Space Empires, AJAX edition

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Ariphaos
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Re: Space Empires, AJAX edition

Post by Ariphaos »

Nova Andromeda wrote:
Xeriar wrote:Maybe after I get a proof of concept working, they seem more interested in their own stuff and the person who made that post still hasn't replied to my e-mail.
-What would a 'proof of concept' involve? I think of a 'proof of concept' as something that shows a project is possible. For us, this would mean demonstrating there is enough talent/interest in the this project, the programming tools are available within the constraints of the previous point, and that a open source project of this type will not fall apart due to the things mentioned by Starglider. That said, I think you only refer to something akin to an outline of the game design. Could you comment??
Planned proof of concept:
1: Create an account
2: Be assigned a home star system, homeworld, in a 'galaxy' of a thousand or so stars
3: Have control of a ship that you can take to other star systems.

That's it to start. That requires a pretty fair amount of work already (aside from the stuff I have my own libraries for IE account creation), mostly I'm thinking about how to best handle 'Fog of War' and other display issues.
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