not deal with Paradox..
Nothing like that has ever come up in any game I've been in, but then most of my players have been of pretty high quality.
Posted: 2006-12-26 10:43pm
by Eris
I would certainly be interested in joining; I have had a tremendous dearth of PnP gaming in my life recently and it's making me cranky. And I prefer the intarweb for serious roleplaying anyway; I can make my characters look better than they would if I were doing it in real time.
Sir Nitram wrote:Indeed. I'm just thoroughly sick of the cliche' of a Tremere who somehow killed his Sire, and Vienna hasn't done shit, including simply assigning a new keeper for this upstart.
I once saw someone seriously try to implement that background (uncontrolled Tremere that is) without the usual associated powergaming and handwaving. He actually made it interesting, but it's more of a statement on the man's roleplaying skill than the inherent workability of the concept. The background done properly involves being actually
more constrained than you would have been if you just had been fettered by the clan. You get twitchy after a while of having a full vampire clan putting you on their shit list.
Posted: 2006-12-27 06:24am
by Dahak
SirNitram wrote:Imperial Overlord wrote:SirNitram wrote:All I'm saying is I'm making a Changeling Redcap if I see one more Tremere without a Sire watching him every second.
Well, to get technical, Tremere sometimes get transfered to different Chantries than their sires. Of course that will mean the regent will be watching him like a hawk so same diff.
Indeed. I'm just thoroughly sick of the cliche' of a Tremere who somehow killed his Sire, and Vienna hasn't done shit, including simply assigning a new keeper for this upstart.
It's like wanting to be a Mage but not deal with Paradox..
Well, my Tremere's were all within the acceptable frameworks for their breed

Posted: 2006-12-27 09:52am
by Civil War Man
So, can I play a Malkavian with a morbid obsession with tabletop gaming? I'm talking the kind of obsession where someone memorizes all of the books, and can create optimized characters of any power level in their head.
I could even RP running a session of Black Dog. The older version, of course, because newer versions are always worse.

Posted: 2006-12-27 11:47am
by Oni Koneko Damien
SirNitram wrote:Imperial Overlord wrote:SirNitram wrote:All I'm saying is I'm making a Changeling Redcap if I see one more Tremere without a Sire watching him every second.
Well, to get technical, Tremere sometimes get transfered to different Chantries than their sires. Of course that will mean the regent will be watching him like a hawk so same diff.
Indeed. I'm just thoroughly sick of the cliche' of a Tremere who somehow killed his Sire, and Vienna hasn't done shit, including simply assigning a new keeper for this upstart.
It's like wanting to be a Mage but not deal with Paradox..
Meh, I've dealt with that before, it's fucking annoying, especially when you're not GMing.
"Wait...you're a Tremere, who's committed diablerie, but no one's after you?"
"Yeah, why?"
"Um...that makes no fucking sense whatsoever."
Thirty minutes of debate later, I was told to just accept it.
Anyways, I'm interested. I'm going with the assumption that I'm not allowed to play an Abomination, so I'd love to do a Gangrel.
Hurr hurr hurr, do a Gangrel!
Posted: 2006-12-27 12:42pm
by SirNitram
Dahak wrote:Well, my Tremere's were all within the acceptable frameworks for their breed

That winky makes it clear to me that you must have been the one I vaguely recall having Obten(WHen all Obten users are ritually slaughtered).
Posted: 2006-12-27 12:46pm
by Dahak
SirNitram wrote:Dahak wrote:Well, my Tremere's were all within the acceptable frameworks for their breed

That winky makes it clear to me that you must have been the one I vaguely recall having Obten(WHen all Obten users are ritually slaughtered).
Yes, that was the very first one. To my defense, it was my first Vampire game, and thus vampire, ever

Posted: 2006-12-27 12:59pm
by Prozac the Robert
Is Masquerade the previous edition? My experience with WoD is just playing a bit of mage tabletop in the new WoD, and I guess the rules aren't very similar. Just out of interest, any reason why it's masquerade rather than the newer one(um, requiem maybe?).
Also, what's actually involved in an online game? I guess you spend a lot less time working closely with other players, at least in combat style situations. Is it mostly played through writing about what you want your character to be doing, or are you more likely to be talking with other players?
And while I'm certainly not committing myself to play at this point, and therefore my say so doesn't really carry any weight, I'd like to say that I see no reason not to allow IO to be the story teller. After all I've read some of his fanfic

.
Posted: 2006-12-27 01:06pm
by SirNitram
Prozac the Robert wrote:Is Masquerade the previous edition? My experience with WoD is just playing a bit of mage tabletop in the new WoD, and I guess the rules aren't very similar. Just out of interest, any reason why it's masquerade rather than the newer one(um, requiem maybe?).
We are talking Masquerade; this is because there's
alot of annoyance at the nWOD games here. I won't lie; I'm a big opponent of them. On the other hand, alot of the rules in the new Mage are similar to Masq. This is why I hate the new Mage with such a burning passion, they took away my niftiness.
Posted: 2006-12-27 01:49pm
by General Zod
SirNitram wrote:Prozac the Robert wrote:Is Masquerade the previous edition? My experience with WoD is just playing a bit of mage tabletop in the new WoD, and I guess the rules aren't very similar. Just out of interest, any reason why it's masquerade rather than the newer one(um, requiem maybe?).
We are talking Masquerade; this is because there's
alot of annoyance at the nWOD games here. I won't lie; I'm a big opponent of them. On the other hand, alot of the rules in the new Mage are similar to Masq. This is why I hate the new Mage with such a burning passion, they took away my niftiness.
The new mage made things a bit weaker, but one thing I'll give the new system credit for is removing a lot of the confusing and generally stupid abilities. Like having three different skills in various systems that effectively do the same thing, and centralizing a lot of the rulesets. (I still dislike the setting in general, however). That said, I might be up for a game as long as we have license to kill any bunnyslipper Malkavians on sight. I'll have to hunt down a copy of VtM though. . .I haven't had one for some time.
Posted: 2006-12-27 02:09pm
by SirNitram
General Zod wrote:The new mage made things a bit weaker, but one thing I'll give the new system credit for is removing a lot of the confusing and generally stupid abilities. Like having three different skills in various systems that effectively do the same thing, and centralizing a lot of the rulesets. (I still dislike the setting in general, however). That said, I might be up for a game as long as we have license to kill any bunnyslipper Malkavians on sight. I'll have to hunt down a copy of VtM though. . .I haven't had one for some time.
Not talking about weaker or streamlining of the game mechanics.
I'm talking about killing off a damn good storyline with some actual oomph behind it, instead of the atlantean crap.
Posted: 2006-12-27 02:11pm
by General Zod
SirNitram wrote:General Zod wrote:The new mage made things a bit weaker, but one thing I'll give the new system credit for is removing a lot of the confusing and generally stupid abilities. Like having three different skills in various systems that effectively do the same thing, and centralizing a lot of the rulesets. (I still dislike the setting in general, however). That said, I might be up for a game as long as we have license to kill any bunnyslipper Malkavians on sight. I'll have to hunt down a copy of VtM though. . .I haven't had one for some time.
Not talking about weaker or streamlining of the game mechanics.
I'm talking about killing off a damn good storyline with some actual oomph behind it, instead of the atlantean crap.
Point. In that case I definitely agree, I don't like the Atlantean nonsense nearly as much as the original setting.
Posted: 2006-12-27 04:25pm
by Ritterin Sophia
SirNitram wrote:General Zod wrote:The new mage made things a bit weaker, but one thing I'll give the new system credit for is removing a lot of the confusing and generally stupid abilities. Like having three different skills in various systems that effectively do the same thing, and centralizing a lot of the rulesets. (I still dislike the setting in general, however). That said, I might be up for a game as long as we have license to kill any bunnyslipper Malkavians on sight. I'll have to hunt down a copy of VtM though. . .I haven't had one for some time.
Not talking about weaker or streamlining of the game mechanics.
I'm talking about killing off a damn good storyline with some actual oomph behind it, instead of the atlantean crap.
Didn't they just gut the Malkavian and fed what they took to the Ventrue?
Posted: 2006-12-27 04:27pm
by General Zod
General Schatten wrote:SirNitram wrote:General Zod wrote:The new mage made things a bit weaker, but one thing I'll give the new system credit for is removing a lot of the confusing and generally stupid abilities. Like having three different skills in various systems that effectively do the same thing, and centralizing a lot of the rulesets. (I still dislike the setting in general, however). That said, I might be up for a game as long as we have license to kill any bunnyslipper Malkavians on sight. I'll have to hunt down a copy of VtM though. . .I haven't had one for some time.
Not talking about weaker or streamlining of the game mechanics.
I'm talking about killing off a damn good storyline with some actual oomph behind it, instead of the atlantean crap.
Didn't they just gut the Malkavian and fed what they took to the Ventrue?
Yes, but for the most part they were a shitty clan anyways. Most people never bothered putting any more effort into them than it took to create a child pc or emotionally blank character, put a bunny rabbit in their hands that hides a handgun or make them think they were actors in x movie/game/larp etc. Really a wasted potential for the most part.
Posted: 2006-12-27 05:22pm
by Ritterin Sophia
Civil War Man wrote:So, can I play a Malkavian with a morbid obsession with tabletop gaming? I'm talking the kind of obsession where someone memorizes all of the books, and can create optimized characters of any power level in their head.
I could even RP running a session of Black Dog. The older version, of course, because newer versions are always worse.

I already called dibs on the Malk

Posted: 2006-12-27 06:11pm
by Dahak
I wanted to re-use the Tremere, with some slight changes and adaptations, from the very short-lived Vampire game in the Monkey sub-forum. It cost me to create him, so I really would love to see him rise again

Posted: 2006-12-27 06:21pm
by Civil War Man
General Schatten wrote:Civil War Man wrote:So, can I play a Malkavian with a morbid obsession with tabletop gaming? I'm talking the kind of obsession where someone memorizes all of the books, and can create optimized characters of any power level in their head.
I could even RP running a session of Black Dog. The older version, of course, because newer versions are always worse.

I already called dibs on the Malk

But if we have multiple Malks, then we can do the Madness Network. You gotta love the Madness Network.
Oh, and Zod, feel free to kill off the bunnyslipper Malkavians. They always want to play in Black Dog games, but then make these insufferable emo characters. The only way to try to fix them is to kill off every character they make in a "Rocks Fall - You Die" kind of way, but that usually just makes them more emo.
(Yeah, my Malkavian idea, as I stated, is hardcore gamer nerd. Glasses, neckbeard, disdain for everyone who hates him, disdain for everyone who tries to be like him, the works.)
Posted: 2006-12-27 06:37pm
by General Zod
Civil War Man wrote:
(Yeah, my Malkavian idea, as I stated, is hardcore gamer nerd. Glasses, neckbeard, disdain for everyone who hates him, disdain for everyone who tries to be like him, the works.)
Eh, that type of Malkavian tends to fall under my definition of bunnyslipper Malk.
Edit: And I can't recall anyone claiming it, but I call dibs on a Tremere.
Posted: 2006-12-27 06:54pm
by Ritterin Sophia
General Zod wrote:
Eh, that type of Malkavian tends to fall under my definition of bunnyslipper Malk.
Edit: And I can't recall anyone claiming it, but I call dibs on a Tremere.
Then you should take
this path.
Posted: 2006-12-27 07:13pm
by The Yosemite Bear
Ok, Brujah performer of odd jobs, whilst seeking revenge. (EG classical Ronin), sorry my sire is dead, and he was a Brujah elder, My character barely survived the conflageration that destroyed my sire's haven and most of my kin. After lying low in the Nosferatu territory for a while, healing, my character ventures out, looking for whose responsible and doing what ever needs to be done. (of course I'm pretty poor for resources as my last home is currently a pile of ashes)
Posted: 2006-12-27 07:25pm
by The Yosemite Bear
I actua;;u can play Malks as I know a bit about abberent psych. Though I usually stick with the historical analgies (fisherking bunny slipper) types, Obsessive compulsive (all those levels of auspex are for counting; Shinki I mustn't run away, OFuscate heavy malks; sadists, masochists, conspiracy theorists, or the "Momento" Malkavian (constantly collecting information, and writting it down, but unable to remember things at all, even if you save it on a PDA your mania will cause you to erase the data.)
of course the darkest Malk I've ever played used to be a hunter, that got captured by sabbot and turned into an "Art Project" before being rescued and turned by a malcavian....
Posted: 2006-12-27 07:44pm
by General Zod
General Schatten wrote:General Zod wrote:
Eh, that type of Malkavian tends to fall under my definition of bunnyslipper Malk.
Edit: And I can't recall anyone claiming it, but I call dibs on a Tremere.
Then you should take
this path.
I actually have an idea for a Malkavian, but the rest of the peanut gallery seems intent on playing one.

Posted: 2006-12-27 07:45pm
by The Yosemite Bear
Actually I'm interested in playing a Brujah.