The unique executions are interesting, and I really like the achivement progress popups. I'm just rubbish at getting them.

Moderator: Thanas
Do you even have the perfect reload yet lol? I got it in 5min with the sniper lolStark wrote:I was also worried Epic would respond to the ridiculous 'omg need story' complaints by making it a JRPG stuffed with endless soliloquies on how MAN IS THE REAL MONSTER. Thankfully, they've just thrown a bit more detail (and the nature of the story being several missions allows more 'so this is what we're doing' discussion). Frankly I think the first game had an excellent story and people just complained because main characters didn't constantly stop and explain in grating detail how they feel about the events of the game or constantly remind you what was going on; it was even possible to predict the tone of GoW2 from the first game's 'non-existent' story. I really think that Epic has been quite 'brave' with the Gears story; for people with a brain who don't expect to be spoonfed it's interesting, and the events of Gears2 are really not the kind of shit you expect to see in a shooter.
The unique executions are interesting, and I really like the achivement progress popups. I'm just rubbish at getting them.
I'm actually surprised (pleasantly) that Epic didn't try to make the Locust sympathetic, and in fact went in the exact opposite direction of making them complete unsympathetic monsters, while somehow still managing to keep a personality and culture to them. I was worried they would try to be all avant garde to paint the COG as the real bad guys, but thankfully they made sure that the humans were by far the lesser of the two evils.Stark wrote:I was also worried Epic would respond to the ridiculous 'omg need story' complaints by making it a JRPG stuffed with endless soliloquies on how MAN IS THE REAL MONSTER.
I had it before you even showed up, smart guy.JointStrikeFighter wrote:Do you even have the perfect reload yet lol? I got it in 5min with the sniper lol
Lords of Kobol the monks are a pain aren't they? They jump around like hamsters on crack making it hard to get a sustained attack on them.Peptuck wrote:Also, Kantus monks can go die in a fire. I'd almost prefer Lambent Wretches to those assholes.
That and that goddamn sonic bullshit attack they use literally inches away from a successful chainsaw kill.apocolypse wrote:Lords of Kobol the monks are a pain aren't they? They jump around like hamsters on crack making it hard to get a sustained attack on them.Peptuck wrote:Also, Kantus monks can go die in a fire. I'd almost prefer Lambent Wretches to those assholes.
Ahh, is that what that is? I've never tried getting close enough to one to physically attack them and was wondering what the hell they were always screaming about.Peptuck wrote:That and that goddamn sonic bullshit attack they use literally inches away from a successful chainsaw kill.
Aye, it's the main reason they're priority targets. Combined with their ability to force you out of cover, and the deadliness of that little pistol... (Currently it's my favorite to use with a boomshield.)Darksider wrote:I think the screaming attack also restores any Locust who are on the ground and bleeding as well.
You're right, it does do that too. But my confusion was because there have been several times when the damn monks started screaming and they were the only ones around in those instances. I'm like, "dude, what the hell are you screaming about? You're the only one left!" lolDarksider wrote:I think the screaming attack also restores any Locust who are on the ground and bleeding as well.
I could swear i've seen drones getting up without getting healed by a partner whenever those damn priests are in play.
That's why I didn't mention that particular aspect of their behavior. Even if you can't drop them before they spot you, I find the tickers they summon to be far more effective in keeping them alive than their acrobatics: Distraction is a better defense than evasion.Stark wrote:They only start dodging when they're 'aware' of an immediate threat; if you can get them early, or while they think they're safe behind something, they're easy to kill.
Something I liked about Gears 1 was Dom's missing wife. It was just a part of his backstory and wans't overbearing, and it gave him a little more depth beyond being an excitable, but likable, slab of muscle. Something which I was expecting, and to be honest hoping for, was a continuation of this. Something which I was worried about was that this element would be overplayed, which is basically an outgrowth of the 'worried about the story getting laid on too thickly' thing. However, I was pleasantly surprised to see how it was handled from beginning to end. I mean, pleasantly up until the end. In them idst of blood, sweat and grinding muscles, those elements of the story were surprisingly touching. Though I did not expect a happy ending for Dom, I think what they did with it was pretty ballsy.Stark wrote:the events of Gears2 are really not the kind of shit you expect to see in a shooter.
The third game will almost certainly deal with how humanity just made it's life a whole lot shittier at the end of Gears 2, with the Lambent being an increasing threat to both COG and Locust.Ford Prefect wrote:It raises more questions than Gears 1 did, but it more or less finished in the same way: humanity pulls their big curbstomp on the Locust and it ends, but it's clear that the curbstomp didn't work. Suffice to say, I'm looking forward to Gears 3.
You know what I noticed too during a replay was some quote by the Queen (when she's broadcasting) that says something more or like, "when water meets fire then our enemies shall see their doom", something along those lines. That gave a "huh....oh shit!" moment.Vendetta wrote:The third game will almost certainly deal with how humanity just made it's life a whole lot shittier at the end of Gears 2, with the Lambent being an increasing threat to both COG and Locust.Ford Prefect wrote:It raises more questions than Gears 1 did, but it more or less finished in the same way: humanity pulls their big curbstomp on the Locust and it ends, but it's clear that the curbstomp didn't work. Suffice to say, I'm looking forward to Gears 3.
I think that while it's hopelessly obvious there's something going on there to even the blindest of the blind, it's an example of the writing tone that most people apparently don't like or understand. From the moment Marcus and Anya meet in Gears1 there's something there, and her 'hearting' him at the end of Gears2 is about as clear as it gets... but there's no giant chat where Dom keeps bringing it up to drive it home to the audience in the middle of a war, there's no OH REMEMBER THE TIME silliness; it's just obvious there's shit going down but Marcus has a goddamn job to do saving the goddamn world. It's a deliberate contrast to Dom's collapse when Marcus is shitting his pants thinking he just killed Anya before she could escape, and even Cole the Walking Black Stereotype knows he did good by saving her. The characterisation of these men works in an 'action movie' context because they don't say what they don't need to say... which means idiots think there's no story.Peptuck wrote:Also, anyone else get the vibe that there's something going on between Marcus and Anya? Nothing gets said outright, but there were some subtle yet quite deliberate cues in their dialogue, particularly at the end when Marcus is trying to contact Anya and the look on his face when he thinks she didn't make it out of Jacinto in time.
It is quite telling that basically every single male character that appears on screen is fucking enormous. The smallest Gear we've ever seen is Ben Carmine, and even then he's actually pretty big.Peptuck wrote:One thing I liked about Gears 2 was the sort of subtle implication that Sera is a world that, by its very nature, breeds complete hardasses. I mean, dude, razorhail. You have got to have some balls to survive on a planet where winter throws clouds of tank-killing, skin-flaying ice shards at you.
It should have been obvious from her four second physical appearance in the first game that she's the closest thing to a love interest in the entire game.Peptuck wrote:Also, anyone else get the vibe that there's something going on between Marcus and Anya? Nothing gets said outright, but there were some subtle yet quite deliberate cues in their dialogue, particularly at the end when Marcus is trying to contact Anya and the look on his face when he thinks she didn't make it out of Jacinto in time.