Stark wrote:Prove you're not just a hidebound brandslave; propose even a SINGLE improvement your precious jewel of a franchise could withstand without forever ruining the brand. Most people find improving old games interesting and positive.
I already mentioned that I like MW4, so I'll go ahead and answer this:
Take into account where the weapon is mounted on the Mech and giving it tracking abilities accordingly. Example: an arm mounted weapon could track in maybe a 60 degree arc, a weapon mounted on the torso would have very slight tracking abilities, maybe 5 degrees or some other small number to represent the small amount of play, and a weapon built into into the torso would have no tracking abilities. Engage these tracking abilities after the player had designated the targeted area by resting the reticle on it. I target the enemy Mech's leg, the system will track the leg, but drift across the areas of the legs, representing the weapons attempting to maintain a lock as I and my target move. Incorporate the before mentioned idea of individual plate damage instead of big damage areas. To keep the damage representation similar, represent damaged areas in green to red, but more like a thermal map than a blueprint, with the damage not applied to the whole generic area, but only the areas you hit. Adjust the accuracy of the tracking system based on how relative speed and direction of the target and the firer. This way it's still important to be able to line up the target Mech, but you don't have unrealistic damage effects like a Mech losing it's leg because you alpha-struck its toe. The tracking system makes weapons mounted on mobile parts of the Mech (arms, turrets and such) more valuable, but also more vulnerable, as they are easier to destroy.
I don't think that change would significantly change the overall feel of MW, but it would decrease some of the problems you mentioned. Another change could be heat dissipation from lasers, so that a laser would effect a larger area of armor, but do less pinpoint damage, while a well timed auto cannon shot in close range could do damage to a more specific area. At larger ranges, a multiple shot ballistic weapon could scatter slightly, distributing the damage over a large area.
Damage to areas could effect Mech capabilities in more subtle ways also. A significantly damaged shoulder could result in a weapon being unable to track left right, while an elbow would do the same thing to vertical tracking. Damage to the center torso could increase heat as the shielding around the fusion engine is damaged. A damaged hip would result in slower turning, while a damaged knee would slow you down. Damaged cockpit would decrease tracking abilities and increase weapon drift.
Those are just some quick ideas.