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Posted: 2007-04-17 03:55pm
by Batman
Balrog wrote:Balrog wrote:On another tangent, what does this say about TIE durability? What kind of force was behind that impact? (unless this has been done before...)
I realize it's an old topic, but I was still wondering if you can get any KE calcs out of the incident and the question went unanswered. Unless this has been covered already and by search-fu is just weak...
If you're referring to the rammings in X-Wing, none whatsoever, thanks to that being
game mechanics.
I apologize if you were talking about something else but that seemed to be what your quote was aimed at.
Posted: 2007-04-17 03:57pm
by Ar-Adunakhor
I think he means calcs on the forces involved in the TIE-Asteroid collison.
Posted: 2007-04-17 04:03pm
by Batman
Ar-Adunakhor wrote:I think he means calcs on the forces involved in the TIE-Asteroid collison.
On reviewing the OP, probably, and I again apologise to Balrog, but the most immediate suspect to me at first glance seemed Stark/Schattens X-Wing exchange.
Posted: 2007-04-17 04:06pm
by Balrog
Batman wrote:Ar-Adunakhor wrote:I think he means calcs on the forces involved in the TIE-Asteroid collison.
On reviewing the OP, probably, and I again apologise to Balrog, but the most immediate suspect to me at first glance seemed Stark/Schattens X-Wing exchange.
Yeah, I should've been more clear, the TIE-Asteroid collision
Posted: 2007-04-18 01:33pm
by Warsie
Bounty wrote:Sure you can blunder your way through some missions, but it would be hard to beat an X-wing in multi-player, even if the X-wing isn't packing torpedoes or anything.
Want a death trap? Try Slave I
Oh please...20 cluster missiles. That's what I mainly did
Posted: 2007-04-18 09:06pm
by Alan Bolte
While I don't dispute that X-Wing game mechanics aren't terribly true to the movies, I'd like to point out that in ANH, by the time the TIEs engaged the X-Wings they had been dodging surface fire for some minutes, so the shields were weakened from near misses. Even then, it took many rapid-fire shots to chew through the shields of the ship, and usually only either caused the ship to hit the ground, or blew up the fuel tank. In contrast, a single direct hit to any TIE fighter caused a nice fireball, though of course the X-Wings have bigger guns.
In RotJ, we don't see Rebel casualties until several minutes have gone by, and again we see at least as many disabling hits as outright kills. The big difference is the TIEs are firing single shots instead of long bursts. I'm not sure of the reason for that.
Posted: 2007-04-20 08:07am
by nightmare
Even in the RPG material are at least TIE Interceptors noted to have navigational deflectors. If I could only remember in which book it is, I could find a quote. Some sort of cross-sectional map notes.