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Posted: 2008-08-20 04:53am
by Vendetta
To be fair, it does sound like they've done a little to make the 'Nids feel "in character". From what I hear, you only actually control Synapse creatures, and they have a set of behaviour rules that all the little chaff around them follows, but you can't actually directly control the small stuff.
And the reason that everyone really wanted them is because they weren't in the first game, basically. Everyone will moan when they eventually get to play with them, because as we all know the gaming fanbase is never pleased by anything.
Posted: 2008-08-20 04:59am
by Covenant
I like the smaller armor groups, actually. I really don't want people crushing me under an iron tide if it means I need to give up the small-squad tactical elements and make it all a mish-mash. Plus, it lends a more epic feel if a single Dreadnaught is a serious threat, and a tank lumbering in really does cause a player to jump and scatter his forces. That way when you see an Ork mob or a Nid swarm you feel the terror of seeing a huge wave of enemies, but you also get to see just how badass some of these other forces are by comparison. I hope they keep small squads as the focus for Astartes, and leave the 'waves' for the swarmer factions.
Posted: 2008-08-20 06:13am
by Vendetta
They hard capped units in Dark Crusade because in vanilla and Winter Assault tactics (for everyone except Eldar) boiled down to "Pick your best unit and spam the fuck out of it".
Posted: 2008-08-20 03:07pm
by SAMAS
Stark wrote:Block wrote:The game looks very pretty, but I'm not really seeing why the Tyranids are such a great thing. I'm almost certain most people who have been clamoring for them are going to be very unhappy with how they're implimented in multiplayer, which is apparently the only plave you can use them.
It's amusing because idiots on the internet have been claiming Tyranids are 'impossible' to do in an RTS context. They conflated 'the way Relic set up DoW' with 'everything possible in an RTS context' because they were unimaginative.
They didn't say they couldn't do them at all, they said they couldn't do them
right in Dawn of War. Probably too many similarities to the Zerg if they tried.
Posted: 2008-08-20 04:05pm
by Vendetta
Also, the whole capture and hold territory build bases nonsense simply isn't Tyranids. They were pushing it far enough with Necrons, really.
Posted: 2008-08-20 06:19pm
by Invictus ChiKen
Vendetta wrote:Also, the whole capture and hold territory build bases nonsense simply isn't Tyranids. They were pushing it far enough with Necrons, really.
I always figured it could be seen as this is the location for a spore chimney and there would be a benefit in keep them linked together. I figure that Nid areas will also have reclamation pools, magma vents, hives and other such evidence of Tyranidformation going on with the planet.
Of course the take hold and build bases doesn't work to well with the Space Marines and Chaos Space Marines and is difficult with the Dark Eldar in most cases with there concept being rapid assaults.
Posted: 2008-08-20 07:04pm
by SAMAS
Although I think they worked it kinda well for the Marines. For example, if a Battle Barge or Strike Cruiser was unable to support the battle brothers on the ground, I could see them dropping those structures down as a command center for the Marines to use in the meantime.
As for the Dark Eldar? Well, that's another strike against Soulstorm, I guess.

Posted: 2008-08-20 11:43pm
by Shinova
Here's an interesting post on DoW 2's nids and universe fluff:
http://forums.relicnews.com/showpost.ph ... tcount=258
Posted: 2008-08-21 02:00am
by Stark
Vendetta wrote:Also, the whole capture and hold territory build bases nonsense simply isn't Tyranids. They were pushing it far enough with Necrons, really.
Which is why it was so damn funny when idiots simply declared it was 'impossible' because the Tyranids weren't as simple as 'make skins, change effects, release race'. It was a fantastic revealation of the lack of creativity and imagination in the gaming population. I'm quite curious to see what they've done, insofar as actually making a 'different' race and not just another unit set - the synapse stuff sounds good, and makes the poor old 'not very much like 40k really' DoW look pretty sad. But I remember being told there was no other way, because idiot gamers couldn't think of one.
It amuses me that people would say 'zomg too much like zerg' - done in a more sophisticated way, the Zerg would be pretty damn boss if you ask me.
Posted: 2008-08-21 04:16am
by Vendetta
When they were first approaching the Dawn of War idea, Games Workshop specifically wanted it divorced from the tabletop game. Computer implementations where people don't have to buy lots and lots of toy soldiers (and paints and brushes and other associated guff) give them The Fear. Hence the very standard RTS presentation.
Relic have moved away from that with Opposing Fronts though, so hopefully they'll follow through.
Posted: 2008-08-21 12:04pm
by wautd
I rather saw Soviets instead of Nids
And while whe're at it
Brits instead of IoM
Wehrmacht instead of Eldar
Allies instead if Chaos
Panzer Elite instead of...
etc...
Posted: 2008-08-21 12:13pm
by Brother-Captain Gaius
Uh... what does that have to do with anything? As far as I know Relic is still working on quasi-episodic content for CoH (or so they've said in the past), it has no relation to the DoW series other than the obvious influences upon each other.
Posted: 2008-08-21 12:32pm
by Vendetta
Brother-Captain Gaius wrote:As far as I know Relic is still working on quasi-episodic content for CoH (or so they've said in the past),
They have something called Tales of Valor in production, and at least one new campaign (Tiger Ace). Whether this will be a full expansion or an episodic download is unknown.