MKSheppard wrote:THis raises the point; why does the third world even need to farm? Simply import food en masse from the first world, and build up industrialization and put people to work in factories stamping out cheap crap?
It's what the Chinese are doing in africa right now, FYI
Doesn't a lot of that sort of food and aid get snatched up by warlords and such as soon as it lands on the continent, though? I thought that was one of the bigger issues concerning humanitarian aid for Africa: that it rarely ever reaches the people who need it...
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I got completely screwed by a complete crop failure in the second turn (having income of -3), but then luckily a travel agency gave me $50 if my "native looking" family would perform in a bogus "Festival of the Gods" to entertain some tourists.
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Jim Raynor wrote:I got completely screwed by a complete crop failure in the second turn (having income of -3), but then luckily a travel agency gave me $50 if my "native looking" family would perform in a bogus "Festival of the Gods" to entertain some tourists.
That actually happens every time your family runs out of money. Play again and you'll see the game will always try to bail you out when you're on the verge of failure.
Raxmei wrote:That actually happens every time your family runs out of money. Play again and you'll see the game will always try to bail you out when you're on the verge of failure.
Just like in real life, folks.
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Something amusing just happened. I was playing out turns just to pump out kids to inflate my final score. My income from my elephants was good enough to get by on so I didn't bother with farming. My neighbors noticed I wasn't farming, got angry, rioted, and stole all my livestock and tools and destroyed my buildings. Of course as a reasonably prosperous third world farmer I was easily able to afford to build a new well, a bunch of new barns, buy modern farm equipment, elephants, and seed for the next year while putting my large extended family through school and keeping them in good health.
Letting paramilitaries set up on your farm causes one of your family members to get shot (but refusing them doesn't get your whole family against the wall), and planting opium has a chance of bringing in a bombing raid.
Raxmei wrote:Letting paramilitaries set up on your farm causes one of your family members to get shot (but refusing them doesn't get your whole family against the wall), and planting opium has a chance of bringing in a bombing raid.
The opium's a really good deal when you're first starting out, though. Not only do they pay you to farm their opium, but they also buy the crops for you. That's huge in the early going.
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"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
It's actually not that hard. You can get clobbered in the first two turns with nothing you can do, but if you survive that it's mostly smooth sailing from then on.
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The scoring formula's a bit off. It gives you points for each turn you're in, so if you do really well and win quickly you'll actually get a worse score than a guy who hung on by his fingernails for a thousand years until he finally starved to death.
Edit: With that in mind, my current low score is 890. 9 turns, no marriages or births, no schooling, and of course all of the projects built.
Are people spending all their money every turn, or saving some?
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I guess everyone plays how they like. I always spend everything.
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If they made floods and droughts more often, the game would be a lot harder and more realistic. Seriously, you can have no droughts, floods or otherwise bad crops for 10-15 years.
And the national bank default only destroys like 50% of income, WTF?!! It should level your money to almost zero.
Lì ci sono chiese, macerie, moschee e questure, lì frontiere, prezzi inaccessibile e freddure
Lì paludi, minacce, cecchini coi fucili, documenti, file notturne e clandestini
Qui incontri, lotte, passi sincronizzati, colori, capannelli non autorizzati,
Uccelli migratori, reti, informazioni, piazze di Tutti i like pazze di passioni...
...La tranquillità è importante ma la libertà è tutto!
What I don't like is the paramilitary group, they always ALWAYS end up in a firefight and end up killing one family member...
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Yea, my head of the family is now 116 and carries 79% of his workload. Older members get sicker quick (they'll usually die in 3 years without medicine), but it doesn't seem like anyone with adequate medical care dies on the farm.
I've also noticed an issue with the calculations: it doesn't like going over 100,000. It will still do it ok, but I've noticed that if you hit a period with living cost increases, it will cut off the highest number.
Say if you had 241,300, after the living increase hit, you'd be left with 41,300. So, having 100,001 would suck. It also seems like it's miscalculating other numbers, but it could be that it just doesn't like numbers > 100K.
It seems like they don't expect anyone to do well, but the game really isn't that hard once you figure it out.
Raxmei wrote:Does anyone else get a graphics bug where one of the squares of farmland dosn't display the crop you've planted there? Top row, third from the right.
Seems that if you put a building on one of the 3 grey squares to the right that one gets bugged
P.s
For everyone complaining about it not being realistic. This is a game to make people aware of the problems (the first version was better though in it was basically a you can't win, you can't break even and you can't quit proposition).
This new version is strange - my friends are getting tens of thousands of dollars on their first try. ..
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"I really hate it when the guy you were pegging as Mr. Worst Case starts saying, "Oh, I was wrong, it's going to be much worse." " - Adrian Laguna
Raxmei wrote:Does anyone else get a graphics bug where one of the squares of farmland dosn't display the crop you've planted there? Top row, third from the right.
Seems that if you put a building on one of the 3 grey squares to the right that one gets bugged
P.s
For everyone complaining about it not being realistic. This is a game to make people aware of the problems (the first version was better though in it was basically a you can't win, you can't break even and you can't quit proposition).
It should be more difficult, because when you figure out the game-winning strategy, there's nothing to stop you from becoming filthy rich, and this doesn't exactly send the correct message. The basic approach is good, it's just that things should be tweaked to be a tad more realistic. For example, harvesters should cost thousands of dollars, and having your own representative should not stop guerillas and corrupt officials cold. Also, more random death. Sickness in the family? Chance of death. Guerillas come to visit? Chance of rape and death. Civil war? Death!
Random death is part of life in the 3rd world, and the game should not pull any punches.