Posted: 2008-01-13 03:41pm
I knew they were called service studs, so I thought they were part of the normal Space Marine implants. If they are some sort of decoration though it makes sense he may not have them.
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http://stardestroyer.dyndns-home.com/
I like the look, I just want the voice acting to be as cool as DC Eliphas the Inheritor, The Previous two Chaos Lords sounded like idiots.I do like the Chaos Lord. He looks suitably scared for a veteran of 10,000 years.
Because in the 41st millennium, you're assailed by so many bad guys that you eventually just run out of ammo. So you need big, noisy chainsaw swords to finish the job.Zablorg wrote:I'm hoping for a cannon explanation for why everyone still uses melee. I'm fucking serious.
Or they have really, really good armour. However, in the Dawn of War universe, everyone has even better armour than they would otherwise have. Seriously, is it just me, or does it take an inordinate amount of shooting to kill anything. I must have shot fifty lascannon shots at that one ork, and he wouldn't go down.Brother-Captain Gaius wrote:Because in the 41st millennium, you're assailed by so many bad guys that you eventually just run out of ammo. So you need big, noisy chainsaw swords to finish the job.Zablorg wrote:I'm hoping for a cannon explanation for why everyone still uses melee. I'm fucking serious.
It's why I stopped playing my brother's version too; I've heard so much wank about 40k weapons on this board, and how ZOMG powerful they are; yet in DOWverse, they don't do more damage than a spitball to someone.Stark wrote:Who cares? He's talking about the DoW universe, where everyone is nigh immune to bullets. Nobody wants zomg teh accuratez statz, just a better sense of 'that guy got hit by a rocket launcher, he's dead'. CoH communicates that well: get your dude shot by a few MG bullets, and he's dead. Giant lasers in DoW? Not so much.
I was kinda hoping for some kind of mod-port of DoW to CoH, since the engine seems better. Messing with the damges will require a bunch of other changes, like build time and weapon balances, so it's not as easy as it sounds.Aaron Ash wrote:I'm really surprised nobody has done a mod for Dawn of War that just multiplies the damages of weapons by five (or some other factor). Sure it would hose the balance, but it would be fun to watch. I'm vaguely tempted to try it myself actually... I do have the Relic mod tools, and I can multiply by five.
There is a mod that does that. They balance it sort-of by making orks (the primary close combat combatants) have a 3x pop limit.Aaron Ash wrote:I'm really surprised nobody has done a mod for Dawn of War that just multiplies the damages of weapons by five (or some other factor). Sure it would hose the balance, but it would be fun to watch. I'm vaguely tempted to try it myself actually... I do have the Relic mod tools, and I can multiply by five.
Despite the fact that in Tabletop, not everyone can shoot out of a chimera, and everyone can shoot out of a raider (one of the advantages), the situation seems to be reversed. A Chimera somehow fits three squads in it, and they can shoot out. I mean, I can see my dudes in the Raider. They are standing right there! Why can't they shoot. (they have now coded in the ability to see what units are in a raider with a glance)
Balance wouldn't matter particularly if you were just interested in seeing if it removes some of the the 'toy soldier' feel Dawn of War has. Also the reason for no mod to convert DoW to CoH is, as far as I'm aware, the lack of any melee combat coding in CoH; that just makes it a non-starter.Stark wrote:I was kinda hoping for some kind of mod-port of DoW to CoH, since the engine seems better. Messing with the damges will require a bunch of other changes, like build time and weapon balances, so it's not as easy as it sounds.Aaron Ash wrote:I'm really surprised nobody has done a mod for Dawn of War that just multiplies the damages of weapons by five (or some other factor). Sure it would hose the balance, but it would be fun to watch. I'm vaguely tempted to try it myself actually... I do have the Relic mod tools, and I can multiply by five.
How the hell did they pull that off?Dartzap wrote:Apparently the demo that got released was, infact, not the proper one.... which is apparently going to appear in the next few days.
The demo I linked to was from an Ozzie firm, and because they are quite a few hours ahead, they reached the embargo ahead of the US and the normal supplier File Planet, in that time they were meant to have the new version sent to them.Rogue 9 wrote:How the hell did they pull that off?Dartzap wrote:Apparently the demo that got released was, infact, not the proper one.... which is apparently going to appear in the next few days.
To be fair, there were Broadsides present. So maybe they at least started out with tanks...Fingolfin_Noldor wrote:So how did the Imperial Guard managed to run themselves into a stupid situation with none of their tanks......
As much as they wanted dramatic flair, that was horrendously badly done.
Hey, I liked Dinobo- I mean, Lord Bale!starfury wrote:I like the look, I just want the voice acting to be as cool as DC Eliphas the Inheritor, The Previous two Chaos Lords sounded like idiots.I do like the Chaos Lord. He looks suitably scared for a veteran of 10,000 years.