Re: Dwarf Fortress: how big have you got?
Posted: 2009-01-15 04:34am
Wait...poisoning weapons isn't dwarfy, but riddling enemies with crossbow bolts from the safety of your fortress is? 

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To be honest, if you're killing people who are "new" and "not from around here" then they should probably get a bit annoyed anyway shouldnt they...?Zablorg wrote:I was the one who asked him about it. I wonder what he meant by ethical consequences, though. Things regarding ethics don't happen after world-gen, not even in the next release as far as I know.
I'll be interested to know how he plans on implementing that ethnic cleansing resistance. It would be very hard to make the game know that you're killing people of a certain hair eye or skin color as opposed to coincidences.
You press 'm', highlight the Stoneworker and promote him in on himself so that he becomes his own squad.Crossroads Inc. wrote:oh HELLS!!!
I was putzing around with my military and I accidentally put one of my Legendary stoneworker into a squard...a Stoneworker whose also Mayor! how the heck do i get him out? each time I try to deactivate him it deactivates the whole squad he is in
chitoryu12 wrote:I feel like the only DF player who HASN'T made a meat industry out of kittens.
Okay, I lied. My latest fort forgot a craftsdwarf.chitoryu12 wrote:It takes a long time. I've been playing for a week and only on my latest fort did I remember to get everything I need (first I forgot a pick, then I forgot a bunch of skills one after the other, etc.) to avoid being totally crippled because all of a sudden, I can't farm or properly process hunted animals.
For ensuing hilarity I think a min/max [ALCHOHOL_RESISTANCE:#:#] tag should be included in the creature raws.The Yosemite Bear wrote:the smelter goes insane from lack of alcohol, and kills someone. now that liver damage will being added dwarves will die in days....