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Posted: 2008-01-13 03:41pm
by Laughing Mechanicus
I knew they were called service studs, so I thought they were part of the normal Space Marine implants. If they are some sort of decoration though it makes sense he may not have them.

Posted: 2008-01-13 06:47pm
by Rogue 9
Huh. I had thought that they were part of the connections between the armor and the Black Carapace, and that they were intended to plug into a helmet. If it's just a service decoration, it seems an odd one. :?

Posted: 2008-01-13 08:59pm
by Vehrec
The studs are a mark of veteran status among SMs. I have no idea why the Blood Ravens seem to only have bestowed them on One battle-brother that we have seen. Of course, the might just not want to model them, but that's always a matter of interpretation.

I do like the Chaos Lord. He looks suitably scared for a veteran of 10,000 years.

Posted: 2008-01-13 09:15pm
by starfury
I do like the Chaos Lord. He looks suitably scared for a veteran of 10,000 years.
I like the look, I just want the voice acting to be as cool as DC Eliphas the Inheritor, The Previous two Chaos Lords sounded like idiots.

Of course I thought the Voice acting for General Sturm and Captain Angelos was far cooler then the later replacements of governer Alexender and Davian Thule.

Posted: 2008-01-13 09:18pm
by Zablorg
I'm hoping for a cannon explanation for why everyone still uses melee. I'm fucking serious.

Posted: 2008-01-13 09:27pm
by Brother-Captain Gaius
Zablorg wrote:I'm hoping for a cannon explanation for why everyone still uses melee. I'm fucking serious.
Because in the 41st millennium, you're assailed by so many bad guys that you eventually just run out of ammo. So you need big, noisy chainsaw swords to finish the job. :P

Posted: 2008-01-13 10:00pm
by defanatic
Brother-Captain Gaius wrote:
Zablorg wrote:I'm hoping for a cannon explanation for why everyone still uses melee. I'm fucking serious.
Because in the 41st millennium, you're assailed by so many bad guys that you eventually just run out of ammo. So you need big, noisy chainsaw swords to finish the job. :P
Or they have really, really good armour. However, in the Dawn of War universe, everyone has even better armour than they would otherwise have. Seriously, is it just me, or does it take an inordinate amount of shooting to kill anything. I must have shot fifty lascannon shots at that one ork, and he wouldn't go down.

Posted: 2008-01-13 10:55pm
by Zablorg
That's because the enemy has loaded dice.

Posted: 2008-01-13 11:01pm
by Stark
No, it's because DoW has fucking retarded durability on their dudes. I literally can't play it due to the whole 'massive burst of heavy machinegun fire slightly injures this man' factor.

Just another reason why CoH is better, really. :)

Posted: 2008-01-13 11:04pm
by Feil
Game mechanics do not, and should not be assumed to, depict accurately the state of affairs in the fictional universe.

And, yeah, armor/toughness is a major issue. To kill a guardsman, shooting him in the chest with an AK-47 will probably do the job. You could empty the clip into a charging Ork or Space Marine and he'd ignore it and cut you in half. Granted, 40k's better weapons are more powerful than modern ones, but for the most part they aren't significantly so. Even bolters, which are either too heavy to be carried by soldiers not wearing power armor or are too scaled-down to be all that much better than a lasgun on full power, can't reliably one-shot-kill an Ork or Marine.

Heavy bolters on the other hand... :twisted:

Posted: 2008-01-13 11:07pm
by Stark
Who cares? He's talking about the DoW universe, where everyone is nigh immune to bullets. Nobody wants zomg teh accuratez statz, just a better sense of 'that guy got hit by a rocket launcher, he's dead'. CoH communicates that well: get your dude shot by a few MG bullets, and he's dead. Giant lasers in DoW? Not so much.

I love how they wave their guns around when shooting too. It adds to the 'we're playing Contra' feel. :)

PS I think you'll find 40k weapons ARE more powerful than modern ones.

Posted: 2008-01-14 12:25am
by MKSheppard
Stark wrote:Who cares? He's talking about the DoW universe, where everyone is nigh immune to bullets. Nobody wants zomg teh accuratez statz, just a better sense of 'that guy got hit by a rocket launcher, he's dead'. CoH communicates that well: get your dude shot by a few MG bullets, and he's dead. Giant lasers in DoW? Not so much.
It's why I stopped playing my brother's version too; I've heard so much wank about 40k weapons on this board, and how ZOMG powerful they are; yet in DOWverse, they don't do more damage than a spitball to someone.

Posted: 2008-01-14 12:28am
by Zablorg
Those spitballs hurt. :cry:

Posted: 2008-01-14 08:41am
by Laughing Mechanicus
I'm really surprised nobody has done a mod for Dawn of War that just multiplies the damages of weapons by five (or some other factor). Sure it would hose the balance, but it would be fun to watch. I'm vaguely tempted to try it myself actually... I do have the Relic mod tools, and I can multiply by five.

Posted: 2008-01-14 08:45am
by Stark
Aaron Ash wrote:I'm really surprised nobody has done a mod for Dawn of War that just multiplies the damages of weapons by five (or some other factor). Sure it would hose the balance, but it would be fun to watch. I'm vaguely tempted to try it myself actually... I do have the Relic mod tools, and I can multiply by five.
I was kinda hoping for some kind of mod-port of DoW to CoH, since the engine seems better. Messing with the damges will require a bunch of other changes, like build time and weapon balances, so it's not as easy as it sounds.

Posted: 2008-01-14 09:00am
by Dartzap
Apparently the demo that got released was, infact, not the proper one.... which is apparently going to appear in the next few days.

Posted: 2008-01-14 11:06am
by defanatic
Aaron Ash wrote:I'm really surprised nobody has done a mod for Dawn of War that just multiplies the damages of weapons by five (or some other factor). Sure it would hose the balance, but it would be fun to watch. I'm vaguely tempted to try it myself actually... I do have the Relic mod tools, and I can multiply by five.
There is a mod that does that. They balance it sort-of by making orks (the primary close combat combatants) have a 3x pop limit.

EDIT: I just played it, and I thought it was a bit bizarre. The space marines seemed to get an attack off really early in Battle 1. The horrorfex, oddly, caused morale damage in the way TT morale works, except that in Table Top, the horrorfex doesn't do that. And the terrorfex and horrorfex had completely different effects. And the Dark Lances could slice up infantry.

Also, the various things seem rather inconsistent:

Soulstorm says it does "high" damage to all units, but it seems it does "low" damage, considering it takes three to kill a unit of assault marines. Yet the scythe ability of the Dais also does "high" damage, but whiles out several infantry squads at a time.

Despite the fact that in Tabletop, not everyone can shoot out of a chimera, and everyone can shoot out of a raider (one of the advantages), the situation seems to be reversed. A Chimera somehow fits three squads in it, and they can shoot out. I mean, I can see my dudes in the Raider. They are standing right there! Why can't they shoot. (they have now coded in the ability to see what units are in a raider with a glance)

Warriors can get only one special weapon in the unit, whereas in tabletop, they are overflowing with them.

Warriors are tougher than Scourges.

Ravagers don't have screaming jets, despite the fact that, not only do they get them in TT, but they are exactly the same as Raiders except not a transport.

Raiders don't get horrorfexes, despite the fact that, not only do they get them in TT, but they are exactly the same as Ravagers except with less guns and the ability to transport.

Wyches are "heavy infantry".

Scourges all have splinter cannons.

The scourge sybarite doesn't get terrorfex grenades, while the warrior squad one does.

The Raider cannon upgrade its gun to a disintegrator.

The haemonculus seems rather powerful compared to its tabletop equivalent, oddly. Its stinger seems like a guaranteed kill against an enemy trooper, and its torture amplifier is very good.

Flyers should work like they do in Act of War, not like they do in Warcraft 3.

There seems to be no option for having an Archon by herself, kicking arse.

Er... That is all.

Posted: 2008-01-14 11:52am
by Sidewinder
Regarding the new models:

IG Captain: Why does he look like a Space Marine scout?

Space Marine Force Commander: Looks good.

Chaos Lord: Looks like Chaos Lord from some legion OTHER THAN the Alpha Legion. These guys are supposed to specialize in infiltration, and it's pretty damn hard to disguise yourself as someone OTHER THAN an agent of Chaos when you look like a rotting corpse.

Posted: 2008-01-14 01:02pm
by white_rabbit
Despite the fact that in Tabletop, not everyone can shoot out of a chimera, and everyone can shoot out of a raider (one of the advantages), the situation seems to be reversed. A Chimera somehow fits three squads in it, and they can shoot out. I mean, I can see my dudes in the Raider. They are standing right there! Why can't they shoot. (they have now coded in the ability to see what units are in a raider with a glance)

Eh ? My raider gunboats were awesome in the demo, I've just been playing it this afternoon!

Posted: 2008-01-14 02:37pm
by Laughing Mechanicus
Stark wrote:
Aaron Ash wrote:I'm really surprised nobody has done a mod for Dawn of War that just multiplies the damages of weapons by five (or some other factor). Sure it would hose the balance, but it would be fun to watch. I'm vaguely tempted to try it myself actually... I do have the Relic mod tools, and I can multiply by five.
I was kinda hoping for some kind of mod-port of DoW to CoH, since the engine seems better. Messing with the damges will require a bunch of other changes, like build time and weapon balances, so it's not as easy as it sounds.
Balance wouldn't matter particularly if you were just interested in seeing if it removes some of the the 'toy soldier' feel Dawn of War has. Also the reason for no mod to convert DoW to CoH is, as far as I'm aware, the lack of any melee combat coding in CoH; that just makes it a non-starter.

I would like to think that when the inevitable DoW2 comes out it will take all that is good and violent about the combat in CoH, apply it to the 41st Millenium and add even more visceral melee combat. However experience has taught me, harshly, that any attempt by a sequel to change the core mechanics of any game even moderately will be met with a violent outcry of frothing nerd-rage. And Relic fans (at least many on the official forums) lean slightly to the left of batshit insane RTS zealots.

As such as I have a sneaking suspicion that Dawn of War 2, when it arrives, will pledge not to ruin the 'tactical pacing' of the original combat. It doesn't even matter that it would be better if it were changed, changing it would invalidate many peoples deeply important faux-skills and ruin their APM counts.

Posted: 2008-01-14 02:38pm
by Rogue 9
Dartzap wrote:Apparently the demo that got released was, infact, not the proper one.... which is apparently going to appear in the next few days.
How the hell did they pull that off?

Posted: 2008-01-14 03:43pm
by Dartzap
Rogue 9 wrote:
Dartzap wrote:Apparently the demo that got released was, infact, not the proper one.... which is apparently going to appear in the next few days.
How the hell did they pull that off?
The demo I linked to was from an Ozzie firm, and because they are quite a few hours ahead, they reached the embargo ahead of the US and the normal supplier File Planet, in that time they were meant to have the new version sent to them.

Someone was just a smidgen dense and thought Time in Canada = Time All Over Planet, I suppose.

Posted: 2008-01-15 10:01am
by SAMAS
Fingolfin_Noldor wrote:So how did the Imperial Guard managed to run themselves into a stupid situation with none of their tanks......
To be fair, there were Broadsides present. So maybe they at least started out with tanks... :P
As much as they wanted dramatic flair, that was horrendously badly done.


Plus, it was too abrupt.

Posted: 2008-01-15 10:15am
by SAMAS
starfury wrote:
I do like the Chaos Lord. He looks suitably scared for a veteran of 10,000 years.
I like the look, I just want the voice acting to be as cool as DC Eliphas the Inheritor, The Previous two Chaos Lords sounded like idiots.
Hey, I liked Dinobo- I mean, Lord Bale! :mrgreen:

Posted: 2008-01-15 12:44pm
by Shroom Man 777
And Lord Crull was like Dick Dastardly!

It's Gorgotz! AFTER HIM!