Good point about the weaknesses of holographic drill instructors. To make matters worse, to have an effective holo-DI you need someone who knows how a holo-DI is supposed to act in order to program it. And since the Federation doesn't have any
real DIs to use as models, the whole idea is likely to go horribly awry, with all the holo-DIs being bad R. Lee Ermey parodies or something.
Uraniun235 wrote:My impression is that the Federation relies heavily on fire support from Starfleet ships for ground operations. Since capital ship phasers have wide-angle stun setting that can disable crowds (or armies) in short order, that may not be such a bad idea. Unfortunately, it means that Federation ground tactics have degenerated, with effects visible in the series.
We've only seen one "ground operation" ever (that I can remember, at least) and it portrayed Starfleet as pathetically helpless in ground combat. I don't see how those tactics have degenerated when we have no prior proof of competence.
I mean that they have degenerated on the time scale of centuries. The degeneration probably began shortly after the invention of warp drive, and was clearly well advanced by the time of the original series.
The in-setting history of ground combat in Star Trek can be summarized as "Once upon a time, Earth produced good soldiers who make Klingons look like a bunch of amateurs. That was three or four hundred years ago." So "degenerated" is the right word, because Star Trek portrays a military descended
from us... one that can't fight its way out of a paper bag in ground combat. Hence, degeneration.
Is this something we can look at sticking next to "warp cores explode when you sneeze at them, lol" on the list of "things that have been beaten to death here so we don't really need to revisit them again"? Ignorant producers and the budget limitations of television have created an implausibly incompetent and incomplete Starfleet "ground force", and beating the topic to death again and again seems especially absurd given both the lack of effort put into it by the show's production team and the utter lack of screen time given to such operations.
I mean yeah for a versus scenario, it makes sense to go through it again, but is there really anything more to be said about Federation ground forces that has not already been said?
I agree; and "the Federation is bad at ground combat" wasn't my point.
I'm not just saying that Starfleet is bad at ground combat (as the name might lead you to expect). I'm saying that Starfleet's entire strategic concept has a big hole in it where "ground combat" comes in. And because of that, when faced with a major war that required them to fight ground battles, the one thing they're
not going to do is draft a huge ground army. They probably won't even think of it, because their model of how wars are fought revolves around building ships.
They
might try to build specialized troopships that are optimized for ground attack (plenty of shuttle capacity, phasers designed for that "wide angle stun" feature, maybe some sort of mini-torpedoes suitable for air support of ground troops). But their focus will be on the ships, not the troops that go in them, and they're likely to try and make up for a lack of boots on the ground using their ships for support.
I'm not saying it would work, but I do think it's their most likely reaction to the threat. And it's not such an unreasonable strategy for an organization that is, frankly,
much better at mobilizing spaceships than at mobilizing infantry divisions.