Posted: 2008-06-25 02:49pm
I'm waiting for this to turn out to be Blizzard playing with people's minds.
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It's not about the tactics, it's about the physical act of repeatedly clicking on the mouse button. Doesn't matter what class you play as, Diablo is fucking hideous to actually physically interact with. If it didn't have that, I would still be playing it today.Jaevric wrote: That's why I loved the Assassin. Still nothing great, but at least you had more to do than pick one skill, put all your points into it, and spam it until everything on the screen was dead.
Actually, the Necromancer was pretty good in that way as well, if you really made an effort to use tactics with him. I never got into the "zookeeper" build.
To run yes. To attack you had to click per swing/shot. Mice were not ergonomically designed for doing that with.Stark wrote:Couldn't you just hold the mouse button down?
That's why you take the barbarian class, skill up to whirlwind, and then use that all the time.Vendetta wrote:To run yes. To attack you had to click per swing/shot. Mice were not ergonomically designed for doing that with.Stark wrote:Couldn't you just hold the mouse button down?
Every RPG has promised this, it has always been dropped during development. I'll believe it when I see it. And it does sound like world of diablocraft.The world will be much more wide open, and randomly generated each time you play. In this way, you can theoretically explore the massive terrain forever, never running out of things to do.
Bullshit with some cherry on top. Those are my thoughts.I have heard from my contacts in the industry that Diablo 3 will be a huge departure from the original series. Going off of the successes of games like Oblivion and Mass Effect, the new Diablo will still be third person, but have an over the shoulder camera. The world will be much more wide open, and randomly generated each time you play. In this way, you can theoretically explore the massive terrain forever, never running out of things to do.
I don't know about you, but I'm kind of looking forward to it. Thoughts?
No you didn't. At least not after one of the early patches anyway.Vendetta wrote:To run yes. To attack you had to click per swing/shot. Mice were not ergonomically designed for doing that with.Stark wrote:Couldn't you just hold the mouse button down?
100% correct. Pulled that out of my ass to see just how many kneejerks I got. You get the no-prize!Zixinus wrote:Bullshit with some cherry on top. Those are my thoughts.
Although it'd be cool if it were true! And the over the shoulder camera wouldn't surprise me.Hotfoot wrote:100% correct. Pulled that out of my ass to see just how many kneejerks I got. You get the no-prize!Zixinus wrote:Bullshit with some cherry on top. Those are my thoughts.
Isn't this what Guild Wars did? Melee combat is about the same speed, but spells and skills generally take a whole lot longer to cast/use, and the recharge times are similarly longer. Also, not aggroing enemies is a common tactic when simply trying to reach a point in the world, as it usually takes a while to reach that point, and taking on every enemy in an area at once is a sure recipe for death.Covenant wrote:To improve them you need some way to do the same relative thing over and over but in ways that don't become too boring, I suppose. Possibly slow down the combat, de-emphasize actually killing everyone you see (more based in getting THROUGH the crowds and to an objective perhaps?), thus allowing people to have the time required to use all those special powers? I'm not sure. I don't think there's much room for huge gameplay changes though.
I'm waiting for it to be the announcement of the SC2 ship date.Sharp-kun wrote:I'm waiting for this to turn out to be Blizzard playing with people's minds.
Isn't that the equivalent of them handing us nothing?Flagg wrote:I'm waiting for it to be the announcement of the SC2 ship date.Sharp-kun wrote:I'm waiting for this to turn out to be Blizzard playing with people's minds.
Who says your getting anything big?Gaidin wrote:Isn't that the equivalent of them handing us nothing?
Yes, but Guild Wars sticks to the MMO format, not the "engine of destruction" sort of rampaging murderous killer format. I suppose what people would REALLY prefer is something similar to God of War that you play in a Diablo style, with your own dude instead of Kratos, and your combos and special powers as decided by your classes and skillchoices and equipment. Though I'm not sure if that's what people would like, it does add more 'stuff to do' to combat while also allowing you to keep it more akin to Diablo than Guild Wars (which I would still consider just MMO standards with more streamlining).Braedley wrote:Isn't this what Guild Wars did? Melee combat is about the same speed, but spells and skills generally take a whole lot longer to cast/use, and the recharge times are similarly longer. Also, not aggroing enemies is a common tactic when simply trying to reach a point in the world, as it usually takes a while to reach that point, and taking on every enemy in an area at once is a sure recipe for death.