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Posted: 2007-09-20 03:14pm
by Darkevilme
Hmm, judging by the way mister rogers got defeated the Gjallerhorn has demonstrated the following. 100% immunity to projectiles, wrath of god spinal laser. wrath of a thousand fleas secondary lasers.

Posted: 2007-09-20 03:21pm
by Andrew_Fireborn
Indeed, indeed. She's an angry beast. And I actually toned her down a peg before I posted her. (Used to have four Aegis guarding the sections immediately fore, aft, port, and star of the core, which is also where they were housed.)

I might tone her down again, but she was built to rivial the other's supers, and named for the horn that sounded Ragnarok.

Posted: 2007-09-20 03:29pm
by Darkevilme
Well, Mister rodgers uses stock guns is the thing. and no beams, so is rather well, buggered if it goes up against something with a flawless interception defence. Hmm, next job, that's no moon...

Posted: 2007-09-20 03:29pm
by Vanas
Andrew_Fireborn wrote:Beautiful work there Vanas.
Thanks. I've been tweaking the Columbia class for a while. It's current loadout is A Bucket O' Flak, and a quartet of twin-firing cannon. I haven't watched too much of the new series, I think I've missed a set of cannon. Other than that, up against a swarm of Alien Carriers standing in for Basestars, she's a monster.

Posted: 2007-09-20 03:41pm
by Andrew_Fireborn
How the Ultra Beamer (Gjallerhorn's spinal) matches up against it's stock version

Current Ultra Beamer
Damage: 10
Rate of Fire: 1
Magazine Size: 2
Reload Time: 60
Turning Rate: 1
Max Range: 1000
Accuracy: 0 shot deviation
Firing Arc: 30*

Mega Beam
Damage: 1
Rate of Fire: 0
Magazine Size: 1
Reload Time: 13.33
Turning Rate: 0.75
Max Range: 600
Accuracy: ???
Firing Arc: 60*


The Point Beams are stock. The two beamers aligned with the spinal are 5 damage 5 clip, 30* arc. The "Flea's wrath" lasers are 3 clip, 5 reload, 1 damage, 700 range.

Stock stats are listed here for most weapon systems. (Manual launches got left off the guy's list.)

[EDIT] ANd here's the full current fleet.[/EDIT]

Posted: 2007-09-20 04:07pm
by Vanas
Right, how's this looking?

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I'm tempted to give it broadside AI and open up the firing arcs. However, doing so would get the pods mangled. And due to some linkage issues the bits behind the pods aren't exactly... stable.
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Job's a good 'un. Long range FTL drive for classy exits.
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Posted: 2007-09-20 04:24pm
by FedRebel
Vanas wrote:Right, how's this looking?

http://i21.photobucket.com/albums/b295/ ... lumbia.jpg
Interesting Battlestar

Posted: 2007-09-20 04:36pm
by Andrew_Fireborn
Indeed, I can understand the linking problems. It's a very simple system which leads to issues about parts that should be able to connect in multiple places... >_<

A little cheap, but ya could link the recovery bays to the core, or a pair of Aegis on the bays guarding the strut portions to ensure the actual linked ones aren't destroyed first. (Kinda cheap either way, but effective.)

Posted: 2007-09-20 04:52pm
by Vanas
Nah ,I'll just call them munitions stores and be done with it.

It's not... that bad, is it?

Image

Still, with 3 kitbashed Basestars doing this about twice a second, they still don't come close to over-whelming the flak batteries.

Posted: 2007-09-20 05:09pm
by Andrew_Fireborn
Not terribly bad, seen worse linking damage. Both times I ran Darke's Mr.Roger's against Gjallerhorn, it split it clean in half in fairly short order.

And most of Gjaller's weapons are mounted on the front fins, or directly there off. So it can be about 70% disabled by the destruction of two segments. (The back portion is fairly sturdy, but those armaments are mostly back up.)

Posted: 2007-09-20 05:21pm
by Darkevilme
Hehe, aww stop beating on the poor thing, cant it have some dignity in defeat?
Starts work on project gridfire*

Posted: 2007-09-20 05:33pm
by Andrew_Fireborn
It had some dignity, it put up a pretty good fight. In the second, it survived long enough for them two circle each other about once. It's just that once it looses it's first outer shell section, its over for it, since the inner hull will collapse once it looses a single section.

Posted: 2007-09-20 05:40pm
by Darkevilme
one of these days i'll rebuild it, bigger badder and sillier than before.

Posted: 2007-09-20 05:49pm
by Andrew_Fireborn
At the very least, I'd suggest enough Deflectors to cover one side. It's rotation and actual speed a pretty balanced, as any micro'ed ship could just switch targets to the other half to annihilate that when the deflectors are up.

And of course, you've learned why I love beams for my ships. (Aside from the beauty of a steam of photonic death...)

Posted: 2007-09-20 06:45pm
by Darkevilme
A champion stood, the rest saw their better, mr rodgers in a bloodstained sweater.

Image

Posted: 2007-09-20 06:52pm
by Andrew_Fireborn
Congrats.

Posted: 2007-09-20 07:15pm
by Darkevilme
Thankyou, it was...incredibly hard even with the beefed up Mr. Rogers, i had to railgun snipe the point beams, i have to kill three of four before shots started getting through. I also had to kill the beam of death the same way. Once the last point beam went the Gjallerhorn was doomed though.

Posted: 2007-09-20 07:16pm
by Companion Cube
PEWPEWPEW

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Posted: 2007-09-20 07:25pm
by Andrew_Fireborn
Darkevilme wrote:Thankyou, it was...incredibly hard even with the beefed up Mr. Rogers, i had to railgun snipe the point beams, i have to kill three of four before shots started getting through. I also had to kill the beam of death the same way. Once the last point beam went the Gjallerhorn was doomed though.
Indeed. Noticed she still managed to take a far bit of the Neo-Roger with her though. Sounds the epic battle.

Posted: 2007-09-20 08:53pm
by Einhander Sn0m4n

Posted: 2007-09-20 08:57pm
by Nephtys
I dislike the uberness of many of those ships on the custom ships page. But some are actually pretty good. Their SG1 ships are terrible (Wait, so my ship is twice the length of my longest range weapon?) their ST ships are awful (Why can't my nacelle guns shoot past my own saucer?), and their SW ships are crummy (So it's a ship shaped like a pyramid. That... shoots rockets?)

...But the Warhammer ships are pretty well balanced for their own if you download that, as well as the 'choice pack' ships. I'm definately amused by the possibility of making Stargate style 'ancients' ships given how the Gluon Bolter behaves juuust like one of those drone launchers.

But yeah. Ubermobiles are boring. I'll just wait for someone to make some Honorverse ships or Wing Commander.

Posted: 2007-09-20 09:35pm
by Lancer
Oh man, this is awesome. Try making two different ubermobiles, then watch em slowly grind eachother down. If properly constructed, it's a long-term slugging match instead of a "pewpew you're dead!".

Posted: 2007-09-20 11:58pm
by RRoan
Ah yes, this game. Some of my better looking ships:
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Posted: 2007-09-21 12:36am
by Lancer
What I've gotten so far:
The Killia class Superdestroyer

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The Princeps class Battlecruiser
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The Arcaesar class Dreadnought
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Yes, those are Aegis Deflectors providing protection to every section, on every ship. No, it does not make the ships invincible (though the Arcaesar comes damn close). It just makes them tough enough to make the slug-fests a battle of epic proportions.

What's particularly fun is spawning an allied Princeps and a hostile Princeps and watching the two go at eachother.

Posted: 2007-09-21 12:38am
by Andrew_Fireborn
:? I'd heard it's possible to overload shields, hadn't seen it done though. Wonder how much firepower it takes... (Combined or otherwise)