lPeregrine wrote:Except what would be the purpose of grinding constantly? If you're spending all your time NPC-ing, you're not fighting in PvP, and you don't really have any losses to cover. Sure, you might be able to brag about your huge bank account, but it doesn't give you any practical advantage.
Except that when you need to, you've got lotsa funds to draw upon to make a battle massively uneven, especially if you're willing to spread it around a little.
lPeregrine wrote:Again, this is the problem you get when you try to substitute game mechanics for player-driven content. Compare this to EVE, where player races are mostly irrelevant to everyone but the roleplaying groups, and it's the PLAYER organizations and loyalties that matter. Remove the focus on artificial NPC storylines, and the problem goes away. If a player group gets that dominating, they deserve it for all their hard work and organization... but they'll probably break up and turn on each other to get some action.
i) It's not about game mechanics though: it's about aesthetics. The only reason there's been a rise in the horde population post-TBC is because Blood Elves look much cooler than the Draenei do

. In EVE, it's humans all round. In WoW, you can be a hairy tauren or a sexy night elf with a dance to oggle at. Factor in the usual young male gamers and voila: massive imbalance

.
ii) As for the storylines, well really there's not much to choose from. The Horde is (mostly) good, and the Alliance is all good.
lPeregrine wrote:Don't play solo then. It's a multiplayer game for a reason.
So you have to bring along a bodyguard or two in case of an ambush whilst doing some boring solo task? No thanks. Now granted if there's nothing soloable without very good skills then this problem goes away, because it's impossible to solo, but otherwise people won't always want / have a party at hand.
lPeregrine wrote:But really, it's more of a problem with arbitrary class systems. With a freeform character system like EVE, Morrowind, etc, there's nothing to stop your mage from putting on full plate and tanking the rogue while you turn it into a little pile of ash.
i) And how much time would it take to get a character like that

?
ii) What would you be sacrificing for all your anti-ganking stuff?
lPeregrine wrote:Developer greed doesn't mean the game is good.
No, but it's still a point to consider when it comes to making games: never forget that the purpose of a game is not to please players: it is to make money.
lPeregrine wrote:That's a simple design problem. Of course WoW's PvP arenas wouldn't work, they're based around a respawn system. It would be trivially easy to re-balance them to work with a real death penalty. And in that case, your zerg rush would run into the natural advantages of the defending side, and be defeated easily.
i) Minor quibble: in the arenas you can't respawn, use potions etc.
ii) Why would it? Unless there's some game mechanism in place that forces players to take out the enemy base in the right order (you know, hit the towers or the boss deals double damage or whatever), people will just go for a quick finish.
lPeregrine wrote:It's supposed to be vicious. If you want a share of the loot, PvP with people you trust. Or just kill anyone that stands between you and your loot, it's up to you. The exact same system I'm talking about works just fine in EVE.
Hence EVE's tiny community. Which means a few people happy (until they lose everything - read and loved that job by the Guiding Hand folks that appeared in various magazines BTW) but millions more missing out on the fun. As opposed to WoW, where a hell of a lot more people are happy playing and which at least tries to cater for the PvP nuts with dedicated PvP servers and the ability to take out faction leaders and whatnot.
lPeregrine wrote:Blizzard fanboys are idiots. And now the fanboy base reached critical mass, where any potential new MMORPG player has a dozen friends telling him to play WoW. That just means it has inertia, not good game design.
i) Or maybe it's a damn good game but you don't like it because it's not vicious enough and is too structured

.
ii) As for being told to play it I've never really noticed that - if anything I've warned people about it (didn't help, but hey).
iii) How do you think it keeps its players if the game is so poorly designed? Sure a few people like yourself try it and hurry back to EVE etc (or at least it sounds that way), but the rest play it, like it, and continue to play it. I can't say I've ever seen some sort of conspiratorial peer pressure campaign to keep everyone playing (unless you count "aww please don't leave the guild / server / game" XD ), so presumably people are playing it because they like it, which they wouldn't if it had poor game design.
lPeregrine wrote:Like I said, most people have real lives and can't play MMORPGs all day (if they even wanted to). If I have to give up on the rest of my life to get anywhere, I'm not giving them my money, period. Should people like me be ignored as potential players? Obviously I have the choice not to play, but it's incredibly stupid for a game developer to turn away paying customers in favor of a minority of obsessive players. Here's a hint: Blizzard would get more profit from having two people like me than just you.
i) You're not giving up the rest of your life (I'm sure WoW will wind down oneday XD ), and granted it helps, but that's why they put systems in place to help those who can't play often. Take the system whereby the hardest dungeons will only let you kill a certain boss once a week: this is a massive disadvantage for harcore gamers like myself, but it helps balance things out for casual gamers no end.
ii) Here's a hint: there's so many more gamers that like WoW's design that Blizz doesn't need to court your tiny niche market

.
lPeregrine wrote:If MMORPGs are ever going to grow, they're going to need to branch out and invite a broader customer base. And that means removing the absurd time demands and allowing people with lives outside of the game to be successful.
i) Actually I think WoW has a much broader appeal than any other MMORPG in history. Aside from the old Blizzard fans like myself, it's attracted plenty of both hardcore and casual gamers. It's easy to get into, amusing, challenging, has an eye-catching visual design... basically it ticks all the boxes for a very big customer base.
ii) In fact I'll make a prediction for this: MMORPGs will continue to be structured and designed much like WoW, and yet continue to attract ever larger audiences -
if the online world is involving enough.
lPeregrine wrote:So essentially I can do almost as well as you, but I'm still always going to be a second-class player. This is NOT good game design, I shouldn't be blocked out of the endgame content just because I want to have a social life outside of the game.
Sounds like a case of wanting to have your cake and eat it - could I make the claim that I shouldn't have less of a social life than you just because I want to do everything in WoW

? Ultimately how you spend your time is up to you - plus I always thought it was a commonly held notion that if you have to do something (eg work) then you're sacrificing something else (like free time). No doubt when I've got a proper pile of work to do at Uni I'll be grumbling about not enough time in the big dungeons too - but that's just a fact of life.
lPeregrine wrote:And the idea that lower-tiers are good enough is a joke. In a fight between two equal-level (and equal player skill) characters in WoW, the one with the best gear wins 95% of the time. Sorry, but I'm not paying $15 a month so you can have a better kill record.
I said it was hard
er - the main problem is getting online at the right time. And if you're comparing equal skill and level but unequal gear, well of course the guy with the better gear wins - but how many times does this matchup ever really occur? And even if I'm fully equipped in the best gear available from instances and you're not, it's not much good for me if you're a mage built for PvP and I'm a tank...
lPeregrine wrote:So? Why should that sense of pride and bragging rights be based only on how many hours you play the game? Rewards should be given for good tacitcs, player skills, etc, not for stubbornly playing the game for more hours than anyone else. That guy with the elite mount isn't a better player than everyone else, he just has more hours in the day available.
Head over to the arenas then (not battlegrounds) - that's the generally accepted place where people can show off their skills and claim rewards for doing so. Winning a 3-month arena season (which does NOT mean battleground-style PvP grinding) and getting the rewards from that is definitely a way of showing off the skilled from the unskilled.
lPeregrine wrote:No, you aren't owed any compensation. Get out of the house, get a job, get a social life, and stop playing WoW all day. If you're playing a game to the point where you could claim to deserve rewards for your time investment, you have a serious addiction problem.
Seems like a better way of getting rewards for gaming than "I want to have my cake and eat it" though

. And besides, most activities that people put lots of time into do give yield better rewards than those that don't: should the next generation of MMORPGs be any different because a small part of the fanbase can't commit as much time to them as other parts of the fanbase can?